Free version of Dalewj's second book (Diaries of Afterworld) is now available!
Anti, your update does not say if SAU will be still be used in the next update. Could you please clarify.@Godless, SAU is generated so it can be used for one thing. Anti has indicated that Pnotes will replace that need. None of the SAU generating activities will generate anything to replace SAU.
I looked and couldn't find an answer to this so thought I'd ask. Sau and skill upgrades.sau is going away.. fine. will current sau be converted to pnotes? so getting sau now isn't just useless.upgrading skilling. Is there any expections to change how we upgrade skills? since sau will be gone, will pnotes be used instead? will he cost to upgrade skill levels (something I think most of us are used to and I personally like) be still here? or have you not gotten to that stage of consideration yet? Thanks!
We are planning to remove SAU from the game, but keep the training skill as requirement. Payment would be in pnotes. There are going to be a huge rebalancing work, that would affect the mobs drop and drop prices, would require to add more shops and traders to the game who would buy items that you get from the hunting. some other ingame activity would also provide pnotes, like quests or likely even trading between cities (under consideration yet). This would allow players to sell pnotes very much like they were selling SAU to those who need them, stimulate hunting, adventures and etc. Those who don't like grinding would likely earn pnotes via trading/traveling, completing quests and etc (including coprotations activity that we are planning to add). It's better than SAU for many reasons, mainly - because it won't punish players for using weapons they want to use, and yet players would have to do something to unlock the new levels of the skills.Another positive effect on the game - pnotes would become a really important in-game currency, secondary to AWD, and would allow players to earn AWD in game via selling pnotes on auctions. Those who don't want to waste time on anything but PvP would be free to buy pnotes from other players on auctions.
I'm really impatient for the mob rebalancing. i'm bored so much from dying because of those dire-wolf between sar w & sar.they aggro from too much far and I'm really bored to loose clones like that. there is no fun
anti having discussion about upcoming things in soc and have a question I don't think has been asked and answered...extended land mass. obviously the land area we have is pretty small and we need more for more mobs. but more land means more graphics.. more servers..... mode coding... So is there a placement in the schedule for when all these parts come together to get small or large chunks of land mass for us to play in?
BL, As I understand it, only loot from creatures will be wiped. Unrefined minerals and metals will be safe.
Flowers and trees - under consideration. If prices on them would be very low (0.01 pnote), that shouldn't cause any harm to the new economy and I wouldn't need to remove them, even if you have tons of them hoarded. From the other hand, flowers and trees may be purged later, when tree cutting would be available again. So I would convert those ingredients into something more valuable and get rid of the rest.
I am unsure about all minerals and metals.