Free version of Dalewj's second book (Diaries of Afterworld) is now available!
(Note to myself - There's nobody in DL who can understand the basics of economy. Apparently there never was.)
People seem to be only looking at losing RCE models,lol.The model that suits a successful game is the model where the owners of the game shave small margins of daily activities, such as crafting and auctions and skills, something akin to taxes, need I remind people this is how governments gain revenue to run countries.Zen
I have MBA degree.
RCE model in its pure form can`t allow to make a really massive game.(...)Our game model will be closer to the the EVE-online model then to the EU model.(...)Our game must be really «survival» game where players pay high price for death.Excess adrenaline in the game adds interest.
To say all RCE models are gambling is showing a lack of understanding, making a successful RCE model requires some mathematical skill, if the Devs don't have those skills there is nothing stopping them from consulting a Mathematician or an Economist.How difficult it is to make a viable RCE model depends on various factors, some of them are costs and scale of player base, how much profit is deemed acceptable and the mechanism of economic function in game. Devs will do as they wish, it is always their choice, but please don't throw some bad math at us and expect us all to believe it. Zen
Key things AWS needs:Get rid of donations and implement depositsDesignate 3 PvP areas lvl 1,2,3 there's no need for more levels.
The second thing is to begin setting aside money to cover new deposits, or donations. I know that all the money brought in this way can't be set aside, or there would be no money to run the business behind AW, but those AWD will begin to be spent as well, and eventually, there will be enough set aside to safely allow withdraws.
RCE with fixed exchange rate is impossible without gambling scheme.We dont want AW to become gambling game.So our model will be closer to EVE or SL.