Author Topic: AW virtual world in the future  (Read 24002 times)

Offline Homo "Evangelist" Ludens

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Re: Sigh... Hope u survive guys!
« Reply #60 on: July 30, 2013, 09:21:38 pm »

I like such people, who is sitting and just trolling. "All is bad, future is dark, goverment do nothing to make me happy, DL is really stupid etc" Such people are everywhere. It`s their lifestyle.So I even don`t want to answer to their trolling attempts. As for others, I am very grateful you all for critics and for this discussion. It helps me to think about game mechanics and our priorities. Be sure, I`ll read your post attentively.

(Note to myself - There's nobody in DL who can understand the basics of economy. Apparently there never was.)
Be sure, I have MBA degree  ;) . All in your post is true. But I want to add only one little thing. RCE needs lots of people interested in playing the game who are ready to invest real money. So the gameplay must be interesting and balanced  for all, not only for market traders interested just in profit. RCE just can`t exist without it.
« Last Edit: July 31, 2013, 04:58:54 am by Homo "Evangelist" Ludens »
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #61 on: July 30, 2013, 09:59:30 pm »
@Evangelist: I like your attitude and that you have qualifications to match what DL need to advance :) Keep up the good work.
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Offline Caliopus "Calio" Jones

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Re: AW virtual world in the future
« Reply #62 on: July 31, 2013, 02:28:13 am »
People seem to be only looking at losing RCE models,lol.
The model that suits a successful game is the model where the owners of the game shave small margins of daily activities, such as crafting and auctions and skills, something akin to taxes, need I remind people this is how governments gain revenue to run countries.Zen

I agree completely. The RCE model DL should be looking to implement is one where all in-game AWD come from donations and none from DL (get rid of the NPC trading for AWD in the swamp!!).  Therefore, withdrawals of AWD don't cost DL a penny.  All that money is coming from other players after DL has taken its cut from 'taxes' the players pay during game play.
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Offline The "Fifth" Entity

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Re: I have degrees!
« Reply #63 on: July 31, 2013, 05:36:23 am »
I have MBA degree.
Yes, ppl have degrees, so other people who are unable to evaluate it by themselves could look at this label and hope there's an actual qualification to go with it. Sometimes there is, sometimes not.
Our case is much simpler. As soon as you begin to understand the problem we can see it.


Don't get me wrong, i don't try to defend RCE, or think RCE is the only right way.
There's other possibilities that are already tested, and if you have real in-depth knowledge, you can even assemble your own unique system from those elements.
If i managed to break your self-confidence and arise a tiny suspicion, then my efforts (and Zen's efforts before me), were not a total waste. Also, the money and time you spent on getting this degree... ;)


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Offline Serenity "SerenityFireFly" FireFly

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Re: AW virtual world in the future
« Reply #64 on: July 31, 2013, 06:05:15 am »
My opinion is those looking to insult/disrespect members of the dev team on this thread/forum are nothing but rude and obnoxious, Evangelist is trying his/her best to help, the devs have their ideas we all have our own its whats best for the game that matters. Give them a break and Stop knocking them, their holding the keys to AWS they are the ones that have final say on any matter all we can do is help and try to guide them to what a gaming community would like, we are the ones who are actively invested in AWS with time and money playing, devs develop its the playerbase that makes the game. Maybe AWS should leave all the egotistical, self centered greedness trying to one up another a side. (P.S trying to break someones confidence weither it be self confidence or professional confidence is quite sad and pathetic try showing some respect AWS is of to a better start then before and it has much better hope of trying to save their game)
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Offline Cho "Thor_Force" Wolf

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Re: AW virtual world in the future
« Reply #65 on: July 31, 2013, 08:51:50 am »
I don't think they are troll!
Just remember that in more than 7 years, we got a little few bit news! So, even if their speach may seems rude, it reveal that DL lost a lot of player due to the lack of communication!

It seems that with Homo Ludens, we got the first thing the community was asking for: communication!

