Author Topic: Ideas, suggestions and your opinion...  (Read 9543 times)

Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #30 on: July 30, 2013, 04:24:32 am »
I remember a similar suggestion from a while back, though I think the idea was to insure your loot from being stolen. However, it could work with both - pay a small amount to insure your loot from being stolen, pay a large amount to insure yourself from being killed!

There would need to be a wait time between paying and being insured to prevent abuse, just as it would be best to prevent insured players from being able to loot or kill other players too (matching their insurance, of course). It would suck to get killed and looted by another player that's invincible because they have deeper pockets.
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Offline rumbling "kl4ws" god

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Re: Ideas, suggestions and your opinion...
« Reply #31 on: July 30, 2013, 04:48:22 pm »
I just had a great idea .. I'm no longer against play for profit AND PvP ... if the dev's sell " life insurance" as well. Lets say for 5 bucks a month I cant be killed by another player .. I'm all in for it . This way I can play the game as I want .. worry only about the mobs and not about a every green dot coming my direction .. and everybody else can bash their heads in as much as they want. It might be also a good stable revenue for the game.
Hands up for approval please.


Yep, that indeed is a good idea that I sustain for implementation as it would result in a steady source of income for the DL and make certain players feel more safe.
In my opinion there could be 2 best implementation scenarios:

1. you pay a fee of, lets say 500 AWD and for a period of 15-30 days you place yourself under the protection of the AW Security Bureau (in-game name is colored red, purple, whatever), so that killing you will result in drastic penalties or going to jail.


2.you pay a fee of 650 AWD and a for a period of 15-30 days you insure your goods so in case other players take a go at you, you cant be looted.

Paying more for insuring your loot is more logical for me, because after all the loot and gear are the most important for all of us.

Also making the period of time when you are insured of 15 days and only one time affordable per month, would seem more logical so that people don't over use it and kill all the PVP.
But that's up for discussion.
« Last Edit: July 30, 2013, 04:53:05 pm by rumbling "kl4ws" god »
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #32 on: July 31, 2013, 02:17:07 am »
I thought of a 2 class system in the game .. onetime the player with all the benefits/ risks of PvP and than the non PvP player who cant be killed/ looted ( and of course cant do any of that him/her self) by another player. I wouldn't set the insurance too high as it would be unfair for the occasional player .. that's why I had around 5$ a month in mind. You buy for longer ( say 6 month/ a year/ lifetime) you get it cheaper or some sort of in game bonus.
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Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #33 on: July 31, 2013, 04:39:06 am »
I hadn't thought of making it last less than a full month, but I can see how that could work too. The same goes for insurance giving you extra protection but not making you fully non-PvP and non-lootable.

In my opinion the specifics of how it works isn't as important as making it available to everyone while also making it impossible to abuse. As in all things, balance is the key.
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Offline The "Fifth" Entity

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Re: Ideas, suggestions and your opinion...
« Reply #34 on: July 31, 2013, 05:45:44 am »
If DL has not changed their mind, the main function of PvP is to make sure all macro-bots will be killed off by the players.
If so, forget insurance.


OK, "main" is prolly too strong a word, "one of the reasons why it's there" sounds better.
« Last Edit: July 31, 2013, 05:48:25 am by The "Fifth" Entity »
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Offline Hugo "Lossehelin" Santos

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Re: Ideas, suggestions and your opinion...
« Reply #35 on: July 31, 2013, 06:05:17 pm »
500 to 650 awd insurance is just waaay to much. Let's be reasonable come on. I would vouch for an insurance in terms of a %. You have 100 awd worth of stuff you want to insure then a a fee of let's say 10% will be charged and it will be insured for a month. Or make it more realistic. The game will calculate your risk, if your history favorable then the insurance will be lower, if you take more risks or keep getting killed and looted it will rise up
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Offline Zaelkaer "Allfather" Vampyre

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Re: Ideas, suggestions and your opinion...
« Reply #36 on: August 01, 2013, 04:28:16 am »
if using hugos method then im not against it. but it needs to be a 1 time insurance, and with a cooldown rate before you can buy it again. lets say 30 days. in this way, people who tend not to die, it will be worth it for them (like the peaceful crafter who just needs to make 1 trip) but for those who die often, not so worth it.

In ANY case. this should be discussed in a separate topic inside this forum section, not in the section description....  :P
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Offline Leopold "Shaqan" Mutter

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Re: Ideas, suggestions and your opinion...
« Reply #37 on: December 22, 2013, 12:33:45 am »
players concerned could simply "hire" some pk'er (EU term,sorry.Means player who has specialized in killing other players) for escort if need be.. Pk'ers would get additional incentive for skilling higher, have extra source of income et cetera..

Game could support that activity by "agreements" similar to trading items but for cash you get immunity to any fire for certain duration or until your "protector" (or multiple protectors) are all killed by other attacking players. Immunity would be active only near vicinity of a hired protector. AW could cut a fee for brokering that service but PK'ers should get money too.

