Author Topic: Bolotoid boss question  (Read 3757 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Bolotoid boss question
« Reply #30 on: April 16, 2014, 07:41:08 pm »
if my HTH wasn't 300, well the video would been bloody, the Bolotoid got me all most killed, I had to use the E2-HK,

but the relevant moment was the hunt using the HK-A5 for that, when I had to change ammo the dmg I inflicted is average 55dmg, witch place that in most of the medium players dmg, the time to kill one is not long even whit that dmg, and my opinion is those kind of mobs has to be legendary mobs, something u need to be afraid of, a challenging one, even in teams, would make it be fierce, and the kill had to have a big reward for all that truble

cheers
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Re: Bolotoid boss question
« Reply #31 on: April 16, 2014, 07:56:50 pm »
you mean not the 0.03kg brains loot we get for killing one now?   awwwww
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Offline Jarod "Brickwit" McBrickerton

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Re: Bolotoid boss question
« Reply #32 on: April 17, 2014, 03:25:28 am »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.
Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Bolotoid boss question
« Reply #33 on: April 17, 2014, 04:00:43 am »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.
Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.

don't get me wrong but to me proofs exactly the opposite, when me and other players saw the game, we believed in this game, we all have full time job, more or less, either we had to hire others to farm for us, or bought skills from players who lost trust in game or, or we bought full avatars, ( those were the times don't blame us because we had this option available, was available for everyone not just us, .... us just believed worth to invest in , that's all )... and because all we had full time job and we chose to achieve some goals that doesn't mean were not available for everyone, I remember many many players complaining here and there, "this game is bad, that is bad, we don't trust anymore, we don't give a crap, bla bla bla" well we didn't, and we chose from full time job to buy, or convince others to give us for free, everyone managed to do as he could beast, that was the truth, ....so to me pay to win was stage of the game, old chapter was closed, new chapter is open, and the game will have some legends worth to exist in game, to show others how is to be there on top, and to wish to be there , if those first places were empty, would be a sad game, full of noobs and no1 would know for years how is to be that way.

so the chances were equal for everyone, some toke those chances, some didn't either for lack of trust or for lack of interest, but don't point finger and blame those 10-12 players v high skilled AWS has

cheers
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Offline The "Fifth" Entity

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Re: Bolotoid boss question
« Reply #34 on: April 17, 2014, 05:50:36 am »
Actually, Mrazoid (by his stats) is stronger than Bolotoid
Have always suspected the mobs after they're designed and released into the game will evolve and take on a life of their own.


Just another urban legend obviously... but those legends about unbeatable mobs and immortal avatars is what makes the games tick.  ;)
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Offline Jarod "Brickwit" McBrickerton

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Re: Bolotoid boss question
« Reply #35 on: April 17, 2014, 06:00:45 am »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.
Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.

don't get me wrong but to me proofs exactly the opposite, when me and other players saw the game, we believed in this game, we all have full time job, more or less, either we had to hire others to farm for us, or bought skills from players who lost trust in game or, or we bought full avatars, ( those were the times don't blame us because we had this option available, was available for everyone not just us, .... us just believed worth to invest in , that's all )... and because all we had full time job and we chose to achieve some goals that doesn't mean were not available for everyone, I remember many many players complaining here and there, "this game is bad, that is bad, we don't trust anymore, we don't give a crap, bla bla bla" well we didn't, and we chose from full time job to buy, or convince others to give us for free, everyone managed to do as he could beast, that was the truth, ....so to me pay to win was stage of the game, old chapter was closed, new chapter is open, and the game will have some legends worth to exist in game, to show others how is to be there on top, and to wish to be there , if those first places were empty, would be a sad game, full of noobs and no1 would know for years how is to be that way.

so the chances were equal for everyone, some toke those chances, some didn't either for lack of trust or for lack of interest, but don't point finger and blame those 10-12 players v high skilled AWS has

cheers
I'm not blaming anyone for taking the opportunity to buy what they could when they could. I'm saying that AW became a pay-to-win game when the devs make it sound like they never wanted that.

