been on holiday so catching up on conversation. will make a few comments as I read.
PvP - im not a big PvPer either, but if I have to I will. But note something. Where the PvP is now is not where it will be. Many times we have heard that the PvP is in testing and what will really happen is that the game area will be divided into 3-4 regions and high PvP will be between those regions. Those regions will be so big that there is no way 1 person or even a good sized group of people would be able to patrol it. So take a step back a little and look at what is suppose to be the full game map. there will be lots of no dangerous PvP areas.
Best stuff in PvP - I understand this and I actually think UG mining in the current game is a good example. If you go into High Pvp you get the good stuff every where. But if you low PvP it is still there, you will just have to work harder to map it and find it. I have found almost everything in low-P as I have in High-P. difference being the amount of it and how easy it is to find.
RCE - There is no way to limit or decide this before an angel is found and signed on. The type of deal made wit the angel will greatly determine how this moves forward. Afterall this point is all about money, and money will now have another partner to work into the discussion (Although we will probably never see that convo)
herbs/trees - TY it is a good first a step and I hope that bank can also find and work out the UG mining 5 minute earthquakes while he is trying to get the servers to communicate.
Rebalance - Yes the game needs it. Yes we need a person just doing it, and yes wee need new items. But this is not something we need first. First we need Alpha functions in Survival.
World Wide chat - I agree bring it back for the short term or at least in NU.
Bad vs good - After playing eve for a few months I can see the benefit of having pirates (Or whatever we should name them in AWS) in game. BUT They have to be marked as such. That is the difference. A person must appear on your screen and you instantly know they are bad for you. I think this is a different discussion but I would like to bring up the idea of allowing socs and corps and people to be labeled as good and bad. Good show up as Green dots and words above them. Bad show up as some other unused color as a dot and for their words. If we are going to have bad vs good at least define it.
My list of things I would like seen done in order.
- Trees/Herbs/Server Stability
- New player area fixed (The 2 hour useless journey, reviving out of NU when u die. New player mobs around NU)
- Bring back alpha functions (one by One)
- expand size of game floor.
- ....