Author Topic: Update: 10th September  (Read 13778 times)

Offline veselin "vista" stanchev

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Re: Update: 10th September
« Reply #105 on: September 04, 2014, 01:00:02 pm »
Thx   you answer  POPPS   Anti!  That was all I want hear   now,hope    you know  what  to do  ! Udachi   !  So   we  waiting 10th  :)
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #106 on: September 04, 2014, 02:12:35 pm »
Are we Keeping our RICS or are they being wiped? because a lot of us have paid a lotttt of awd for them in the past from players?


RICKs won't be wiped and certainly are going to be used later.
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Offline kusky "JBK" Alexander

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Re: Update: 10th September
« Reply #107 on: September 04, 2014, 02:14:42 pm »
also we have Scout Cheques  8)
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #108 on: September 04, 2014, 02:16:00 pm »
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Offline Jarod "Brickwit" McBrickerton

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Re: Update: 10th September
« Reply #109 on: September 04, 2014, 02:51:53 pm »
I was getting ready to mention Scout Cheques myself but I'm glad someone else beat me to it! The rest of the dev team never mentioned these to you?

So if I understand correctly, after the update on the 10th all crafting will be done with PNs instead of AWD? That really does change A LOT about the game and does open up crafting a whole lot more than it is now. I enjoy crafting but without being able to buy AWD for a while I've had to stop, but if all crafting can be done with PNs after the update I think I'll only be one of a few people crafting like crazy! 8-)
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Offline veselin "vista" stanchev

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Re: Update: 10th September
« Reply #110 on: September 04, 2014, 03:00:23 pm »
Hehehe   "Oh my  god"   take care ,   SC   later now  important is  new economy   to work fine,  is  first  step  to  RCE  !  Take  your   time Anti    for rest , after VU  we will asking again  ,sorry  that normal.Good is  you  keep  speaking   ppl  and answering  them,also is  good if  you no answer  for everyone/many  crap  at posts/.
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Offline Event "Janе" Horizon

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Re: Update: 10th September
« Reply #111 on: September 04, 2014, 06:57:01 pm »

AS I understand now sau will convert to P-notes. P-notes will not be tradable. I guess someone needs to ask now , Ill play the 300lb elephant and ask ,.. what about loot, rocks, awd , will these be tradable?  or?
Next I would ask dev team to give us a positive speach to tell newcomers why they should stay and play. Its very hard for newcomers now and seems a lot harder soon


Exactly opposite. We are making the game newbie-friendly. And every next change is going to make the game easier to understand and play. You had 5 currencies:  AWD, p.notes, micro p.notes, SAU, RICs. Or even more? Now you have two main currencies: AWD and Pnotes. Later you'll be able to earn AWD via trading harvested pnotes for AWD, or sell items that you made via pnotes for AWD. And this way you'll be able to play 100% for free, instead of required donations to craft items.


If this looks difficult, this is only because you don't have a final vision of the game economy that we have, and at the moment you don't know things that we know. But believe me, new players are going to love this system and easily understand it.


Yay! :) At the moment, I dispair at having to explain AWS to newcomers.


Are we Keeping our RICS or are they being wiped? because a lot of us have paid a lotttt of awd for them in the past from players?


RICKs won't be wiped and certainly are going to be used later.


Boo! :( I was looking forward to a simplified realistic enconomy that used currency (AWD) and, ummm?, vouchers (PNotes).
Surely, the Oil Rigs and associated Corporate infrastructure would be more effective using PNotes rather than the limited 1-per-player RICs.
Ditto for Scout Cheques, though these were mentioned as a requirement for vehicles, surely PNotes are just as good.


Or if these must exist, make these purchasable items (using PNotes) with skill requirements.
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Offline Jarod "Brickwit" McBrickerton

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Re: Update: 10th September
« Reply #112 on: September 04, 2014, 07:05:52 pm »
Hey vista, it's hard not to ask every possible question now that we finally have someone who answers some of them, LOL!

Buy you're right, the most important thing is that the update is coming (see below) and that the AW devs keep making good progress like this!


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Offline Sifalio "Sifis" Kritikakis

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Re: Update: 10th September
« Reply #113 on: September 04, 2014, 09:09:55 pm »
TY Anti for all the communication and answers :)


Looking forward for the update!!!
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Offline Sifalio "Sifis" Kritikakis

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Re: Update: 10th September
« Reply #114 on: September 04, 2014, 09:32:25 pm »
Now that I have noticed, we also have the:
Survival Points!


did I measured 7 wallets?
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Offline Paul "Cuey" Darkmane

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Re: Update: 10th September
« Reply #115 on: September 04, 2014, 09:33:57 pm »
You know the way the loot is going to crumble into dust ... Can it crumble into Acrylit  dust so we can make blank cd's  :P ... just an idea  :)
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Offline Jarod "Brickwit" McBrickerton

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Re: Update: 10th September
« Reply #116 on: September 04, 2014, 09:40:16 pm »
Now that I have noticed, we also have the:
Survival Points!


did I measured 7 wallets?
Yep, seven wallets for seven currencies! I hope this isn't a surprise to Anti! ;-)

You know the way the loot is going to crumble into dust ... Can it crumble into Acrylit  dust so we can make blank cd's  :P ... just an idea  :)
That would be awfully useful and helpful, plus it still requires Trivium to craft so it's not like it's a giveaway of any kind! 8-)
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Offline Jarod "Brickwit" McBrickerton

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Re: Update: 10th September
« Reply #117 on: September 09, 2014, 05:17:00 am »
Anti, have you decided on the exact time that the update process will begin? If so could you please let us know?

I'm assuming that any logged-in players will be booted out, but will there be an in-game warning of any kind? If not, could you please add it?
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #118 on: September 09, 2014, 09:12:32 am »
Anti, have you decided on the exact time that the update process will begin? If so could you please let us know?

I'm assuming that any logged-in players will be booted out, but will there be an in-game warning of any kind? If not, could you please add it?


About 10 AM UTC, approximated downtime - about 12 hours. It's a huge update, so it's going to take a lot of time. Luckily, we don't plan so big and global updates in the future.
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Offline Jarod "Brickwit" McBrickerton

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Re: Update: 10th September
« Reply #119 on: September 09, 2014, 02:46:37 pm »
I figured it would take a long time, but didn't expect that long. Thanks for the warning and good luck with the work! 8-)

So 10:00 UTC is 5:00 EST and 2:00 PST, which means no AW for me until I get home from work! That's about four hours later than when you expect to be done so I sure hope you're not still toiling away on it at that point! 8-D
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