Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Paul "Cuey" Darkmane

Pages: 1 ... 5 6 7 [8] 9 10 11 ... 13
106
Tech Forum / Re: Server Down?
« on: February 12, 2014, 06:46:56 pm »
yeah having same problems atm ... I blame the egg ... i mean the drones and r-57's  :P

107
Ideas and suggestions / Re: Skis for the snow
« on: February 12, 2014, 06:05:05 am »
Got the idea that it might be nice to have skis for the snow areas when we get to them.  Don't forget to make them craft and colorable.  Not sure how the engine would handle it but it could be fun!

Have you been up early in the morning watching the Sochi winter olympic's with a beer?  :P

108
Ideas and suggestions / Re: Location behinde Name inside Chat
« on: February 05, 2014, 05:56:52 pm »
I agree with zwarky it makes name line etc tooo long ,we need an option to turn it off ingame

109
Talks and Yaks / Re: Story of AfterWorld development in short
« on: February 05, 2014, 05:43:03 pm »
Actually the "yammering" as you call it,i was asked by Anti to feel free to correct any inaccuracies with being from  them times ... so it is diplomatically  ;)

110
Talks and Yaks / Re: Story of AfterWorld development in short
« on: February 05, 2014, 05:03:39 pm »

I have chatted with Anti and he said he was told the story by Vik who admits that some of it was sketchy because it was over 7 years ago ...i also spoke to some other "Ancient" testers like ourselves who also started in 2006 and they agree some of the parts written were inaccurate and agree exactly with what we remember as what they remember too so below are some corrections to the story/history which happened :



2006: Alpha version
The game starts as early as 2006-2007 in an open alpha testing. They immediately found players of Entropia and began to form a community that is set up and turned the game.  The developers are extremely positive.   Probably just because they were "friends" and until recently the same players Entropia. The community developed itself, no advertising never started. Working with word of mouth and a few notes in the gaming media.
At this time, there was no charge to play the game. Moreover, the developers handed out the "real" currency free 100 AWD (equivalent to ten U.S. dollars) a month.  It was necessary that the game revolved around real money for the economy to work and be fully tested as functional. For players of course it was nice that they are given "real" money.

In 2006 when a new testers/players arrived ingame they were issued 100awd once one time only and not every month,so once it was gone that was it the awd was gone...
Every new tester/player was also given a hk-a1 and a weapon which was random,some people got a rifle mp5 stock or mp5 sniper with a scope if you were lucky or they got a Tari sword.
The new testers/players were also issued some armour parts which found people swopping and trading with each other to complete their armour sets as armour wasn't craftable back then ... to put a spanner in the works at the time a bug appeared were males got female armour parts and females male armour parts  :)
The 100awd each new tester/player were issued with didn't last long with making ammo and picks etc,so some of the testers/players started to deposit as early as 2006 which brings me to the reply below for the next quote.


In 2008, the developers were able to make a PayPal wallet (back then it was more difficult in Russia it was not) and to realize the functional payments.  At this time in the hands of the team was only 500 euros and what to do if suddenly a miracle happens, no one knew. Therefore, all the money distributed for free have been cleared and the community was told, now that the game can exist and develop, we need your help. Purchases were called "donations", the site appeared corresponding button PayPal to donate and on went the payments (donations).
Payments quickly become sufficient to expand the team to a couple of more people and hire remote artists to expand the game world. Community gradually grew and grew online.

On the first forum in 2006 (not the tech forum that wasn't the first forum) there was a post with the paypal information where testers/players could donate to help Afterworld move forward,the 100awd that was issued when creating our accounts in 2006 didnt last long so some of the testers/players at the time started using this link to donate for awd as early as 2006...
by the time Saransk opened in september 2007 some testers/players has already donated hundreds of $ and some a lot more which greatly helped Afterworld advance forward ...

I hope this helps clear some inaccuracies in the story because of the long time period from then to now .. gl

Cuey

111
Talks and Yaks / Re: Story of AfterWorld development in short
« on: February 04, 2014, 05:14:20 pm »
Hello everyone.


I wrote a small story about AfterWorld and history of it's development. Unfortunately, it's all on russian



Unfortunately some of the early 2006-2008 is slightly wrong (knowing from being there and experience being in Aw since 2006)

112
Talks and Yaks / Re: The Virtuix Omni game addon :)
« on: February 04, 2014, 12:30:09 am »
I would not be able to use Oculus Rift in Survival.
I nearly need a defibrillator when I jump off the cliffs in the game ... adding Oculus Rift to the equation would result in an ambulance being parked outside my house.

