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Messages - Event "Janе" Horizon

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31
Official news / Re: I have to say goodbye...
« on: February 17, 2015, 03:58:24 am »
Of all the games I have played, AWA has been the most durable due to the unique features.
And though AWA was clearly unbalanced, it certainly not as broken as AWS. Perhaps in 2 to 3 years time, AWS will be playable again. Either way - your inspiration will live in one fashion or another.

32
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 15, 2015, 08:14:10 am »
Telling Dedicated Logic how to fund their game has never worked in the past, and it is unlikely that it will work this time.

Strangers giving advice about an problem, that they have no inside knowledge of, is like strangers giving advice about a marriage in crisis - better ignored than useful.

We have no insight into the internal politics, the company goals, the real issues and challenges they are facing nor the team dynamics driving this change.

We have only one thing we can do to help - wait for another 6 - 8 months for the showcase game to be released.
No doubt Dedicated Logic will need our help testing the new independent game - the more polished this is, the more likely that their goals will be met.



I personally will be keeping an eye on this forum with the intent of helping out Dedicated Logic with my invaluable time if I am able.

33
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 12, 2015, 08:47:46 am »

My Suggestion:

you're trying to fix a whole world - fix a SMALL piece of land that has a little bit of everything working. that way i guarantee you the whole playerbase will be active to be able to skill and hunt and stuff. even if its small amounts of mob, everyone will then be happy to wait until the distant future when the game might be ready because then people can Progress their avatar

Just NU and Sar, and place all mob types around the perimeter of Sar
I like this idea or @least turn up the loot abit and give us some water in loot.
and put officers back in swamp :D
It is not about  making us happy nor is it about  letting us progress in the AWS.
We are irrelevant.

It is about making money.
AWS cannot provide this. It is too broken to host the horde that Dedicated Logic dreams about.

34
Market Network / Re: Is anyone buying or selling anything?
« on: February 12, 2015, 05:22:10 am »
If I recall correctly , we were recently ASKED not to do out-of-game transactions.

35
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 11, 2015, 08:06:22 pm »
Hi Anti,

I assume that the DL team is now fully allocated to "Defense of the AfterWorld" (note: that title does not need 'the' in there. Or you could call it 'Afterworld: Defense" or  'Afterworld Defense Force').

So, what about Survival - should this remain up and available to players? This consumes valuable DL team time - assuming the team will continue to resolve account problems and other player issues.

At the very least, the registration page needs to be taken down (my.afterworld.ru). This can be replaced with the appropriate new game registration page at a later stage.

The Survival home page (www.afterworld.ru) should be updated to reflect the new direction, the Survival download link removed.

Perhaps a home page redesign - drum up anticipation of the new game ... "Coming soon to a PC near you! Defense of AfterWorld!!". Then later once Survival is in-scope again, add a more modern looking enticement to download Survival.

36
Tech Forum / Re: Cant log in
« on: February 11, 2015, 07:42:03 pm »
i can play from other account...
Then it looks it your other account is bugged.


Given that Dedicated Logic have paused development on AWS, while they concentrate of getting a fund-making game up, you may not get much traction getting your account fixed.

37
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 11, 2015, 12:03:55 am »
Regarding players 'investing' money in the game.
Players that are serious about this - use the Donations option  ::)


38
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 10, 2015, 05:39:32 am »
Sometimes a reality check is required.

It has been fairly obvious for many, many months that the development was going nowhere due to to team and experience issues. The development plan has always been too ambitious for the team capabilities.

Obviously bringing back AWA is not possible as this would not be the showcase game that Dedicated Logic needs to impress new investors.

How a small shoot-em-up game will generate income will be an interesting question.

Why Kickstarter would want to fund both a disposable game and a game that is 18-24 months from being ready, where the controlling company has already shown that they are unable to deliver, is another interesting question.

Dedicated Logic need to learn to deliver. This means a change in scope of what they are attempting - small iterative, achievable, incremental changes - instead of trying to overreach their capabilities.

Until Dedicated Logic start behaving like a game development company and stop wasting time on things that they cannot achieve and start developing in short sprints instead of day dreaming about what they will deliver in several years time, Dedicated Logic will continue to find themselves underachieving.

I doubt if any of our comments will make a difference. The problems within Dedicated Logic would have been apparent for many years now. And ignored or at least not resolved.

Sorry for any hurt feelings.

39
Tech Forum / C307: unable to travel from Sar to NU as Nubot?
« on: February 08, 2015, 12:30:37 am »
I'm not sure if this is a bug or a permanent change?

I have no selections to travel between sar/NU/ or anywhere else that used to be available (at a cost of micronotes) between these destinations as a Nubot.
Good Spot.
You are correct this is a new bug ... the Teleport dialog is empty - there are no destinations.

40
Tech Forum / Re: Cant log in
« on: February 04, 2015, 07:35:14 pm »
Perhaps you can create another account and use that to verify that it is your account, rather than the install, that is bugged?

41
Tech Forum / Re: C307 - Trading terminal discrepancies
« on: February 01, 2015, 03:32:59 am »
According to the wiki, you could (can?) get Distilled Water as loot.
It may be still be lootable, who knows.

42
Tech Forum / C307 - Trading terminal discrepancies
« on: January 31, 2015, 10:56:16 pm »
The Trading terminal rejects the following loot collected from creatures:
  • Distilled Water
  • Pure water
  • Scavenge Oil
  • Slugroach corpse
The Trading terminal rejects all batteries. I would have expected non-charged batteries to be allowed.

The Trading terminal allows the following residues:
  • Slag
  • Metal slag
There are other residues that are not allowed. Why not?

43
Tech Forum / C307 - revive, use door, arrive outside --> can't move
« on: January 31, 2015, 02:12:42 am »
When I revive in an outpost, pick up a clone the exit the outpost. When I Arrive outside, I cannot move "You can't move while in current condition!".
ctrl-D also does not work.
Relog fixes issue.

44
Tech Forum / Re: C307 - creature stops taking notice of damage
« on: January 29, 2015, 10:01:31 am »
Yep, this is the same bug as this thread. These bugged mobs don't attack you if you shoot them from far enough away (out of their aggro range) and you can kill them without ever being attacked if you can keep at it. But if you get in their aggro range they will attack you for the usual 22 hits, then leave you alone, then come back for another 22 if you stick around long enough. For some reason the game doesn't fully recognize that you're doing damage to the mob even though it shows the damage you do and the mob's HP drains down.

It seems to happen a lot with rudoeds and deminers between NU and Turukhansk but I don't think I've seen it happen with any other mobs. I don't think it's the area because the Antelopes in the area all act normally.
Not quite the same ... in this instance I had damaged the creature and it was in agro mode ... we were standing nose-to-snout inflicting damage to each other every 2 seconds; then without warning the creature lost interest and took no notice that I was killing it.


in C303 - the creatures never even started to agro ... they were oblivious from the first hit.

45
Talks and Yaks / Re: Wiener highway time!
« on: January 29, 2015, 12:01:49 am »
Surely your Wiener didn't create that all by itself?
I would expect a Wiener going 'off road' would be a frozen Wiener (Wiener-popsicle?).

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