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Life in the AfterWorld / Re: welcome 600 :)
« on: July 01, 2014, 08:50:24 pm »
the forum account is only created when anyone logs into the forum... if a new user is created and don't log into the forum... they don't count either
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Life in the AfterWorld / Re: welcome 600 :)« on: July 01, 2014, 08:50:24 pm »
the forum account is only created when anyone logs into the forum... if a new user is created and don't log into the forum... they don't count either
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Life in the AfterWorld / Re: welcome 600 :)« on: July 01, 2014, 01:40:22 pm »
i have been watching and will note most of the people coming back are already citizens so it seems to be returning player base
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Life in the AfterWorld / Re: Yellow/Green/Red/Human Extrators« on: June 25, 2014, 04:18:11 pm »
We will work on that attachment(s).....
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Life in the AfterWorld / Yellow/Green/Red/Human Extrators« on: June 24, 2014, 08:19:22 pm »
We at Alpha Corp been working hard at mining UG skill crafting and finally progressed past Red extractors. We bring you the human Extractor implant set.
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Life in the AfterWorld / Re: welcome 600 :)« on: June 22, 2014, 01:28:42 pm »
And today 700 - John "Teacher" Capital
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Life in the AfterWorld / Re: Diaries of Afterworld – Free Book« on: June 18, 2014, 07:22:06 pm »
Cool Quinn, hope u like it. And for da brick and 5th. Well I don't have a camera to take pictures cause we don't have cameras. I have to paint everything now don't it.
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Life in the AfterWorld / Re: Happy Birthday Cuey!« on: June 13, 2014, 12:21:25 pm »
he still counts?
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Official news / Re: Changes that are coming in July/August« on: June 13, 2014, 01:34:36 am »I am unsure about all minerals and metals.He said no that UG wont be touched at this point. Flowers are in loot to help us they wont go away (hello). wood is in loot for some unknown reason and one has to expect once anti sees how many people wasted so much afk whackin trees .. well firwood will be history. other wood will stay. simple rules.. is there too much of something in everyone's stors? its gone... its simple 1+1 to balancing on the first step. get rid of all the crap.... 220
Ideas and suggestions / Re: idea on where to put bots« on: June 11, 2014, 10:52:50 am »
im looking for solutions now or on the next VU not code writing that makes this not happen for a very long time. we need robots for crafting!
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Newcomers corner / Re: main site down« on: June 10, 2014, 11:33:07 pm »
server been up and down last few weeks. but ya I cant get there either
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Ideas and suggestions / Re: idea on where to put bots« on: June 10, 2014, 06:49:30 pm »
for pvp, that can be switched off as easy as it was switched on to make the area better.
and I agree with the swamp too expect for 2 things. too easy to backup and get stuck, very hard to team hunt in there.. more of a single person event place.. and way to far from Rev (With the size of mobs between sur and swamp.. or run from NU to swamp). clean up pvp (remove nasty pvp parts) layer the bots in there for the time being.... the land is good, mostly open (cept for a few sets of hills), close to rev (It contains rev) and has good water boundries to stop bots from brought onto safer lands. 223
Ideas and suggestions / idea on where to put bots« on: June 10, 2014, 12:13:49 pm »
I have an idea how to get some bots in game before we get new land. pvp. the mobs in there are useless and mostly other places (except waspers.. but really does anyone skill on waspers). how about clear them out and put a different bot every month. make the easier ones near the river and put the highest level across the second river onto the island south of mugen. that way we get bots and bot parts and we can wait for the new lands and not run out of parts as we are now.
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Life in the AfterWorld / Today the anniversary of Grusha's death« on: June 03, 2014, 01:02:00 pm »
Two years today Grusha died in the woods of NU. You can see her grave is in Northeast of NU by the end of the road overlooking the mountains...
Dalewj: 11 of June, 2068: I have yet to recover It has been a very bad time and I am sorry that I have not told you about it. Eight days ago we lost Grusha to a bear in the woods. This will be very hard to tell you so you will excuse me. I am very sad and hope I can finish this story. It happened on two Sundays past. We were relaxing and taking the second half of the day off and investigating the weekend market. Yuna was doing all kinds of trading and each of us had a pile of things with us so she did not have to carry it all. So we were almost done with almost an hour left in the day. Yuna made a deal with a citizen to trade flowers he called Matricaria for us in exchange for some armor we could wear while hunting. Since Grusha had the blade with her still she told everyone to stay while she went and cut the flowers herself. She knew they were north west of town and said she would be back soon. I wanted to go with her but was called away by Daria to help her with a citizen who was talking to her about societys. So Grusha left by herself north west of town to cut a bunch of plants for our trade. When it became dark we all started to worry about her. The citizens were all packing up their items and getting ready to head out of town. Everyone else was headed to the meal room for our Sunday feast. But we stayed in town waiting for Grusha to return. After thirty more minutes we were very worried but it was dark and we were afraid of going to find Grusha and getting hurt ourselves. This is when we saw citizen Irie again, just about to leave town. We asked her if he would help us search for Grusha and she agreed to help us. After she placed her wears in the storage we all went out north west and looked for Grusha. We searched for about an hour before finally Vasily came up to us with Grusha in his arms. He was crying and fell to his knees when he got to us. 225
Official news / Re: Changes that are coming in July/August« on: June 03, 2014, 12:41:39 pm »
anti having discussion about upcoming things in soc and have a question I don't think has been asked and answered...
extended land mass. obviously the land area we have is pretty small and we need more for more mobs. but more land means more graphics.. more servers..... mode coding... So is there a placement in the schedule for when all these parts come together to get small or large chunks of land mass for us to play in? |