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Messages - Zaelkaer "Allfather" Vampyre
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16
« on: April 22, 2014, 04:32:00 am »
Fifth does have a point, in this game which is futuristic, you can add unrealistic things under the pretense of advanced technology and all the sudden its realistic, which all the sudden gives AfterWorld more potential than it already had.. interesting
17
« on: April 20, 2014, 03:48:16 am »
Just reading and had a random thought - flashback to my Morrowind days. There were three types of armor, light, medium, and heavy (by weight) and the heavier armors had more potential armor to them but were also heavier to wear. When wearing a type of armor and taking damage, you would increase skill in that particular armor type, making it more effective the higher skilled you were.
18
« on: April 15, 2014, 06:52:59 pm »
first keep in mind that i havent been playing much of AWS ever since it came out, well, for many reasons. But i keep an eye on the game and come in once in a while, and read every post in the forum.
I have only seen a Bolotoid bugor once or twice, it was around 6months after AWS came out, in the swamp, on the exit of the swamp building. Once, i was with Life. Life aggro'd the bugor (luckily) and so I was able to heal Life (occasionally he had to heal also in addition to mine) and we defeated him. Another time I was with Axle and i aggro'd the bugor and died in two hits because i wasn't healing ^^.
Now for the mrazoid bugor i have fought them many times in AWS, but havent been able to kill one. I can survive and fight them for a long time, but eventually i will have a 2 critical hits or 3 crititcal hits or for example - crit, normal, crit crit, normal normal normal, crit crit crit and so i die.
My skills are probably higher now than before, but i consider myself medium skilled/above average
in general both mobs are tough. foul bugor is really easy (for me)
19
« on: April 15, 2014, 06:39:19 pm »
thoughts- 1. rebalance by reducing existing loot in the world- logical. ecomony exists by supply and demand. If there is 1000 tons of animal blood in AWS, in other words it is useless, and if dev want to give animal blood a value more than 0 pnote, they must reduce the existing amount. 2. to take away and give nothing does seem a little unfair, in all cases, items were used to get loot, a small portion of the loot is then worth something in awd. (or you could say loot is worth 0 awd and the sau/skillpoints had all the awd value in them) which seems acceptable 3. but what still makes it unfair, is that many players spent hundreds or thousands of playing hours to get that loot, time is lost and can never be gotten back 4. Anti you say loot had 3 levels, common, medium, rare. So i propose you grant Survival points based on mass of loot removed. - simple example - 1,000kg common = 1 SP, 1,000kg medium = 10 SP, 1,000kg rare = 100 SP I think something like this would be fair. Not to mention to players- lets say player A has 100tons of loot 1, and player B has 1ton of loot 1, if loot 1 is wiped, well then player A has no advantage (except the SP if the dev decide to compensate) but is loot is reduced by a ratio (example that 100ton x 1/100) then player A still has 100 times more of that loot than player B, just like before. There is then simply less of the loot existing in the world 5. Please no wipe 6. Anti is speaking of balancing, not of wiping. If balance requires the removal (OF SOME THINGS, NOT ALL THINGS) then so be it  Good luck Devs! [Snuffy had a good point] many inactive players, and when new players come in, lower ingredient demand will rise - But also with new players/old players becoming active, the "income" (amount of resources being gained in the world) also increases, so there is still balance, there won't be a deficit because there will be incentive to gain the loot that is needed.
20
« on: March 21, 2014, 09:30:36 pm »
I think a lot of people will be happy about no clones!
Will clones be refunded to those who purchased them? (in pnotes) I know a few who bought up/saved a bunch for future hunting purposes or whatever
21
« on: March 21, 2014, 09:27:09 pm »
Thanks for giving us an honest rough estimation  so to be safe, it sounds like not anytime soon, but before the end of summer for sure
22
« on: March 18, 2014, 09:04:04 am »
It could provide the flexibility of skill gaps in mobs, depending where you are, it might be benificial to go higher difficulty and easier mob, or lower difficulty and higher mob, or may normal difficulty and normal mob. if balanced right i only see it as a potential good thing
23
« on: March 17, 2014, 06:35:59 pm »
Working. Will send today
24
« on: March 17, 2014, 06:24:18 pm »
Anit, when i click the excel file, i go to dropbox site that says
Nothing HereThe file you're looking for has been deleted or moved.
25
« on: March 14, 2014, 09:39:47 pm »
if the chat window didn't auto-scroll every time something new was said
that too would be nice
26
« on: March 14, 2014, 08:47:11 pm »
In all chats, i would like to see a very simple, for example :
[L][18:24:56] Allfather (New Urengoy [Q]}: Hello! [L][18:25:14] Allfather (New Urengoy [Q]}: Anyone here? [L][18:27:23] Allfather (New Urengoy [Q]}: Buying blah blah [L][18:27:48] Allfather (New Urengoy [Q]}: Selling blah blah
I would like to know when what was said, i think it would be useful. Local, Soc, Corp, chat message, any/all of these would be nice. I know its a little more room thats taking up chat but i think it would be nice
27
« on: March 14, 2014, 06:58:51 pm »
I can wait. With all the communication Anti, i now feel like AW is moving forward, which helps a lot with being patient and not worrying about anything. Thank you
28
« on: March 14, 2014, 06:56:02 pm »
Exciting thank you
29
« on: March 14, 2014, 06:54:28 pm »
Time to add a 'like' button to the forum.
I actually think this would be a good idea, if there is Only a like button, no negative button, and if you ofc each forum user can only like something once, then you could actually kinda see what people agree with without everyone posting the same things
30
« on: March 14, 2014, 08:02:52 am »
Yes please, Pets/Robot Hacking would probably be one of the few things i would really be interested in doing for myself, for fun
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