What you leave out of your reasons why everyone didn't buy up a ton of skills is lack of money. If I had the money I'd have probably done the same thing while the opportunity was there, but because I'm not rich (I actually consider myself slightly better than poor, in fact, but that's another discussion) I have to scrimp by with whatever I can get from pure skilling. This means that I had far less opportunity to grow my avatar simply because I don't have a lot of money, which then means that AWS has not been a fair game for all players. That's why pay-to-win is "bad" to most people: not because most people wouldn't take the same path but because they are unable to because of real life circumstances.
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Offline Rebel Leader "Madseend" Troubles

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Re: Bolotoid boss question
« Reply #36 on: April 17, 2014, 08:42:48 am »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.
Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.

don't get me wrong but to me proofs exactly the opposite, when me and other players saw the game, we believed in this game, we all have full time job, more or less, either we had to hire others to farm for us, or bought skills from players who lost trust in game or, or we bought full avatars, ( those were the times don't blame us because we had this option available, was available for everyone not just us, .... us just believed worth to invest in , that's all )... and because all we had full time job and we chose to achieve some goals that doesn't mean were not available for everyone, I remember many many players complaining here and there, "this game is bad, that is bad, we don't trust anymore, we don't give a crap, bla bla bla" well we didn't, and we chose from full time job to buy, or convince others to give us for free, everyone managed to do as he could beast, that was the truth, ....so to me pay to win was stage of the game, old chapter was closed, new chapter is open, and the game will have some legends worth to exist in game, to show others how is to be there on top, and to wish to be there , if those first places were empty, would be a sad game, full of noobs and no1 would know for years how is to be that way.

so the chances were equal for everyone, some toke those chances, some didn't either for lack of trust or for lack of interest, but don't point finger and blame those 10-12 players v high skilled AWS has

cheers
I'm not blaming anyone for taking the opportunity to buy what they could when they could. I'm saying that AW became a pay-to-win game when the devs make it sound like they never wanted that.

What you leave out of your reasons why everyone didn't buy up a ton of skills is lack of money. If I had the money I'd have probably done the same thing while the opportunity was there, but because I'm not rich (I actually consider myself slightly better than poor, in fact, but that's another discussion) I have to scrimp by with whatever I can get from pure skilling. This means that I had far less opportunity to grow my avatar simply because I don't have a lot of money, which then means that AWS has not been a fair game for all players. That's why pay-to-win is "bad" to most people: not because most people wouldn't take the same path but because they are unable to because of real life circumstances.


Well i actually skilled for most off my skills wich has cost way less (except for many 1000's off hours ) then to buy them all. Have to say that skilling when chipping was availabe  was way easier as it is now, god knows how many sai colibri and grom hunters i have used.
and for avoids same thing with chipping it was possible to stay on low mobs or perfect lvl and skill on 4 5 or big group off mobs @ the same time.
well i might be far off hult his 300 hp and avoids i still do have  enough hp and avoids to take the bugors :D  everybody had that change to skill with chipping i would say that was fair.  and i still am a bum or maybe slighty better then poor :D


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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Bolotoid boss question
« Reply #37 on: April 17, 2014, 09:19:56 am »
I'm not blaming anyone for taking the opportunity to buy what they could when they could. I'm saying that AW became a pay-to-win game when the devs make it sound like they never wanted that.

What you leave out of your reasons why everyone didn't buy up a ton of skills is lack of money. If I had the money I'd have probably done the same thing while the opportunity was there, but because I'm not rich (I actually consider myself slightly better than poor, in fact, but that's another discussion) I have to scrimp by with whatever I can get from pure skilling. This means that I had far less opportunity to grow my avatar simply because I don't have a lot of money, which then means that AWS has not been a fair game for all players. That's why pay-to-win is "bad" to most people: not because most people wouldn't take the same path but because they are unable to because of real life circumstances.

