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Messages - Bold "Bertram" Blanshard

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61
Knowledge Database / Re: "Disciplinary Camp"
« on: February 07, 2013, 08:15:00 am »
Are you also picking other stones? I.e do you have to pick just 500Kg, or 2000?

When you return, do you bring back the Stones? (Which might be worth something).

62
Tech Forum / Re: PVP crossover confusion
« on: February 07, 2013, 07:20:42 am »
If one player shoots at another, surely the PvP level which should be operative is the lower of whichever either is at?
Whether there is a blurred crossover or not, when two players are either side of a boundary, the player at the lower level should always be safe.
There should never be a situation where one player is safer than the other. I suppose that means that if you shoot someone, you need to see his PVP level as well as yours, at least if it is different.

In your scenario, where B is at 0 and A is at 1, surely it is B who can kill A, not the other way round (if what I said above is not how it works). The operative PvP level would be where the bullet hits, not where it is fired from.

There is of course a problem with a blurred crossover if B is told he is still at 0, but A is told that B is at 1, because they are at the same map position. B would be told A is at 0, so one thinks they are both at 0, the other thinks they are both at 1. So yes, A might shoot, B wouldn't. What happens?

63
Knowledge Database / Re: New Urengoy: Stones by location
« on: February 05, 2013, 07:01:11 am »
The best location for all stones except Sulfur is in the East, so I think to rank by relative ratio gives the wrong information. That is because the stone density there is much greater, one can pick to at least 150% of weight before needing to use Ctrl-d. A clone costs about 80 Kg, so getting an extra 500Kg above weight is a huge advantage, even for citizens. This factor has changed from Alpha, where it was not so easy to get massively overweight; but then it wasn't necessary there, the zones were much closer to the town.

Sorry, but I think the implied advice to pick any stone except Sulfur in the West is plain wrong.

Brina's zone locations are somewhat inaccurate too, though I expect pickers will soon find their favourite routes to the densest areas.

I'm picking in a cycle of 3, to NE, to SE, and to the 2 zones in the W. this gives me approximately an even weight of each stone to give to the warrant officers.

64
Tech Forum / Re: Rudoed - cannot get mob to agro without damaging creature
« on: February 02, 2013, 06:47:37 am »
The Slugot and Elsug Dweebs in NU don't attack either.

So I suggest some mobs have got their aggression turned off at the moment, and this may be adjusted later. The Rudoed behaviour may be intended to be temporary.

But as they are on the route between NU and Sar, I for one am grateful I don't need to worry about running into one.

65
Tech Forum / Re: Can't play anymore
« on: January 31, 2013, 03:35:58 pm »
Odd, because my modem started dropping my connection about 2 weeks ago, but it is also happening when I am not playing AW. It reconnects after a few minutes.
I tried another modem, and that also disconnects, I was about to contact my Provider.
This is disturbing if there is some background process of AW which affects the line connection.

66
Official news / Re: Development status update [2013-01-30]
« on: January 31, 2013, 06:25:29 am »
It might be a radar thing, at level 1 you can see the green dot and can run away, at level 2 you can't.

But to echo SFF, I hope to see more low-level mobs soon, flowers (for heal kits), and chat in NU (so trading can start).

67
Tech Forum / Re: trapped in sky-limbo bug & temporary work around
« on: January 25, 2013, 05:30:34 am »
I had this about a week ago. It happened when I was killed NE of Sar near the Sar / Turukhansk server border. But in my case, after I had used Ctrl-d, I revived in NU, this even though I had previously revived in both Sar and Turukhansk to prove my DNA was there.

The devs have just closed my Helpdesk call, saying they could not reproduce it, but have added some extra logging, so if it happens to anyone else, please tell them.

68
Tech Forum / Re: Weight (limit) problems
« on: January 19, 2013, 09:45:29 pm »
I agree it would be better if 2 extra positions could be displayed to show the actual weight in Kg above 999Kg.
But as things are, 1.5T is actually the correct amount to display if your weight is above 1450Kg.

69
Newcomers corner / Re: A few newbie questions.
« on: January 19, 2013, 11:20:51 am »
I would suggest: Skill on the basic avoids and health kit first. Basic avoids are: CSI, cut stab impact, i call these basic because the most # of mobs have this dmg type.

The Allfather
This has been the standard wisdom of starting out in AW for at least a couple of years now since it works well. If you can get cut, impact, and stab up to stage 10 each you have a great way to start concentrating on acid, cold, and electric. If burn, frag, and penetration are added to lower-level mobs at some point then you can skill all of the avoids pretty easily with fair to good cut, impact and stab skills.

Actually the standard way of starting out are Slugroaches, where the Males give Cut,Stab, and the Females additionally give Acid. Then move up to Molesaurs, which are Cut,Stab,Impact. In NU at the moment are Slugots, which are Acid,Stab, Wolves which are Cut, Stab, and Elslugs which are Electric,Stab.

