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Tech Forum / Re: Wiki is Down.
« on: June 03, 2014, 11:15:31 am »
hopefully it is work I asked for.. will make sure they know
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
Tech Forum / Re: Wiki is Down.« on: June 03, 2014, 11:15:31 am » hopefully it is work I asked for.. will make sure they know
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Talks and Yaks / Re: Article: Can We Make Quests Matter Again?« on: May 30, 2014, 12:26:28 pm »
it would be 'dynamic'. 228
Ideas and suggestions / Re: Idea for newcomers: Starter Packs« on: May 29, 2014, 05:32:46 pm »
true now lets get them just a bit more useful and to keep users ingame.
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Ideas and suggestions / Re: Idea for newcomers: Starter Packs« on: May 29, 2014, 02:03:47 am »
"over thinking is the death of good thought" dalewj 2014
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Ideas and suggestions / Re: Idea for newcomers: Starter Packs« on: May 28, 2014, 11:04:32 pm »1. That EU promotion is pay-to-play type of promotion. pay to play? doesn't have to be. just have to be a way of starting the game off with some awd a real gun, hk and basic armor. that's not pay to play. fee like EU? I think there should be a quick easy way for newcomers to start the game with a bit of advantage instead of throwing them to the wolves YES. we don't make money selling them HK-A1FL might as well have the devs do it. anything to keep them staying to play. astarter packs...sure players can create starter packs.. how much good awd to be made on newcomers (if they don't have any awd to begin with). im sure the line will be long to create starter packs everyday at 0 profit.. ya sure... or probably not. a definition of a starter pack for me is something with actual value.. and not that crap in the tutorial. it is useless on many many levels. maybe if they get real stuff they will be more willing to buy even more from the QA crafters.. like I said a good way of getting players with a little cash to start with a bit of crap stuff most of care less about making and selling. one time deal on the way in only... Personally I love the idea. pay to win? hardly. Devs get a little cash.. We get players who have bought a little into game.. newcomers get something to actually keep them in game more then 2 days... win/win/win 231
Life in the AfterWorld / Re: Diaries of Afterworld – Free Book« on: May 28, 2014, 07:06:09 pm »
and starting next week an audio book will start to be created for the first book (and hopefully second). both so I can learn how to and because I want to see if its going to work... especially for the hard of reading (popps). my son (who's in music school) has most of the hardware and software already so the investment is small on my end.
lets see how it goes. 232
Ideas and suggestions / Idea for newcomers: Starter Packs« on: May 28, 2014, 11:45:04 am »
wasn't my idea.. came from the game that must not be named...
http://www.entropiaplanets.com/threads/explore-even-more.11553/ 233
Talks and Yaks / Re: Article: Can We Make Quests Matter Again?« on: May 28, 2014, 11:30:35 am »
dynamic can be server based. how do I describe it. a quest doesn't need to have strict line of steps. what if the steps were a top down pyramid of steps. every step contains x amount of options. so by the time you get to the end there are X*X*X*X(onwards) of options. Yes I know this is exactly dynamic, but unless the devs write a self maintained self intelligent game... dynamic will never truly happen. Quests can also have different levels and decisions depending on the person or team in it. So if u change up 1 person the quest changes at some point. dynamic can be coded.
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Life in the AfterWorld / Re: Thx for global (6M+)« on: May 24, 2014, 01:49:30 pm »
gratz....bastard
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Official news / Re: Changes that are coming in July/August« on: May 22, 2014, 10:47:22 pm »
I looked and couldn't find an answer to this so thought I'd ask. Sau and skill upgrades.
sau is going away.. fine. will current sau be converted to pnotes? so getting sau now isn't just useless. upgrading skilling. Is there any expections to change how we upgrade skills? since sau will be gone, will pnotes be used instead? will he cost to upgrade skill levels (something I think most of us are used to and I personally like) be still here? or have you not gotten to that stage of consideration yet? Thanks! 237
Life in the AfterWorld / Re: Diaries of Afterworld – Free Book« on: May 20, 2014, 06:50:49 pm »
DRUM ROLL....................
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Official news / Re: Changes that are coming in July/August« on: May 19, 2014, 08:23:32 pm »
just ask us what we see wrong when u take a look. then u can decide if its broken or we are just whimps.
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Official news / Re: Changes that are coming in July/August« on: May 19, 2014, 07:43:58 pm »
yes not mob loot, but crafting loot and how cds will drop.. something we havent even talked about yet. 240
Life in the AfterWorld / Even the NPCs are getting nervous about the update« on: May 14, 2014, 10:58:51 pm »
they are all over each other about what's about to happen. this a good sign or bad one?
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