This system could be improved by added "reputation system".. public statistics of how many players that particular pker defended and with how many he failed. Along with escortees remarks/comments 8)
« Last Edit: December 22, 2013, 01:00:27 am by Leopold "Shaqan" Mutter »
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Offline Paul "Cuey" Darkmane

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Re: Ideas, suggestions and your opinion...
« Reply #38 on: December 22, 2013, 01:28:56 am »
I suggested this to the devs a long time ago so i thought now would be an appropriate time to bring the idea up again to them...
How about Insurance terminals ... such as bronze/silver/gold insurance,where you can buy different levels of insurance appropriate to the players gameplay style... so "resources" could be covered by the Bronze tier insurance,"valuables" could be covered by the Silver tier insurance and finally the "Items" could be covered by the Gold Tier insurance....So if you are killed and it is inside a lootable area then depending what insurance you have taken out it will cover you upto that level of insurance and it is upto the player which one he feels compfortable buying/needing from the terminal.. if the player feels he can take a chance and needs no insurance that is upto themselves ... So when a player is killed he will lose the insurance (or one of the points if it is a bulk buy)... gl

P.S when you die and your insurance is used it is only so you dont lose items for that level of insurance you cant cashin on any insurance for a cash gain or anything,you just dont lose items... gl
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Offline Zen "ZenX" Star

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Re: Ideas, suggestions and your opinion...
« Reply #39 on: December 22, 2013, 01:48:32 pm »
players concerned could simply "hire" some pk'er (EU term,sorry.Means player who has specialized in killing other players) for escort if need be..

Just so you know Shaqan, PK is not an EU term, it is a gamers term, going well before EU   :)

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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Ideas, suggestions and your opinion...
« Reply #40 on: December 22, 2013, 09:13:33 pm »
I suggested this to the devs a long time ago so i thought now would be an appropriate time to bring the idea up again to them...
How about Insurance terminals ... such as bronze/silver/gold insurance,where you can buy different levels of insurance appropriate to the players gameplay style... so "resources" could be covered by the Bronze tier insurance,"valuables" could be covered by the Silver tier insurance and finally the "Items" could be covered by the Gold Tier insurance....So if you are killed and it is inside a lootable area then depending what insurance you have taken out it will cover you upto that level of insurance and it is upto the player which one he feels compfortable buying/needing from the terminal.. if the player feels he can take a chance and needs no insurance that is upto themselves ... So when a player is killed he will lose the insurance (or one of the points if it is a bulk buy)... gl

P.S when you die and your insurance is used it is only so you dont lose items for that level of insurance you cant cashin on any insurance for a cash gain or anything,you just dont lose items... gl

umm how about u can pay the insurance thru terminals to a specific player or group of players?

do u think some invested in skills just for u and others to pay a terminal and laughing to pass thru all the zones where supposed to be dangerous ignoring anyone's attack cause u have money to
pay a terminal insurance?

I don't think is fair, so if a specific zone is protected by a specific Corporation, after all this is about in this game, corporations , alliances, strategy .. and so on
I don't think paying a terminal is the point of this game, not as I see it... paying thru terminal ( each terminal for each zone who belongs ) will allow to some Corporations, Society or Players to set his own price of insurance, general price for everyone who want to be safe or specific price for some set for specific players, this way I can see a benefit for those who spend tons of money/time to skill up...

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Offline Paul "Cuey" Darkmane

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Re: Ideas, suggestions and your opinion...
« Reply #41 on: December 22, 2013, 09:21:07 pm »
No i mean a goverment terminal not player/corp terminal
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Offline The "Fifth" Entity

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Re: Ideas, suggestions and your opinion...
« Reply #42 on: December 23, 2013, 08:35:55 pm »
The insurance is already ingame. Has been for years.


In many other games it takes skills and/or requires certain player level to use biggest HK's and best armors.
In AW a total noob can easily buy skills to use high-end HK and no skills whatsoever to slap on the most powerful armor.


What else it is than a fully legal god-mode built into game? In other words, a full PvP insurance.
To make the comparison even more accurate, who do you pay to get into this god-mode? Some player group who's corporation owns the area?
No, as most of the loots used for crafting are (currently) as good as worthless, the biggest part of AWD's are actually used for paying directly to the "government terminal".


If AW will ever have the true endgame PvP, this system has to change.
U have to work hard not only for attack skills (to use high-dmg weapons: rifles & melee),
u also have to work equally hard to get defensive skills (to use high-power defensive capabilities: HK's & armors).
This is simple balance. No balance, no game. In this case, no real PvP.




Having said this, however, i want to point out another obvious truth. AW can't be based entirely on PvP. First of all, not everyone likes PvP. Besides, there's realities beyond anyones control, like the guy who lives in Australia and has 5000 ping can never compete with the guy who lives in UK and has 50 ping. But they both deserve the place under the AW sun... This means the PvP areas must always remain optional, if u enter it u have agreed to the rules inside & if u don't agree, u are not forced to enter (directly or indirectly).


For several practical reasons, have to give 1st priority to non-PvP world - establishing working economy, balanced loot system, work with level design, solve problems w server/client stability and the basic game features. Only after all this is working fine you can start thinking about PvP.


Althou i like PvP and can't wait for it to become fully functional... PvP is like cherry on top.


If no cake, this "cherry" will taste like onion. Ppl always tend to accuse everyone/everything else when they lose in PvP, this is perfectly normal human behavior. If they happen to be right and the fight actually was not fair then the game will start losing players. Not good.
« Last Edit: December 23, 2013, 09:01:26 pm by The "Fifth" Entity »
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Offline Zen "ZenX" Star

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Re: Ideas, suggestions and your opinion...
« Reply #43 on: December 23, 2013, 11:56:26 pm »
Good post about PvP and insurance, and how armor fits into it, and its also rather good to see a post with some empathy to problems that can occur from the limitations of technologies over distance.
I have skilled up to try be competitive in PvP, but when someone has moved out of your crosshairs half a second, to several seconds, before you shoot, it can be challenging :)

Nice work Fifth!

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Offline Lactub "Lactub" Lactub

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Re: Ideas, suggestions and your opinion...
« Reply #44 on: December 28, 2013, 06:20:10 pm »
If we could Farming, build roads, fishing would all be nice. :)
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