Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zaelkaer "Allfather" Vampyre

Pages: 1 ... 8 9 10 [11] 12 13 14 ... 31
151
A Collesium like the ones used in Rome during the gladiator era would be f****** epic.

152
Official news / Re: AW virtual world in the future
« on: October 31, 2013, 06:44:05 am »
well said jarod.
on side note i've also looked at Star Citizen and i have faith in the future of AW

153
I just wanna say, the devs have their plans, they have their priorities, whatever they decide to do im ok with it. We shouldn't clutter them with ideas when they already have loads to do. Anything completely new should come only after all the old features are back in place and working well.


(btw in that little idea i wrote, whatever equipment you get at the start disappears when you leave the arena)- this "idea" so to speak, is something similar to what i saw in the russian game "stalker".

154
If there Was an Arena. If you also added a wager to it, and even the possibility of team entries, then that would be fun. Lets say you're all given the same equipment upon entry into the arena, (or use your imagination and make something up). And inside is a "map" of sorts. Obstacles and so on. Potential possibilities are endless. Then it would be fun and you can have a stake (ex. 10awd entry fee, so lose you get 0, win you get 20) and then have an official observers view, and observers could gamble officially as well between themselves.


just an idea

155
As someone who generally likes PvP (because i find it fun), i have put much thought into pvp, and i still believe it all comes down to teamwork. An uber is an uber (higher skills than 80% of players), and true, vs 50 newcomers, it'd be no problem, he could 1 shot each of them probably and might not have to heal.


But ubers vs ubers is a different story. Especially in team fights. in a 5 vs 5 for example, the team with better communication, perhaps better skill and better target focus will be the team to win and anything can happen really.


THE PRIMARY reason people Do Not like PvP is because they don't like losing stuff. PvP lvl 3 is nice because you can fight but you lose nothing but a clone. and so on. You all need to realize however that the uber with uber gear in pvp lvl 8, is risking his ass as much as anyone else. If he loses, he loses big with all that gear.. and with team fights, ubers losing is definitly a possibility.


I definitly agree that people who have worked hard, should not all the sudden be placed down low.


I have no strong opinion to put out there, but currently pvp is Not the focus of the game, when all of the important features of the game are in place, IF devs decide to start to focus on pvp, that is their choice

156
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: October 30, 2013, 05:52:03 pm »
Sounds like AW is getting a chance for what it always wanted, best of luck in achieving your goals!

157
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: October 29, 2013, 04:16:48 pm »
I want to remind everyone that Anti has joined the team as a consultant, as someone with experience who is helping in numerous small ways, and although perhaps he will or will not (?) work With the team after New Years on the project, in the Meanwhile - ya'll need to relax, he undoubtably also has a busy life and AWR isn't his full time job at the moment. This is probably the best news that I've heard yet since i've joined the game (although i don't remember when that was tbh... uh. well at least 1 year ago, maybe slightly more?). The closest excitement I got to this was when we were switching from Alpha to Survival because it was something "new" so therefore exciting.


I also want to remind everyone that although this is wonderful news - we shouldn't be expecting work to start until january, and it could be anywhere from 2-8 months (march till like june or august) before we see the majority of the project complete.


So. We must continue to be patient.
MEANWHILE. Now it feels like there is weight to the promise and plan, and this is very very good for us players. Best of luck to Dev Team. :)


As always even if i am not too active in game, i read the forum regularly [every single post  ;) ]


BUT: To Anti
I completely understand what you are saying about news, but for example in just (recent) history, when nothing is heard from devs for 1 month, or even more, that is really discouraging. I would suggest an announcement from Dev Team once every two weeks No Matter What haha. Whether there is anything to say or not. Just a simple message in official announcement form on a regular basis, and once every two weeks isn't very hard to do, you just mark your calendar with a red circle or something  :) .


on a side note. WELCOME  :) 8)  we are all very happy to see your addition to the future of AW. To the Dev Team that remains from the original team (whoever is left) Vik, Bank? I don't really know- to them please pass along the message- Keep Going! I still  :-*  you guys even if everyone else has been frustrated with you at some point!  :D  To Vik, THANK YOU for having the balls to make the announcement that AW was in trouble, I like honesty and having the full picture. It was terrible news YES BUT. It needed to be done, and now several terrible months later  :)  we have some good news and a future. When you reach the finish line with this project, it will all have been worth it and i am glad i got to be one of the few who can say i was a participant in some way in all of it, that i got to witness the process.


I personally think that motivation from the playerbase to the devs is very good. They spend and sacrifice a lot of work on their "baby" and often we players are ungrateful and it may be discouraging to the devs. Keep that in mind. I hope AW will be nice and happy and a good success starting from now and until forever lol :)


I never expect much from anyone and this way i am rarely dissapointed. Good luck to everyone!
time to  :-X  for me

158
Market Network / Re: Marketplace - In Game
« on: September 19, 2013, 05:17:29 pm »
Sounds more like a meet-up than anything else, but sure. why not start. once a month isn't too much to ask is it :)


how about you post the first day eh

159
On the one hand for that guy and maybe his friends who want to join and play, for them its super unfortunate and they must be frustrated at the devs for closing registration, but on the other hand, now they + others will probably be waiting eagerly for registration to be open to the public once more

160
I try to always have an open mind. Thanks for sharing Windslow, i do see it a little differently now (honestly). :-)

161
Life in the AfterWorld / Re: Global Chat
« on: August 27, 2013, 03:36:08 pm »
no setting like that. i see one called LOD distance (i think) maybe its that one?
I'm actually not as concerned anymore, it shows me the "big mobs" like the razor queen, at the very edge of radar, or even before they come into my radar, so if i see dots on my radar, and dont see a mob, most likely its not a big one.


(ofc everyone has their own definition of a big mob  8) ) but im probably ok for now

162
Life in the AfterWorld / Re: medical plant in loot
« on: August 27, 2013, 03:33:45 pm »
cho force, i'll offer 100awd? though you should probably advertise in the market section :-P




this "supposedly small" patch is HUGE for the players, did it actually take a lot of work to do that?
please bring back other stuff for us as soon as you can, a temporary fix until you can make a permanent fix is for me much better than nothing.


and the global chat that you made for use might have been the best thing you ever did. it allows players to trade with each other, and to meet and greet new players - allowing all the old players who are usually far away from NU to make contact with the newbies

163
Life in the AfterWorld / Re: Global Chat
« on: August 27, 2013, 03:51:39 am »
a workaround that i found is im able to "search" for the mob by aiming at them on the radar, then scanning the screen till i see it and select it. but i would still like to be able to see mobs from farther

164
Life in the AfterWorld / Re: Global Chat
« on: August 27, 2013, 03:45:30 am »
unrelated question.


i am using minimum settings because thats how it works the fastest for me. BUT. i find it difficult to spot mobs as in, i have to be very close to them to actually see them. i see them on radar from 200m, but only see them on screen around 25-50m.


what setting can i change to be able to see the mob from greater distance?
i need this to be able to avoid some big mobs
in my current situation im trying to avoid razor queens..

165
Life in the AfterWorld / Global Chat
« on: August 27, 2013, 02:44:14 am »
There's Global Chat now. THANK YOU!!!!!!

Pages: 1 ... 8 9 10 [11] 12 13 14 ... 31