Don't be to bad about rude people cause we all know that there are some reason for their anger!
The only sad thing is that their comment aren't usefull! But try to understand their deceiption and their anger!
Even if it didn't help, it shows that DL still have a lot to do to make a great game!

In my opinion, DL have made the first step to make AWS life possible! Now I'm waiting to see how and when they are going to do the next steps!
You'r on the good game devs! I see a little glittering light of hope! :)
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Offline Serenity "SerenityFireFly" FireFly

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Re: AW virtual world in the future
« Reply #66 on: July 31, 2013, 09:14:13 am »
oh i do understand, me more so then others.. we (Cuey & I) put alot of money in before skills came and after no matter what happened we were throwing cash left right in centre to help the game, ( We were told aswell as others that aw will be rce and withdrawals would be allowed thats the key factor why we put cash in and back then hardly anyone deposited because players didnt trust till they saw other players take a risk and trust the devs, these days it just feels like its take take take and the game has been rebuilt three times now and funded three times to get up then players have to pay more for mistakes devs made) we didnt rely on others to fund game play or have it easy we've always been self sufficent and worked our way as a society to move forward. 2006-2013. we're still around but we're not moaning and complaining like others that feel like they've been used, scammed, betrayed, taken advanatage of we feel alot of what others have felt for a very long time now but we choose to look to other games and leave aw on the back burner till something changes. i believe theres a time and place for everything but im sick of words we need actions and changes i'm willing to give evangelist a chance others should too then if theres one big screw up again find other options. personally if Shade had been in charge and helping aw would have been quicker at getting out of this crisis, i'm loyal to the core for aw but let's just say Shade has always been good truthful and honest there was no hidden agenda. Shade if you reading this cheers mate and all the best hope to see you in game or another soon. (Shade& Co you know who you are best wishes aw is at a loss without you, those guys had the time to help players and hear players out.. i often say bring back kamchatsk/lugansk and thats because back then there was a different attitude for aw a different class of gamers more maturity and loyal those will be missed greatly)
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Offline Alcante "Vitrun" Residus

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Re: AW virtual world in the future
« Reply #67 on: July 31, 2013, 11:16:18 am »
RCE model in its pure form can`t allow to make a really massive game.
(...)
Our game model will be closer to the the EVE-online model then to the EU model.
(...)
Our game must be really «survival» game where players pay high price for death.
Excess adrenaline in the game adds interest.

1. I'll not call EU "massive" or whatever. I just play it. Allow me to ask,
if we'll have players count in mind only, where is a bigger proportion gap?
a) between other MMORPG and EU?
b) between PE and AW: Alpha?
c) between EU and AW: Survival?
 - this might give some ideas for you.

2. As I remember (a friend of mine was playing EvE for more than 3 years), devs of that game forbidden to withdraw funds (ISKs) from game under threat of serious penalties; bans including. Is this where we're heading? - because allowing to trade ingame currency/items outside AW would serve as excuse for what was promised, after changing AWD description and 2-3 years ago there was some hundreds of virtual worlds with count rising at a good tempo.

To say all RCE models are gambling is showing a lack of understanding, making a successful RCE model requires some mathematical skill, if the Devs don't have those skills there is nothing stopping them from consulting a Mathematician or an Economist.
How difficult it is to make a viable RCE model depends on various factors, some of them are costs and scale of player base, how much profit is deemed acceptable and the mechanism of economic function in game.
 
Devs will do as they wish, it is always their choice, but please don't throw some bad math at us and expect us all to believe it.
 
Zen

Confirmed. EvE has at least 1 qualified economist with academic education as a member of staff.

3. Excess adrenaline is very OK sometimes, but until someone want to touch my wallets or items. I'd better give money to charity in RL or use EU's PvP system, which doesn't have 9 levels of looting. Pay for entering certain PvP zones (injections, tokens, scout checks, etc.) would be good tho for accumulating global-like loots.

