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Messages - Homo "Evangelist" Ludens
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« on: October 06, 2013, 04:44:11 pm »
He-he... Still here and working with potential investors. As I said before, it`s hard and boring work. Letters, meetings, presentations, negotiations... It`s difficult to explain uncommon ideas to people who manages money, they are very conservative even if they are called venture investors.
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« on: August 25, 2013, 05:53:36 pm »
Last news. Wood and herbs are available now in loot from any mob. It`s just a patch until we make an update with pickable herbs and wood cutting. And as some of you asked, chat is global now so everyone can hear each other.
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« on: August 03, 2013, 11:12:58 am »
Hi all. I see all your doubts and fears are between war and peace. It`s all about game balace. T he devil hides in the details. Noone wants to create the game which is impossible to play. AWS is a huge world where will be a lot of space for war but also for peaceful life. And all your thoughts will be taken in mind. As for wallets looting, yes, it`s a hardcore even for me. I dont think we should implement such pvp-mode somewhere ingame. Or at least we must make some kind of insurance for such full pvp zones.But in case all is well balanced, PVP is the one of main components of the game. For example, in EVE-online all most interesting happens in "zero" areas where you can lose your space ship and all onboard cargo. And the majority of skilled people prefer to stay in "zero" zones where they can extract most valuable ores. Just an example of good balanced game with large full-pvp areas.Anyway, how to build pvp system it`s a problem of farter development. First of all we must transfer AW Alpha world features into AWS. And this will be impossible in short term without regular work. For me it means: no investments - no work - no results. So I`m concentrated on it.@Evangelist: On a different note, it would be useful to have a list of things DL can do at the moment. Could someone give us an indication of the next steps for the #1 development tasks for Survival?Something like...Medical plants: within 3 monthsMob rebalancing: within 6 monthsPets: within 12 monthsTrees that exhaust themselves: within 18 months.PVP rebalancing: within 24 monthsOr if this is not possible, just a list in the order of priority...Medical plants, Mob rebalancing, Pets, Trees that exhaust themselves, PVP rebalancing.That way the community knows what is possible and what to expect (rather than expecting the unachievable and be let down every update) Yes, I am going to make roadmap for the project soon. It`s close to your list, 1st step is to make herbs&trees update. As about rebalancing, it`s a complex task for game-designer, which we dont have now. I can begin this work with Bank even without specialist after his full return back. One of our players proposed us to make herbs&trees available in loot till the end of work on the update. It seems to me a good temporary solution.
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« on: August 01, 2013, 12:36:05 am »
2Alcante "Vitrun" Residus Ty for such summarizing post. 1. I just mean EU is not so "massive" as other MMORPG becouse of.. you know... gamblig scheme. As for comparizon of EU and AW, you must understand that we are still idie team with very limited resources. I seriously consider my partners as selfless fanatics who did heroic fit by developing AW without real investmets. Just imagine how much they can do with real support. So, as I said before, my first priority is to bring smart money here and to build regular development process. 2. Oficially CCP don`t allow to withdraw funds. In fact there it a huge black market around EVE where lots of people buy and sell ISK and items. And as I know, ССP actually dont do massive bans or something else to stop such activity. They understand that black market shows the value of ingame assets for players. As for exact scheme for AWS, I cant give it right now. Some different approaches are avalable. And it really depends on gameplay process. 3. You allways have a choise to go or not to go into max-lootable PVP. If you dont want to risk, you can unite with someone or just pay to someone who is ready to risk. Of course, this aspect of the game must be carefully balanced. But all most valuable things will be in dangerus zones.In EU you risk with your money even in safe areas, in AW - only in PVP zones. 4. How to build a system is a complex task. Must be tested and verified. 5. Fully agreed. 6. I dont think it`s about reducing cost-2-play. Just for additional motivation for people with small turnover. 7. I understand it`s useful tool for players and for us, but we have no resourses to develop it right now, only after we find nvestments. 8. Sorry, but no. Revival will not be free. It`s a part of AW gameplay. Just dont let yourself to die. It`s obviously possible to build managed ingame economy with free market and flexible but stable exchange rate. The main component for it is to build a game with interesting and complex gameplay. Then lots of players will need resourses and AWD for success in game. 9. I understand this. It`s just a result of our lack of people for solving such problems.
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« on: July 30, 2013, 09:21:38 pm »
I like such people, who is sitting and just trolling. "All is bad, future is dark, goverment do nothing to make me happy, DL is really stupid etc" Such people are everywhere. It`s their lifestyle.So I even don`t want to answer to their trolling attempts. As for others, I am very grateful you all for critics and for this discussion. It helps me to think about game mechanics and our priorities. Be sure, I`ll read your post attentively. (Note to myself - There's nobody in DL who can understand the basics of economy. Apparently there never was.)