mate, look at fifth, he never did the buying skills, and he is really high skilled, all u had to do is to want , but like many others when farming was possible , gathering mobs in large pile and sharing the pile, like mads popps,dodo, klaws, kyo, ... and others, some considered that boring and they refused to believe in game ,that was happened, lack of interest for game, all u had to do is to grow your own skills using chip off method, used by many many others, u don't need to be rich ,u need to be driven, motivated, faithful, so pls don't play the coin of rich /poor guy because r some example in game who achieved what they want by non depositing, to bad I don't see around Johnny mellow to explain how he got his melee soo hight skilling sai colibris day after day, or blind xanic melon, who toke my advice and skilled as I told him, using chip off, and now he has pretty above average skills, a non depositor.. and list can continue

yes chip off was available then, some toke the chance and skilled , some didn't, chip off will be back eventually, whit other costs, and and controlled by Devs, to not create selling's outside game the main issue of those SNI

so everyone had his chance, I repeat, ...had his chance, some toke it , some refused but was there for ~3years
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Offline Event "Janе" Horizon

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Re: Bolotoid boss question
« Reply #38 on: April 17, 2014, 09:37:43 am »
I think we need to wait until Anti & co have completed the revamp of skilling (buffs and stuff) before we can say whether the removal of chipping out has placed the current Bolotoid boss beyond the scope of a new player. My impression is that, without chipping and without armor, out the Bolotoid boss represents years of tedious avoid skilling even in the Impact mob rich AfterWorld Alpha.

One probable reply to this currently un-achievable goal, is to say that it is not intended that a player survives in the game without armor; that the game will be designed to favor those that can buy / craft high damage armor to achieve survival and death of high level mobs; reaping the high value loot dropped that justifies the cost of of achieving this armor.

If this vision is correct, I can foresee players initially using avoid skills to bring themselves to a point where they can survive and kill low-medium creatures for their loot and converting valuable P.Notes to armor to push themselves into the high mob killing bracket.
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Offline Tazzy "Tazza" Devil

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Re: Bolotoid boss question
« Reply #39 on: April 17, 2014, 10:23:52 am »
I think we need to wait until Anti & co have completed the revamp of skilling (buffs and stuff) before we can say whether the removal of chipping out has placed the current Bolotoid boss beyond the scope of a new player. My impression is that, without chipping and without armor, out the Bolotoid boss represents years of tedious avoid skilling even in the Impact mob rich AfterWorld Alpha.

One probable reply to this currently un-achievable goal, is to say that it is not intended that a player survives in the game without armor; that the game will be designed to favor those that can buy / craft high damage armor to achieve survival and death of high level mobs; reaping the high value loot dropped that justifies the cost of of achieving this armor.

If this vision is correct, I can foresee players initially using avoid skills to bring themselves to a point where they can survive and kill low-medium creatures for their loot and converting valuable P.Notes to armor to push themselves into the high mob killing bracket.

If there is a need to slow down or stop the pay-to-win sort of strategy that could potentially come about through armour use, how about making armour useable at certain levels increasing as the players skills increase? If armour protection is based around a combination of skill levels and unlocks when these skills get to certain tiers, then there is still that push to skill up so you can use the armour to kill the harder mobs like bolotoid bugors instead of being at a lower level and paying for nice armour and going out there to kill them for the nice loots.

Of course there is the downside to this theory that only the highest skilled players will profit off these mobs for a long time, however in time there will be others reaching this goal through skilling or strategy and reaping the rewards.

My idea to this tier level thingy is, for example: in order to unlock 45 protection you have to reach the sum of a combination of skill stages, such as rifle, the applicable avoidance skill/s, speed, strength, medical tools (or any skills dev team see fit). This combination of skills would be the same for all avatars. In this example you may need to reach a total of 45 stages of any or all of these to unlock the 45 protection armour, it could be all avoids, or all rifle skills, or a combination of the lot. To be able to start to use a higher level armour you need to reach a higher number of total stages, or lower for a lower armour.

I know it is a little (or completely) off topic from the original post but just a random idea.....
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Offline Event "Janе" Horizon

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Re: Bolotoid boss question
« Reply #40 on: April 17, 2014, 10:48:54 am »
Tazza: I think your idea has merit. The 'unlock' concept is breaks the item efficiency rules, however, there is no reason armor cannot have an efficiency rating like other items. And as you have suggested this efficiency rating can be linked to skill levels.
And it is reusing existing functionality, something the developers drool over.
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Offline The "Fifth" Entity

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Re: Bolotoid boss question
« Reply #41 on: April 17, 2014, 11:48:55 am »
I like Tezza's idea. If better armor unlocks as you reach certain skill levels new players would actually experience much faster progress (from skills increase + the indirect bonus from using better and better armors).