4. EU already has some barriers for withdrawing:
a) minimal summ of withdrawal,
   so part of ingame funds stays in it all the time.
b) time needed for making it,
   so they can turn money for profit elsewhere as well.
c) withdrawal fee,
   so further reducing frequent withdrawals.

Key things AWS needs:

Get rid of donations and implement deposits
Designate 3 PvP areas lvl 1,2,3 there's no need for more levels.

Laws for traditional banking systems uses reserve (usually +/- 15-25%), which is untouched in case clients wants to take their deposits back for whatever reason and hardly ANY bank would survive if ALL clients would be willing to do so at ONE moment. I'm not asking about Donate > Deposit switch even, until which 0 AWD will be accumulated for withdrawals due to nature of given funds.
 Donations = like charity; no much responsibility vs players;
 Deposits = here responsibility starts due to an obligations.
 I don't see problem with both Donates & Deposits existing along
 each other for some time, but rewards for it must be different.

The second thing is to begin setting aside money to cover new deposits, or donations.  I know that all the money brought in this way can't be set aside, or there would be no money to run the business behind AW, but those AWD will begin to be spent as well, and eventually, there will be enough set aside to safely allow withdraws.

5. Shiny avatars can wait 2 years more at least.
AW: Alpha functionality has top priority now, if
project wants to survive and evolve to a future.

6. What is your opinion on mini-globals recently
implemented at EU (now it starts from 10 PED for
some mobs, I've had 33 PED from one as example).
We're speaking about reducing cost-2-play there.

7. Make market history for items & resources prices.

8. Remove damn clones thing. Revival must be free.

RCE with fixed exchange rate is impossible without gambling scheme.
We dont want AW to become gambling game.
So our model will be closer to EVE or SL.

From what I know from my mates, EU deposits
(esp. via Ukash) has variable convert rates.

9. It seems, you forgot what moneysink concept is. In short, it's one of aspects, why game gives less withdrawals than deposits, but currently I'm stuck with some hundred of AWDs due old ones (plants picking, etc.) non-working and this also stops ANY new donates, which was simply eated or used for maintenance before. Until part of players wil be able to use frozen assets due to broken activities, new donates/deposits will be partly stuck; hope it will be prior to no money left for maintenance of hamsters.
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Offline Homo "Evangelist" Ludens

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Re: AW virtual world in the future
« Reply #68 on: August 01, 2013, 12:36:05 am »
2Alcante "Vitrun" Residus
Ty for such summarizing post.
1. I just mean EU is not so "massive" as other MMORPG becouse of.. you know... gamblig scheme. As for comparizon of EU and AW, you must understand that we are still idie team with very limited resources. I seriously consider my partners as selfless fanatics who did heroic fit by developing AW without real investmets. Just imagine how much they can do with real support. So, as I said before, my first priority is to bring smart money here and to build regular development process.
2. Oficially CCP don`t allow to withdraw funds. In fact there it a huge black market around EVE where lots of people buy and sell ISK and items. And as I know, ССP actually dont do massive bans or something else to stop such activity. They understand that black market shows the value of ingame assets for players. As for exact scheme for AWS, I cant give it right now. Some different approaches are avalable. And it really depends on gameplay process.
3. You allways have a choise to go or not to go into max-lootable PVP. If you dont want to risk, you can unite with someone or just pay to someone who is ready to risk. Of course, this aspect of the game must be carefully balanced. But all most valuable things will be in dangerus zones.In EU you risk with your money even in safe areas, in AW - only in PVP zones.
4. How to build a system is a complex task. Must be  tested and verified.
5. Fully agreed.
6. I dont think it`s about reducing cost-2-play. Just for additional motivation for people with small turnover.
7. I understand it`s useful tool for players and for us, but we have no resourses to develop it right now, only after we find nvestments.
8. Sorry, but no. Revival will not be free. It`s  a part of AW gameplay. Just dont let yourself to die.
It`s obviously possible to build managed ingame economy with free market and flexible but stable exchange rate. The main component for it is to build a game with interesting and complex gameplay. Then lots of players will need resourses and AWD for success in game.
9. I understand this. It`s just a result of our lack of people for solving such problems.
« Last Edit: August 01, 2013, 12:42:26 am by Homo "Evangelist" Ludens »
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Offline Zen "ZenX" Star

