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Messages - Zen "ZenX" Star

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106
Life in the AfterWorld / Re: Pvp7 Considerations made
« on: November 23, 2013, 02:31:46 am »
Be happy Iulian isn't playing, lol.   ;D

107
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: November 23, 2013, 02:28:14 am »
Keen to checkout Quarantine.
 
Zen

108
Knowledge Database / Re: AfterWorld Resource Mapping Project (Preview)
« on: November 20, 2013, 11:52:37 pm »
Brilliant CrushinIT!
 
Great work   :)
 
Zen

109
Ideas and suggestions / Re: Cost of Death
« on: November 06, 2013, 05:43:02 am »
It isn't necessarily about whether the clone aspect is too hard to play, it is about whether people like it.
Suggesting that if someone doesn't like the clone system then Afterworld isn't for them is saying that Afterworld is all about the clone system.
I don't like the clone system, and I still play, and I would be happy if it didn't exist.
Anyone who has suggested previously that the clone aspect is required mandatorily for revenue is not understanding that revenues can be made up from anywhere, there is no holy grail aspect of revenue raising, money can be created by innumerable activities, and in various ways.
 
When people say that Clones are here to stay and suggest its useless to talk about them, they ignore the fact that this is a forum to discuss ideas and features.
 
Zen
 

110
Ideas and suggestions / Re: Cost of Death
« on: November 06, 2013, 02:07:15 am »
Hi Allfather,  yeah I knew he was an old player, I just wasn't sure others were as they kept referring to him as a new player.
Strange when people like to tell everyone how experienced they are in Afterworld yet they don't know their fellow players.
 
Zen
 
 
...
not going read "dumb" wiki, forum e. t.c.
...
So, what I will do on second step?

The answer to that is already being discussed in the forums.

Unfortunately, since you refuse to read - you will never find the answer.

If you are actually stuck without clones - PM me in the forum with the link to the topic that has the answer (sorry, you will have to read the 'dumb' forum to get that) and I'll help you.

LOL u did't understood what i wrote. May be it was from my bad english..

U can check my personal state on the forum, just bottom from ava...

I talk about common user who never read forums, wiki, game rules, etc when begin to gaming... just begin as his understand game... Now AWS with life counter...

Okey dokey - you did confuse me with all the 'I' statements.
In regards to a brand new Newcomer who has never player the game before ... they do not have a cost of death. Their reserve of clones does not diminished during the cloning process.

The hypothetical Citizen, you are proposing in https://my.afterworld.deelogic.net/survival/ideas-and-features-discussion/cost-of-death/msg8886/#msg8886 is a fallacy. The player would have spend a significant amount of their game play being blissfully killed, ignoring the 100 messages that pop up in the process, warning them that they are consuming clones ... with the message becoming more alarming as the player approaches zero clones.

111
Ideas and suggestions / Re: Cost of Death
« on: November 05, 2013, 11:32:18 pm »
How new do you think Aquilla is to Afterworld?
 
 
 
Just begin as newcomer , and i don't going pay real money for my deaths in game... . I m self-playnig and not going read "dumb" wiki, forum e. t.c. Just wanna "get some shots in the mobs "("hunt on bear"). So, don't want to picking... so "dumb" for me, pay 100 awd for sitizenship and "was born" in Saranks with some prizes (Defender, some ammo)... (I really did it in 2008, with smal action in Saransk. Somebody from players gifted me AK47 rifle...)
I charge my rifle and go seek mob...
And what I see?
- That i can't kill any mobs near Saransk...
- And after 100 dies I can't buy clone ...
So, what I will do on second step?
Your 'newness' explains your lack of insight into the game.

Unfortunately, AWS is not a game where you start the game being able to kill anything you want.

You apparently:
> refuse to read,
> refuse to skill,
> refuse to plan ahead,
> refuse to perform activities that would support your goals,
> refuse to realize that you are too unskilled for your weapon

112
Ideas and suggestions / Re: Cost of Death
« on: November 05, 2013, 12:34:04 am »
I think you guys are getting a bit personal and playing the man instead of the ball.
Aquilla and any other player should be able to express their thoughts about the game, that is what the forum is for.
If you don't like what he has to say then don't reply, if you disagree with his thoughts then play the ball, and respond to his suggestions rather than attacking him.
 