Wait until you base jump off the waterfall in Kamchatsk when it comes back you will love it hehe  :)

113
Life in the AfterWorld / Re: Help! - Stuck in Mugen Village
« on: January 31, 2014, 02:23:11 am »
I don't understand why some people are scaremongering ... i have not seen anybody killing another player in AWS,there has been a general consensus in game for a while now that there is no pvp between any of the skilled players  let alone even thinking of attacking a noobie starting in aws,nobody is pvp'ing atm its not constructive for aws to get a start at working at this moment in time ... if some people who are doing this scaremongering came into game they would see this ... gl

114
Official news / Re: AW virtual world in the future
« on: January 26, 2014, 04:40:07 pm »
Question: What does it take to get a game onto Steam, and have DL considered doing so, or is it not possible, if not for what reasons? The reason i ask is because

Dayz
Rust

are two games that are on Steam, and they are both in Alpha stages of the game where they openly say "the game is in alpha, lots of things are not working" and yet a very large amount of players buy the game (like 20 or 30 bucks one time thing) and play the game.

I think it would do wonders for AW if it was on Steam, just like wondersss as far as new player potential. And in all honesty i think either 1. if it was free, many would probably try it out just because its free, or 2. you could even put a price on it like 10 or 20 bucks, and i Still bet a lot of people would buy it and play.

Thoughts??

Its already been mentioned by Anti here in october of last year ...


What will we do next, when money will finish? We will try to raise more funds on Kickstarter. We have a lot of devoted players who (we are sure) will support us. AfterWorld will bring attention of press and big gaming portals, because story of the game development is unique - I, personally, do not know any other game that started on enthusiasm, been developed for 7 (!!!) years just by a few developers, became home for so many players, almost died... but still fighting - and I'm sure will win, with our help. As soon as we finish low-level mechanics, we will be ready to go for Steam Greenlight. Steam will definitely bring new blood (a lot of it, actually) to the game. And, of course, if we will show good results this summer (from business point of view, of course), I'm sure I'll be able to find more money to hire more coders, artists and to begin PR, bringing new players and filling AfterWorld with life, buzz and firing!


Hope this helps ...gl

115
Life in the AfterWorld / Re: First noticable change ingame
« on: January 25, 2014, 11:25:26 pm »
Im not in favour of the announcements of where you are in the world whenever you chat ... Sometimes one would like to do activities in lets say areas of the game world where the last thing on your mind is to announce where you are,maybe because of the pvp level you are in at the time ... in real life would you announce you were in an area to the world,knowing the area/place could have dangerous implications for yourself,no of course you wouldn't ... I thought when AWS came the world would be so big you could just go about your business and not see another soul ...this area announcements made the world a lot smaller IMO and what about privacy choice,that's been taken away without even giving players the choice to turn it off ... gl

116
Market Network / Re: BIG SNI Sell
« on: January 11, 2014, 06:15:16 pm »
Guys, just want to remind you - money deals outside of the game are not allowed due to it's destructive impact to the game economy (and our newborn company). So please keep your business inside of the game universe, it's not a big problem for you and one more motivation for us to make our work good. Thanks!

Anti one the dev team said the above ... gl

117
Ideas and suggestions / Re: Weight
« on: January 07, 2014, 09:15:19 pm »
Or just press "I" for a split second and you can see your weight.

118
Chewa ... were getting into starwars territory now .. chewbacca language?...(nyanja)  ;)

119
Ideas and suggestions / Re: Ideas, suggestions and your opinion...
« on: December 22, 2013, 09:21:07 pm »
No i mean a goverment terminal not player/corp terminal

120
Ideas and suggestions / Re: Ideas, suggestions and your opinion...
« on: December 22, 2013, 01:28:56 am »
I suggested this to the devs a long time ago so i thought now would be an appropriate time to bring the idea up again to them...
How about Insurance terminals ... such as bronze/silver/gold insurance,where you can buy different levels of insurance appropriate to the players gameplay style... so "resources" could be covered by the Bronze tier insurance,"valuables" could be covered by the Silver tier insurance and finally the "Items" could be covered by the Gold Tier insurance....So if you are killed and it is inside a lootable area then depending what insurance you have taken out it will cover you upto that level of insurance and it is upto the player which one he feels compfortable buying/needing from the terminal.. if the player feels he can take a chance and needs no insurance that is upto themselves ... So when a player is killed he will lose the insurance (or one of the points if it is a bulk buy)... gl

P.S when you die and your insurance is used it is only so you dont lose items for that level of insurance you cant cashin on any insurance for a cash gain or anything,you just dont lose items... gl

Pages: 1 ... 5 6 7 [8] 9 10 11 ... 13