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Re: AW virtual world in the future
« Reply #69 on: August 01, 2013, 02:33:51 am »
3. You allways have a choise to go or not to go into max-lootable PVP. If you dont want to risk, you can unite with someone or just pay to someone who is ready to risk. Of course, this aspect of the game must be carefully balanced. But all most valuable things will be in dangerus zones.In EU you risk with your money even in safe areas, in AW - only in PVP zones.
 
Which means that if you are not a PvP oriented person you will not be able to gain the most valuable things.
Which means this is not really going to be a game for all, or a game for solo players, is is going to be a game for the PvP fanatic.
I think you will find that there is a large proportion of current players at least that aren't PvP fanatics, and many people also like to play solo.
You only have to read the posts made by people here on the forum to see many have little interest in fighting.
I don't know why you cant meet peoples desires for PvP in a manner that doesn't create an elitist situation.
Have a zone where there is something special to achieve, but to stop people being able to craft or mine because they don't have the desire to be a full time soldier seems short sighted.
You say you don't want the aspects of EU, but you are talking of creating the Oil well effect of EU.
The rich getting richer. Do you think lesser players could get to the oil well at EU?
 
DLs fixation with this particular style of PvP doesn't cater for all potential players, and seems to be a type of clone of EU.
I think you need to think outside the box and come up with a plan that incorporates a PvP system that is challenging and rewarding, yet doesn't separate and isolate, and doesn't make the rich get richer.
Evangelist, I do hope you are aware that over the years several players have bought their way to elite level, and these people would dominate these resources available only via PvP.
I have no problem with people buying their skills and armors  etc, no problem at all. I have a problem with game design that allows them to fully dominate PvP areas, or even large Societies to dominate PvP areas and their rare resources.
 
I don't think you guys are thinking this out fully.
To make a successful game you don't necessarily make it exactly as YOU want it, you make it how the MASSES will want it, and you cater for all, not just one section of people.
 
This is my opinion anyway, and I know your ideas on PvP don't appeal to myself, and I also know there are others that feel the same way.
I like some PvP games, but the mechanics of AW and the style of PvP in AW and even the weapon function I find inefficient and tedious.For example in SWToR I was a full time PvPer and was one of the best on my server, but they had different PvP style, it was fun, and the mechanics of attacking were more interesting and far less of just bashing a keyboard and jumping left and right and left and right etc etc.
In SWToR you could fight in the field if you met, but the real fighting took place in arena situations where you built prestige and rank, and fought other people of your skill level. So there was no real bully aspect, because the better players were fighting the better players, not going around beating up the weak.
Unreal Tournament was brilliant, but didn't give a value reward.
 
The difference between Unreal, SWToR and EU and Survival is that EU and Survival separate groups with the haves and have nots, apart from the fact EU and Survival both have boring fight mechanics.
 
I appreciate these are just my thoughts and opinions, but I would suggest that my opinion is at least similar to some others that do and would play AW.
 
Anyway I am unsure anything we put to you guys is actually even considered, so it is quite possibly a waste of time even suggesting alternatives or making ideas.
 
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #70 on: August 01, 2013, 03:57:52 am »
@Evangelist: On a different note, it would be useful to have a list of things DL can do at the moment. Could someone give us an indication of the next steps for the #1 development tasks for Survival?

Something like...

Medical plants: within 3 months
Mob rebalancing: within 6 months
Pets: within 12 months
Trees that exhaust themselves: within 18 months.
PVP rebalancing: within 24 months

Or if this is not possible, just a list in the order of priority...

