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Life in the AfterWorld / Re: Pvp7 Considerations made
« on: November 23, 2013, 02:31:46 am »
Be happy Iulian isn't playing, lol.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 106
Life in the AfterWorld / Re: Pvp7 Considerations made« on: November 23, 2013, 02:31:46 am »
Be happy Iulian isn't playing, lol.
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Official news / Re: AfterWorld - New Age is Coming Soon!« on: November 23, 2013, 02:28:14 am »
Keen to checkout Quarantine.
Zen 108
Knowledge Database / Re: AfterWorld Resource Mapping Project (Preview)« on: November 20, 2013, 11:52:37 pm »
Brilliant CrushinIT!
Great work Zen 109
Ideas and suggestions / Re: Cost of Death« on: November 06, 2013, 05:43:02 am »
It isn't necessarily about whether the clone aspect is too hard to play, it is about whether people like it.
Suggesting that if someone doesn't like the clone system then Afterworld isn't for them is saying that Afterworld is all about the clone system. I don't like the clone system, and I still play, and I would be happy if it didn't exist. Anyone who has suggested previously that the clone aspect is required mandatorily for revenue is not understanding that revenues can be made up from anywhere, there is no holy grail aspect of revenue raising, money can be created by innumerable activities, and in various ways. When people say that Clones are here to stay and suggest its useless to talk about them, they ignore the fact that this is a forum to discuss ideas and features. Zen 110
Ideas and suggestions / Re: Cost of Death« on: November 06, 2013, 02:07:15 am »
Hi Allfather, yeah I knew he was an old player, I just wasn't sure others were as they kept referring to him as a new player.
Strange when people like to tell everyone how experienced they are in Afterworld yet they don't know their fellow players. Zen ... 111
Ideas and suggestions / Re: Cost of Death« on: November 05, 2013, 11:32:18 pm »
How new do you think Aquilla is to Afterworld?
Just begin as newcomer , and i don't going pay real money for my deaths in game... . I m self-playnig and not going read "dumb" wiki, forum e. t.c. Just wanna "get some shots in the mobs "("hunt on bear"). So, don't want to picking... so "dumb" for me, pay 100 awd for sitizenship and "was born" in Saranks with some prizes (Defender, some ammo)... (I really did it in 2008, with smal action in Saransk. Somebody from players gifted me AK47 rifle...)Your 'newness' explains your lack of insight into the game. 112
Ideas and suggestions / Re: Cost of Death« on: November 05, 2013, 12:34:04 am »
I think you guys are getting a bit personal and playing the man instead of the ball.
Aquilla and any other player should be able to express their thoughts about the game, that is what the forum is for. If you don't like what he has to say then don't reply, if you disagree with his thoughts then play the ball, and respond to his suggestions rather than attacking him. Seems to me there is a small group of people that post like they own the game. Zen 113
Ideas and suggestions / Re: Suggestion: Quick Item moving« on: November 03, 2013, 01:03:22 am »
Good suggestion Zwarky.
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Ideas and suggestions / Re: Cost of Death« on: November 02, 2013, 02:00:01 am »
The actual cost of death, as in monetary, doesn't concern me, the messy effect it has is what I don't enjoy.
Reviving at a terminal as a reconstructed human was perfect, such as it was in Alpha. I don't see the need for Clones at all, and if we were voting I would vote against them existing ![]() Zen 115
Ideas and suggestions / Re: Cost of Death« on: October 31, 2013, 01:10:38 pm »
Fallen Earth is a good example of not being too harsh, but more of an inconvenience.
It never bothered me too much, often had to go back to finish a quest anyway. Guild Wars if I remember correctly drained your armor quite quickly. I think EQ and FFX1 your levelling can go back one. Tera you can lose a crystal possibly. Wizardry Online, perma death. Some games have Hardcore modes with perma death. At the same time many games don't have a consequence. My own opinion is I don't like the clone system, I find it too messy and it has no appeal in any way, to me at least. Its a time consuming annoyance that just gets in the way of enjoying the game, for me at least. Zen 116
Ideas and suggestions / Re: AfterWorld Rebirth Gameplay Ideas and Discussion« on: October 31, 2013, 12:54:50 pm »
Paying to revive in an RCE is slightly different than paying to revive in a non-RCE game.
I can understand where Aquilla is coming from, his comments about the phone are fair, and his comments about paying to revive and clones are fair, and many others have also complained about this since Survival started . Perspectives shouldn't be ignored or attacked because they differ, every person that plays AW or any game is representative of many others. Zen 117
Official news / Re: AfterWorld - New Age is Coming Soon!« on: October 31, 2013, 06:29:28 am »
Great to hear Anti, sounds like the plan is building strongly and the financial support is being cemented in.
It will be great to see what the new era as it unfolds. Zen Hello everyone! I brought some more good news. 118
Ideas and suggestions / Re: AfterWorld Rebirth Gameplay Ideas and Discussion« on: October 31, 2013, 03:23:17 am »
An Arena generally a central area, with facility such as seating, for spectators, and is generally enclosed. It is generally a structure.
Political arena, or arena of war, are a different context. Zen 119
Ideas and suggestions / Re: AfterWorld Rebirth Gameplay Ideas and Discussion« on: October 31, 2013, 01:43:32 am »
Sounds like a good possibility.
Zen If there Was an Arena. If you also added a wager to it, and even the possibility of team entries, then that would be fun. Lets say you're all given the same equipment upon entry into the arena, (or use your imagination and make something up). And inside is a "map" of sorts. Obstacles and so on. Potential possibilities are endless. Then it would be fun and you can have a stake (ex. 10awd entry fee, so lose you get 0, win you get 20) and then have an official observers view, and observers could gamble officially as well between themselves. 120
Ideas and suggestions / Re: AfterWorld Rebirth Gameplay Ideas and Discussion« on: October 31, 2013, 01:20:21 am »
I like the arena concept, and equalising skills isn't necessarily a bad thing.
In an arena type scenario people are often graded so they compete only against people of similar skill. Other times all people who enter all become equally skilled, nothing wrong with that, sort of sounds fair to me,lol. Skills don't have to be about being Uber, or about one person being able to PK someone else easily, skills can be used for hunting, so you can kill bigger mobs, or craft better, or run faster.It doesn't have to be about the ability to easily crush another player with little effort, that actually starts to sound like being a bully. Fighting in a combat arena sounds very suitable, and would remove some of the negative aspects we have seen in the past in Afterworld. Zen |