So all these avoids can be skilled at a low level. Any other mobs will be too big for quite a while. And you will need to move up from the Pugio to do the ones I mentioned.

70
Newcomers corner / Re: Rewards for gaining citizenship
« on: January 17, 2013, 06:50:44 am »
Citizenship via Pnotes costs a minimum of 54 hours and 110 steel pick repairs (source).
110 steel picks costs 93.50 AWD  for 0/100% picks to craft.

Exactly. So getting enough rocks to pay for the steel picks is say another 30 hours. Whichever way you pay for citizenship, it is going to be a hard sell telling new players they either need to donate 10$ or spend over 80 hours picking rocks. Twice as hard as in Alpha in fact.

71
Newcomers corner / Re: Rewards for gaining citizenship
« on: January 17, 2013, 05:13:25 am »
Apart from the RIC (face value 100 AWD), 50 Red Bear (Craft Cost 5 AWD), P ammo (Craft Cost approx 1.5 AWD) - the other items are NE (Newcomer Edition) items.

Please start a new topic if you wish to discuss PNotes value as that topic will be quite complex.

You have answered my question.

There is no theoretical value for a PNote such that it is not better in monetary terms to sell them and pay AWD for Citizenship. Particularly as there is now no limit on gaining them.

Should the value be lower than 1AWD, paying in PNotes saves time, but at a monetary cost.

Of course the main benefit of Citizenship is gaining Skill and Sau. But hasn't one of the other benefits been removed? In Alpha, only citizens could pick Sar rocks, and pick Flowers in sufficient quantity in SW. Selling these was quite lucrative for a new citizen, and if non-citizens can now do that, it might be a quicker route to 100 AWD than picking NU rocks (or it might depress the prices of Sar rocks and Flowers)..

72
Tech Forum / Re: C15 timbering error
« on: January 17, 2013, 04:52:17 am »

Correct me if I'm wrong, but I don't recall ever getting charcoal from refining birch, let alone common slag.

Look up Charcoal on Wiki.

Though it does say the Residue is Scobs, not Slag, possibly an error on Wiki, as it is done at the Foundry terminal.

73
Official news / Re: AfterWorld Survival C215 Release Notes [2013-01-16]
« on: January 16, 2013, 11:37:55 pm »
The 10 dead for one 0/100% trade is a good idea - it effectively reduces all (?) item costs by 10%.
Actually, if the item was made as 3/100, the reduction is 2.5%.

I'm not sure if I see the benefits of this; crafters are going to have to pay more attention to material costs if they are to make say 4 0/100 instead of 1 3/100. For heal kits for example, they are still going to be made with the highest possible number of repairs, which means this bonus is 2.5% or less.

Surely a bonus system could have been devised which rewarded the more skilled crafters instead of those who can only make 0/100.

As for PNotes, how could this possibly work, given the widely differing tool values? In any case, why not simply trade the bonus tool for the equivalent value of PNotes; the end result is the same.

74
Newcomers corner / Re: Rewards for gaining citizenship
« on: January 16, 2013, 06:02:52 pm »
It's obvious that as long as the value of a PNote exceeds 1 AWD, there is no actual choice.

But can you calculate from the value of the bonuses, how low it would need to fall before paying in PNotes becomes more advantageous?

75
Newcomers corner / Re: A few newbie questions.
« on: January 16, 2013, 04:03:49 am »
I'm just above your level, using a Defender. There simply aren't enough mobs at the moment to concentrate on hunting. There are a few small Molesaur, Wolf, Elslug, in the East of NU, but they don't respawn quickly. All the mobs outside are much bigger, I don't know of any I can kill.
An added problem is that the game sometimes crashes whilst fighting, and being a citizen, this costs a clone, and depending where you are, revival in Turukhansk. I don't shoot anything unless I've already picked 600Kg of rocks.
We just have to wait for the spawns to be increased,
I think globals over 5k give Survival points.
There was a difference in decay cost between Melee and Ranged in Alpha, not sure if this is still true in Survival. The cost of a kill using Ranged is about twice the cost when using Melee. When I asked why anyone therefore used Ranged, I was told it was because certain higher mobs can only be killed with it, so you need the skills.
The market value of everything seems uncertain at the moment, the change in PNotes will shake things up. And as I said in another thread, because Chat doesn't work over NU, there is no public trading to establish values.
Having said that, the value of NU rocks would have to remain about the same in order that using a steel pick, which costs 0.85, remains economic. PNotes might halve to 1awd, as 100 are now needed for citizenship. Slugroach corpses, now only used in ammo and not exchangeable for PNotes, are worth about 0.35 per 100 (this can be calculated from the value of rocks).

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