By the way, i can survive Bugor without armor - HP-wise. Have to use very powerful HK nonstop and therefore can't kill it. Like Hultaan said, i don't do chipping. The only skills i have ever bought was medic skills after i got my über HK. There simply was no other way to max it... and that's it, everything else is 100% natural. This is my experiment, wanna see what can be achieved with normal skilling.
I suspect i'm not the only one. There should be a few others who have reached similar (or maybe even higher?) levels through pure oldschool skilling only.
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Offline Jarod "Brickwit" McBrickerton

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Re: Bolotoid boss question
« Reply #42 on: April 18, 2014, 04:08:36 am »
Part of the point of my previous posts was missed yet again.

I did not say it wasn't possible to have high skills just from spending time skilling "naturally," just that those of us with limited time have not had the same chances at gaining skills because those with little time but plenty of money have been able to purchase the skills they wanted instead of gaining them through playing.

I know there are plenty of players that have very nice levels of skills across the board without using SNIs very much or at all, but they had to dedicate their time to playing the game to gain those skills, and that is part of the nature of any MMO. There will always be players with more free time to spend playing/skilling than the majority and those players are the ones that deserve the skills they have because they put in the time, effort, and dedication to get them.

But the players that are able to just drop in one day and scoop up everything they want in a much shorter time? Well sorry, but I just don't have as much respect for their skill and attribute levels and honestly it's only because I have so much faith in AW and its devs that I have not abandoned the game as a result of the pay-to-win SNI system. In my mind, high levels of purchased skills is only a little more respectable than skills gained through bugs and exploits. I never really thought that the idea of using SNIs (SNIpping, not chipping, LOL) to make it easier to skill was all that honorable either, but it was also allowed by the game and the devs didn't seem to care about it so, oh well. In the end, in my opinion, they're all just ways of getting around actually playing the game to gain skills.

This is why the removal of the SNI system is, to me, a great change and a return to the fair-for-all version of AW. Even if I had suddenly won the lottery the day after it was announced I still would have felt it was best for the game and would only be a little disappointed (I can't honestly say I wouldn't be disappointed at all ;) ). It could turn out that the devs thought that there weren't enough "uber" players in the game from natural skilling for what they had planned and that's why they put SNIpping into the game in the first place, but either way I'm glad that it was only temporary.




About Tezza's idea: it would be kind of neat and would also help to prevent armor from being a lesser version of pay-to-win, but I can't forget that the devs used to say that they wanted as much realism as possible in the game. How could this idea be explained in a way that makes it close to reality?

What if instead of being dependent upon combat skills it was dependent upon carry weight? It makes sense that more protective armor requires more material, which makes it heavier and more bulky, reducing the amount that a person can otherwise carry and making it more difficult to move with agility. Thus, it would take someone with more strength and agility to be able to fully take advantage of its protection. A weaker/less agile person can still be protected by the armor but they will be more sluggish and tire more quickly.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Bolotoid boss question
« Reply #43 on: April 20, 2014, 03:48:16 am »
Just reading and had a random thought - flashback to my Morrowind days. There were three types of armor, light, medium, and heavy (by weight) and the heavier armors had more potential armor to them but were also heavier to wear. When wearing a type of armor and taking damage, you would increase skill in that particular armor type, making it more effective the higher skilled you were.
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Offline Jarod "Brickwit" McBrickerton

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Re: Bolotoid boss question
« Reply #44 on: April 21, 2014, 05:17:38 am »
Yep, the good ol' Morrowind days made me suggest the armor weight thing but armor skills? In a game built on real-world ideas of what skills do and how items work - with no magic involved - armor skills that increase effectiveness don't make much sense to me. Armor skills that perhaps cause armor to become less cumbersome and restrictive though does make sense. And armor crafted by someone with higher stages of armor crafting (beyond Stage 1/0%) should be even more comfortable, lighter, and less restrictive.
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