Seems to me there is a small group of people that post like they own the game.
 
Zen

113
Ideas and suggestions / Re: Suggestion: Quick Item moving
« on: November 03, 2013, 01:03:22 am »
Good suggestion Zwarky.

114
Ideas and suggestions / Re: Cost of Death
« on: November 02, 2013, 02:00:01 am »
The actual cost of death, as in monetary, doesn't concern me, the messy effect it has is what I don't enjoy.
Reviving at a terminal as a reconstructed human was perfect, such as it was in Alpha.
I don't see the need for Clones at all, and if we were voting I would vote against them existing :)
 
Zen

115
Ideas and suggestions / Re: Cost of Death
« on: October 31, 2013, 01:10:38 pm »
Fallen Earth is a good example of  not being too harsh, but more of an inconvenience.
It never bothered me too much, often had to go back to finish a quest anyway.  :)
 
Guild Wars if I remember correctly drained your armor quite quickly.
I think EQ and FFX1 your levelling can go back one.
Tera you can lose a crystal possibly.
Wizardry Online, perma death.
Some games have Hardcore modes with perma death.
 
At the same time many games don't have a consequence.
My own opinion is I don't like the clone system, I find it too messy and it has no appeal in any way, to me at least.
Its a time consuming annoyance that just gets in the way of enjoying the game, for me at least.
 
Zen

116
Paying to revive in an RCE is slightly different than paying to revive in a non-RCE game.
I can understand where Aquilla is coming from, his comments about the phone are fair, and his comments about paying to revive and clones are fair, and many others have also complained about this since Survival started .
Perspectives shouldn't be ignored or attacked because they differ, every person that plays AW or any game is representative of many others.
 
Zen

117
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: October 31, 2013, 06:29:28 am »
Great to hear Anti, sounds like the plan is building strongly and the financial support is being cemented in.
It will be great to see what the new era as it unfolds.
 
Zen
 
 
Hello everyone! I brought some more good news.

Today we (I, Vik, Bank) had a meeting with our investor. We talked about hour or so and got final approval for funding. What is even better, if AWR will show good progress (in 8 months from now), funding will be prolonged, and more team members will be hired. Papers are in process already, but as I said, it will take a while.

Now, our main goal is to fix two major malfunctions and make a good, striking start location, with some quests there to catch newbies attention. Together with that, we will fix controls, moving toward more realistic FPS view. I don't Know when it's going to be ready, but hopefully until the deadline. Final goal is to make a good game with good conversion - game that newcomers would love and want to stay (forever :P ).

One more good thing -tomorrow, our artist returns to the work on  new character. Also can't tell you when he is going to be implemented (I'm not long enough in the team to do estimations like this).

Enough news for today! Stay tuned and faithful, we are in progress.

118
An Arena generally a central area, with facility such as seating, for spectators, and is generally enclosed. It is generally a structure.
 
Political arena, or arena of war, are a different context.
 
Zen

119
Sounds like a good possibility.
 
Zen
 
If there Was an Arena. If you also added a wager to it, and even the possibility of team entries, then that would be fun. Lets say you're all given the same equipment upon entry into the arena, (or use your imagination and make something up). And inside is a "map" of sorts. Obstacles and so on. Potential possibilities are endless. Then it would be fun and you can have a stake (ex. 10awd entry fee, so lose you get 0, win you get 20) and then have an official observers view, and observers could gamble officially as well between themselves.


just an idea

120
I like the arena concept, and equalising skills isn't necessarily a bad thing.
In an arena type scenario people are often graded so they compete only against people of similar skill.
Other times all people who enter all become equally skilled, nothing wrong with that, sort of sounds fair to me,lol.
Skills don't have to be about being Uber, or about one person being able to PK someone else easily, skills can be used for hunting, so you can kill bigger mobs, or craft better, or run faster.It doesn't have to be about the ability to easily crush another player with little effort, that actually starts to sound like being a bully.
 
Fighting in a combat arena sounds very suitable, and would remove some of the negative aspects we have seen in the past in Afterworld.
 
Zen

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