Be sure, I have MBA degree  . All in your post is true. But I want to add only one little thing. RCE needs lots of people interested in playing the game who are ready to invest real money. So the gameplay must be interesting and balanced for all, not only for market traders interested just in profit. RCE just can`t exist without it.
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« on: July 29, 2013, 04:38:54 pm »
No need of RCE, just create a webshop like place where players can buy/sell awd/stuff using Paypal or other methods. Players would sell below the system's exchange rate, but this alone would attract many players.
It`s one thing we`re thinking about. But we wont implement a kind of this until we understand it works without damage for game economy. It`s not a simple task.
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« on: July 29, 2013, 04:33:55 pm »
RCE with fixed exchange rate is impossible without gambling scheme.
RCE (Real Cash Economy) - Player A deposit 10 Dollar - Player A buy Something through Auction from Player B worth 10 Dollar - Player B could now withdraw 9,70 Dollar (-3% Auction Fee) - Lost for Devs is nothing / Win for Devs is the 3% Fee
Please explain where this is gambeling scheme?
Greetings - Zwarky
No one game cant earn money with RCE without gambling ingame. So no one game cant exist with RCE but without gambling ingame. Just simple mathematics. I mean EU RCE)))
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« on: July 29, 2013, 03:50:19 pm »
I'm a big fan of "Actions speak louder than words". With long explanations comes the risk of misunderstanding, which rises even more questions. The game itself is often much better answer, the features and mechanics are there, in a plain sight for everyone to see.
Absolutely agreed! So we must do 2 things first: update with trees&herbs and new avatars implementation. As for me personally, you know, my task is to get "smart money" for farther development and company building. P.S. You say, RCE is not EU and EU is not RCE. True. But you must understand one important thing. RCE with fixed exchange rate is impossible without gambling scheme. We dont want AW to become gambling game. So our model will be closer to EVE or SL.
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« on: July 26, 2013, 10:31:09 am »
1. Without doubt the transfer of the entire functionality of the AW Alpha World in AW Survival is our top priority. We are extremely interested in such transfer, because we understand: no features – no players – no money for us. Therefore, this work is carried out, despite the Bank`s critical lack of time. 2. About RCE. Am I right, some of our players just want to get EU clone instead AWS? Then why not just continue to play EU? Why you need AWS if there is such a great game EU with full RCE? And do you really think that EU is really a massive game? The truth about EU is that 90% of new players lose money and quit after a month or two. Only a small part (most experienced) players earn money from the game, but MA takes money from all. So, do you really want another casino? Are you all gamblers or traders? Ok, it was just emotional digression. Now, let`s talk more constructive. If we speak about the possibility of earnings in the game, I can reassure you that this opportunity will be in AWS. There are several solutions how to get it, we will think about it and choose. But we want to avoid gambling in AWS. Our players must earn money by playing the game but not by playing roulette or by only staying around auction and trading. I like EVE-online game model. People earn big money in EVE by playing game, and this game is really massive. It doesn`t mean we are ready to make second EVE, it`s just a good example of the game with the ability to earn money but without gambling. AWS will never be a EU or EVE or another game clone. Just let us finish all we planned and you will understand that EU is not the only «dream game» with the ability to earn. 3. About PvP. AWS is survival game. Why you are ready to risk with your money every time you are going to mine, craft or hunt in EU, but don`t want to risk with your stuff during your adventure around AfterWorld? For me it`s really strange. Seems you just want to stay ingame and earn profit without any risk  . But you understand that it is impossible? Of course, there will be safe locations and some types PVP with different degree of danger. But AfterWorld is dangerous world and you must risk to get something valuable. We`ll try to rebalance PvP to get everyone in almost equal conditions. And one more thing. Did you ever see computer bot in lootable PVP in any game? I didn`t. PVP defends the game and the fair players from «bot drivers». We want only live players here. I apologise for my bad english again, I hope you understand me. And thank you all who takes part in this discussion.
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« on: July 25, 2013, 11:32:55 am »
First of all, any successful game is the game played by many people. So I think that we must provide the ability to play and evolve for all our players, even for non-donaters. I see the way to make it possible, and we are thinking how to implement our ideas in the game. Next important task is to ensure a stable, growing economy in the game. We discussed it with Bank and Vic and it seems to me that we found some interesting ideas. I`m not ready to describe all here in details because I know that some our competitors are watching our project. I can tell only one thing now – AW will not use the RCE model in the form in which it is used in EU. RCE model in its pure form can`t allow to make a really massive game. As you know, it`s a great stress for many people to play EU, because they lose much money. EU is really close to casino. We want to make a game that is comfortable and interesting to play, and where players decide how much money they are willing to spend for their own development.Our game model will be closer to the the EVE-online model then to the EU model. But we want to secure growing free market economy and a relatively stable exchange rate of in-game currency. And of course AW will stay f2p project. And the last thing. We intend to further develop the PvP and mass-PvP component of gameplay. Our game must be really «survival» game where players pay high price for death. Excess adrenaline in the game adds interest.
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