Medical plants, Mob rebalancing, Pets, Trees that exhaust themselves, PVP rebalancing.

That way the community knows what is possible and what to expect (rather than expecting the unachievable and be let down every update)
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Offline Zaelkaer "Allfather" Vampyre

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Re: AW virtual world in the future
« Reply #71 on: August 01, 2013, 04:22:13 am »
In regards to PvP and valuables and the arguments about it not being fair for those who are not PvP oriented,,, thats sort of the whole point for DL. If people Need to have skills that will allow them to survive, then that means they need to Spend something to get that stuff. I understand the argument that it can allow elitest players to dominate. But don't you understand,,,, that means one of two things, either elitist donates and money stays in game (good for DL) or elitist buys stuff from other player (good for player). Either scenario is good and requires money to be spent. I would understand your argument if it was impossible for a free to play player to be able to survive in pvp areas, but it is possible. There's many players here who are at that level, the difference is you have to work at it for a long time.

I DO support the following though. DL, please do not completely isolate the valuable things. For example, don't put ALL of 1 robot in one location. put them in 3 locations, and 3 locations of varying pvp levels. example "alpha level" (3, death possible but no loot) for one, level 5 for one, level 7 for one. something like that. create balance and fairness

Sure, eletists might camp out 1 of the 3 locations because its easy for them (thus encouraging elitism and the spending of money) but the rest of the population could go to the other 2 locations for it and for slightly more work/not as lucrative as the higher risk area.
(example, lvl 3 has 5 big bots, lvl 5 has 13 big bots, lvl 7 has 27 big bots)

don't take my numbers seriously, just examples. this is some of my thoughts regarding that.
many people have many valid points.

BUT. allow DL a fresh start. we'll see where it goes.
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Re: AW virtual world in the future
« Reply #72 on: August 01, 2013, 06:08:55 am »
Zen said exactly what I was thinking, by fixing totally on the PvP aspect of this game you are limiting your potential number of customers.


I am not interested in a totally  PvP based game, there are many out there already. I have no problem with controlled areas of PvP but don't wish to be forced into it to survive.


There should be other ways to survive in a post apocalyptic world.


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Offline Cho "Thor_Force" Wolf

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Re: AW virtual world in the future
« Reply #73 on: August 01, 2013, 06:51:38 am »
Hey guys!

Just think about it:
There's a lot of very skilled players that don't want to fight!
If they don't want to fight, even if they are in high PvP area, there will be no war!

If someone wants to try PvP looting he has to be very very very stronger than others ( and I don't think that one or two looters can be stronger than the power of a society)

PvP will create indirectly societies of looters and protecting societies!
Looters will have to buy thousands of SP to stay stronger than other players and same for guardians!

High armor, strong weapons, tons of components! This will help a lot the economy of the game!
Sorry if you don't like PvP but this is a great way to create new jobs, to give some society a goal, etc....

And little players don't need the very very high and rare components to make money: little components and stones will be really needed a lot, so they can survive!

Don't forget that PvP is shooting at a person so:
Big waste of ammo
Big decay on weapons and armor
High possibility to loot little value things!

All the miss when shooting will be a DL pure gain!
Even if PvP isn't really what you like this will make the game a stronger economy and gameplay!

(The goal of this game is to be realistic and in reality there would be a lot of looters if there was an apocalypse!)

Oh and one more thing: All the games are elitist! Even if there is no PvP, you really think that a low skilled player can kill a FR12?
Skilled player will be the only ones that kill the big heavy mobs that gives rare loots!

Adding a PvP area will only add a little thing more and will give some goals for societies! :)

Cheers  all ;)
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #74 on: August 01, 2013, 07:35:18 am »
Hmmm ... good point - I keep thinking of a PVP area being where will be killed by a single player. Now I can look  forward to a PVP area full of players from a society. If 20 points of damage per sec does not kill me ...  800 points of damage per sec by 20 players at the same time will squash me like a fly being hit by a truck.
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