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Messages - Axle "Axle" Platinum

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76
Life in the AfterWorld / Re: Help! - Stuck in Mugen Village
« on: January 20, 2014, 05:00:11 am »
Hi all,


Coming back after being gone awhile. When survival first started I believe Mugen village was where they started you. I actually made it out of there and up to Sar and back again. Now, when I have returned I find that Mugen is deep into high lvl pvp lol. I have tried to leave Mugen from every direction and am met with escalating pvp levels everywhere.


Now, I know about noobots etc. But I would really be screwed if I have to leave all my current gear here at this outpost (Mostly because if it is this deep into high lvl pvp i will basically never get my stuff back). does anyone have any tips or ideas on how to get out of this place (with my gear)?  Will the devs move me this one time if I place a helpdesk? Idk, I feel stranded though lol


thanks in advance for any ideas,


008


Back to subject  ;)   Did you get out 008 ?


Cheers


Axle

77
Ideas and suggestions / Re: Day or Night ?
« on: January 17, 2014, 07:32:57 am »
I would prefer a simple either expanded or contracted day cycle of either + or - 2 hours to our 24 cycle,anything from a 22 to a 26 hour day.So not a crazy 3 sunsets in 1 log in session  :)


Cheers


Axle


78
Ideas and suggestions / Re: Day or Night ?
« on: January 16, 2014, 10:35:59 pm »
In the past I have had the urge to make a suggestion of day and night, but then i realized it would be much like other games for example Minecraft and Dayz, where most people prefer to have daytime..

I don't generally care too much if it is only daytime or has both, but if it is both then i think it should be based on a certain timezone and stay consistent. Perhaps the same time as Moscow (daytime in moscow is daytime in game, nighttime " " )
So somewhere is the world, a player is always in the dark as they can play the game in a certain 12 hour window?
Ahh well - how much is airfare to Moscow?


Yes, Please lets not have some boring 24 hour day,so that people can experience different times of day and not be stuck in always night or daytime when they log in


Cheers


Axle


p.s. day and night is coming btw :)

79
Life in the AfterWorld / Re: welcome 600 :)
« on: January 08, 2014, 04:49:11 am »
Yes ,we have more registrations in-game than we do here on the forum, as you need to register here separately after game registration.


Cheers


Axle

80
Life in the AfterWorld / Re: welcome 600 :)
« on: January 07, 2014, 07:21:08 am »
Wow, is it only 600!? Well that's twice as many Spartans as in the movie so I guess we're doing okay! 8-D

Welcome Dren and feel free to ask for help with anything or everything! 8-)


Yes ,only counts those that register seperatly here on the forum, not ALL players that are in-game  ;)


Cheers


Axle

81
Life in the AfterWorld / welcome 600 :)
« on: January 07, 2014, 02:37:29 am »
Welcome to our 600th forum member:

Drenith "Dren" Slace

Enoy the AfterWorld !  8)


Cheers


Axle

82
Tech Forum / Re: Ruddoids jump when dead
« on: December 26, 2013, 01:02:42 pm »
Old bug m8


Cheers


Axle

83
Talks and Yaks / Re: Merry Christmas all!
« on: December 25, 2013, 06:07:39 am »
A Big  HO,HO,HO  to You All


Double Cheers  :P


Axle

84
Ideas and suggestions / Re: Graphics engine
« on: December 20, 2013, 08:28:14 am »
Since the thread got the attention of one of the devs..  ;D

Could we please get more information about it if there is any? How much and what is going to be implemented eventually regarding graphics engine capabilities.

for example
- is there coming any sort of animation to the vegetation? I mean movement of grass, trees, bushes.. Utter stillness of greenery now feels very unnatural.

-Will those ugly apartment blocks in New Urengoy get eventually improved/replaced with something else?  At the moment those look like rectangular placeholders skinned to look like buildings. And are among first things newcomers notice after spawning into game. Newcomers should get as pretty picture as possible. Later, if they are already hooked, they are probably more forgiving about "rough and dirty" buildings.




Hmmm trees and grass move for me as it is currently


Cheers
Axle

85
Knowledge Database / Re: a full mining map
« on: December 17, 2013, 12:25:40 pm »
Magnificent!


Noticed this big empty patch inside Quarantine. If there's currently no UG ores they should add something in the future. Newbs should see a professional miner @ work with all the equipment, now and then.




Many 82 ores in Qa1 to find  ;)


Cheers


Axle

86
Tech Forum / Re: storage loading time and crashes
« on: November 13, 2013, 02:34:16 pm »
I have the same problem when closing soc storage .but when i close it if i dont move till sign at top of terminal starts moving again then i am able to move on with no crash.


Cheers


Axle

87
Newcomers corner / Re: New English Speaking First Steps Guide
« on: October 31, 2013, 10:22:09 pm »
Yes Sir  :D


Already on it


Cheers


Axle

88
Ideas and suggestions / Re: Cost of Death
« on: October 31, 2013, 01:26:50 pm »
Heya's


Me and my few clones have no problems with the current system  :o


Cheers


Axle

89
Life in the AfterWorld / Re: medical plant in loot
« on: August 26, 2013, 05:30:01 am »
Heya's


Drops seems to vary as other loots and also depends what area you in as to what you get . At foulito alba's i was getting beech birch and med plants but from what i gathered from GLOBAL CHAT :) only get fir and no plants from mobs in qa .


Cheers


Axle

90
Newcomers corner / Re: Freebie Picks and SAU
« on: July 01, 2013, 11:41:54 am »
Trash can tools are iron and give no skills/sau


Cheers


Axle

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