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Messages - dale "dalewj" ofj

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496
Ideas and suggestions / Re: Suggestion: Craft anywhere, anytime
« on: April 05, 2013, 11:18:22 am »
im with da father in this one, plus it isnt part of the storyline

497
Ideas and suggestions / Re: Cars and coloring
« on: April 03, 2013, 07:15:41 pm »
ya 30-50 awd a car is not up with the story behidn the game.  cars in the game mean a major story movement.  meaning that the parts to make cars have to come from someplace.  the engine has to be built and msot of all electronics have to be found.   this wouldnt be cheap.
plus a long long time ago in a zone far far away cars were thought to be part of a corporation or society.  there was no thought into cars for people directly.
plus building a car directly from scratch is going to mean what.    200-300 crafts to make 1 peice.  even if those small crafts are 1-15awd that can easy get to a total cost of a few thousand awd pretty quick.  plus maybe the story line will have a place we have to go to build a car. 
i say cars shouldnt be too easy to get or too cheap.   keep to the story line.

498
Ideas and suggestions / Re: Cars and coloring
« on: April 03, 2013, 10:55:35 am »
yes they did but things change and i am putting in my vote for the change

499
Ideas and suggestions / Cars and coloring
« on: April 02, 2013, 10:43:14 pm »
I would like to make my yearly statement theat i think everything in AW shoudl be crafted and cars are no excepetion.  I understand the storyline has to allow for cars... but after it does....  craftable.  they should also have repairs like normal items and the repair time logged to mileage (Is it called kilometerage in europe).    better crafting makes for cars with mroe repairs.
Crafting a car should be 2000-4000 awd, it should cost us alot to drive a car.
also a new add-on idea.  All visible parts in the car should be paint droppable.  menaing like a container you can drop paint on it and it stays that color (or mixes)

500
Tech Forum / UG claim error - only happened once
« on: March 29, 2013, 02:15:51 pm »
and i cant repeat it so far.  but see attached.

501
Talks and Yaks / MariaDB info for you IT folk
« on: March 28, 2013, 12:15:29 pm »
Any other IT folk out there interested in the choice of the devs to go to MariaDB from MySQL... I found this intersting article about MariaDB and thought I'd share.
http://www.computerworld.com.au/article/457551/dead_database_walking_mysql_creator_why_future_belongs_mariadb/

502
we can't be sure that mining with multiple bombs in one spot (not to mention everything else about UGM) works the same as it used to.

ahhh yes we can :)

503
Tech Forum / Re: Slugroaches in NU are now an extinct species
« on: March 27, 2013, 03:59:20 pm »
kind of the samething happened to me here on a 'bigger' scale  yesterday also.  normally there is less then 3 of them there
https://my.afterworld.deelogic.net/survival/life-in-the-afterworld/ever-wonder-if-your-being-wat.  normally there is one or three of them there.ched-by-a-dev/

504
1. The OP's misses are due to his low skills
2. If you rebomb after a miss, you might get a hit.
So I think these need to be qualified as to when they might be true, in particular if different rules apply outside NU, or if they are ever true for new UG

Outside of Nu with higher finders these have both been proved time and time again by higher skilled miners.  Is minign different for lower miners.   well could be.  You need a second miner with the same skills (And one with higher and lower skills) in 82 to both try it themselves and mine along with you to determine if both are true.

505
Life in the AfterWorld / Ever wonder if your being watched by a dev?
« on: March 26, 2013, 07:55:19 pm »
Hmmm.  i logged in down south of Sar for some mining and 2 by two Aciderriers started landing on me.  Final count of 20 of them or so.  and they landed dead on my head every time.  Look at the radar, this is after about 5 minutes of fapping.

506
Ideas and suggestions / Re: Charged Battery value
« on: March 25, 2013, 12:47:03 pm »
ya batterys are not swamp-able

507
i agree would be good to hav ea few unique rocks in UG yellow mining to give people a reason to mine and would be easy to find.  The lyst and belk of AW.

508
Tech Forum / Old AWA players are not getting tutorial
« on: March 23, 2013, 08:09:42 pm »
two old awa players in last three days cam to surivival and are stuck in Mugen.  Not asking for tutorial or transport to NU.    Not nice to stick people in high pvp when they come back.
also would like t think everyone in game would not attack such people

509
im sure 'da event' can give us the exact numbers.  but a 50% chance means a 2nd drop is really less then a 75% chance.  a third is maybe 82%.........   its all about the number of drops.

510
two things.  If your eff rate is 50% that means you probably have to drop 3 bombs (maybe 4) in one spot to find something.
And your sadly not UG mining with  82 or 114 all your doing is spending lots of awd to get rocks that are above ground.  I recommend takingthe same awd and refining stones.  Start with NU stones and move to NU stones when you get to 0 slag.  When you get to zero slag with Sar rocks you'll be at 100G% 178.
I would have recommended doing it with trees but they are turned off for skills.
Dont mine until your at least 75%  eff on a 142.  your just throwing awd down the hole your not making :)

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