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Messages - Zaelkaer "Allfather" Vampyre
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91
« on: November 21, 2013, 08:47:32 pm »
As long as it can be balanced (and it could be balanced), then i think Yes. (Depending on the item)- the cost to get to an AV cd version is substantial, so its not like everyone can easily get to it, and once the cd is customized, you can't change it, so if u want a different spec you have to get to an AV version Again, which again takes substantial awd/resources. Another reason its good is well, AV items can only make 20 of them at 30/100 so thats 620 reps total from a cd in 20 items, so its not That much, it is a lot but not that much considering how much of the normal item you have to make to be able to get that custom cd.
overall i like it, but the dev would place limits on how far you can go, for the 3 areas in both directions (increase, decrease)
92
« on: November 21, 2013, 08:57:32 am »
For pvp it's simple in that the more damage types, the more armor you can have.
example, 150 dmg, 3 damage types. well 3x45= 135, so 150-135 = 15 dmg after armor example, 150 dmg, 1 damage type, well 1x45 = 45, so 150-45 = 105 dmg after armor.
so for pvp, if someone has no armor, maybe more dmg types would be better, if they do have armor then 1-2 dmg types max prob..
I am ok with this as long as it is more expensive to make this ammo. because for example if mob is resis to idk elec, then if you could craft a 10% pen 90% elec ammo, then you can skill very well on the mob. and normally this wouldnt be ok with me, but if it is more difficult/more expensive than normal ammo, then why not?
93
« on: November 21, 2013, 08:51:21 am »
I don't think the pnote value would drop. The same amount of effort goes into collecting 500kg of stone ore. The difference is you don't waste as much time in between, ie. you are spending more time playing than doing stuff because you 'have to'
94
« on: November 21, 2013, 08:48:43 am »
I'm not really sure how it works and how i can be a part of it but it sounds/looks like a great database/map!
95
« on: November 20, 2013, 04:29:50 pm »
I think adding pads where you can revive is a wonderful idea. You are still paying the cost of a clone when you die, but you don't pay in as much time.
For example someone who is trying to get to Sar from Nu, if they happen to die from a mob, say a deminer in the hills, or a slugot in the forest outskirts, then that 10-20min run they just did... they have to try it again. and maybe again, and maybe again. well what if there was a roadblock revive pad added to the intersection of roads, or halfway down the road between the cities? Then they can just try again right away instead of running all that way.
also adding revive pads inside NU would be great. The newcomers Still have to pick the same amount of time/stone to get one pnote, but if they die, they dont run as far- i would suggest adding officers that take stone, at these revive pads in NU. It's not making the newcomers pick any faster, why not?? it would make it much happier for the newcomers i think if they can pick rocks in the field, run for 1 minute, and turn it in, and continue. Only going to outpost when they need more picks or to trade. They wouldnt have a storage at the pads, so they can only turn in what is on them..
some thoughts
96
« on: November 20, 2013, 04:05:24 pm »
I think many players are familiar with the expression "changing p.a.n.e. is a pain" It takes a long time to take them out of where they are and put them back into where you want them, it takes away time from playing and adds time to standing at a terminal, i don't see why this needs to be. I don't see any real huge advantage that anyone could take here if changing panes was faster. I'd suggest having an option to do 1 at a time, 5 at a time, 10 at a time, and that would do it.
perhaps also being able to buy 50 or 100 clones at a time instead of 10. It's little things.. adding a couple buttons and formulas, don't think it'd take too much work
97
« on: November 18, 2013, 08:07:43 pm »
It's the demand for SAU that gives it value and the reason it "costs" so much. If you actually collect your own sau at good rates, you would never have to buy sau and so essentially it would be free.
But however because of players chipping out, chipping in, not using good sau rates on their items, so on, there is more skill out there than there is SAU. I think the current system us fine, But, there is definitly a lack of sau.
the playerbase is who decides the value of sau is... in AWA the playerbase commonly sold sau at 0.45awd/k, here in the AWS, anywhere from 0.5-1.0awd/k depending on the circumstances. at the moment the price is roughly 0.5-0.6, but it might change who knows.
What im trying to say is - globals are random. you can't count on them for being a regular sau income.
So what if devs doubled the sau income?? instead of 1-10 sau gained, let it be 2-20 sau gained per item use, and instead of roughly 3-7 sau on average when item is 100% sau rate, let it be like 8-18 sau on average when item is 100%sau rate.
give us 1.5x or 2.0x the sau dev, and it would make sense that there is more, and then the price should drop at the same ratio. if there is 2.0x sau income, then the sau price should be 1/2. So instead of 0.5awd/k sau, playerbase will probably sell at 0.25awd/k
thoughts?
98
« on: November 18, 2013, 07:58:58 pm »
Welcome back.
I've never played EU and so cannot compare it to there, buy money used wisely in this game will last you a long while. Depo isn't nessessary, but it makes things easier. You can essentially enjoy every bit of the game without ever depositing, by doing activities/collecting stuff that people want so that they trade you awd for it (the in game money).
I can't really explain the game because it's vastly complex, but if you see me in game u can ask me any specific questions you like. Lately there is usually between 3-10 people online nonstop as far as i can see, so there are not many online, but then again, the game isn't finished yet. We have good news from the dev team and there will be progress in the future, I think anywhere from 6-18 months from now the game will be (for the most part) complete/functioning well with all/most features. There have been several players from EU coming here, perhaps talk to them how they like AW?
To become a citizen, you need to either pay 100awd to an officer or 50 pnotes. You get pnotes by collecting 500kg of a stone ore and giving it to an officer. Since pnotes are roughly 3awd each, its better to trade either stone ore, or pnotes, for awd and become citizen that way and in addition when paying with awd, you get a RIC which doesnt have a purpose (yet) but will, and it has a face value of 100awd so its worth it (later when you are able to sell it (if you wanted to)) you could probably sell it to another player for 150-250 or more awd, just a thought.
I would reccomend a one time depo of $20 and that would give 200awd, it would give you citizenship plus some money for basic tools that would last you a while, long enough for you to ask questions, read up, try it out, and decide if you want to keep playing
99
« on: November 18, 2013, 01:05:54 am »
It's just simple really. what i would do is create a new account. i would unblock my certain skills to certain exact levels that would get me at 100% sau rate on med kit and on weapon, and then never unblock any of my skills and just use auto click and turn it into a sau farm. Some effort is required to continue this farm, granted, but its a farm nonetheless. if a suggestion cannot be exploited then im fine with it but i see this as exploitable and thats why im against it.
and besides... in the last month there have been a lot of requests to make things really easy... like for this one, why not get skills too even if it's blocked? you wont advance a level but you can still get skills, why not
100
« on: November 17, 2013, 10:52:19 pm »
Against. Don't think i even need to explain why
101
« on: November 15, 2013, 10:29:22 pm »
^^
102
« on: November 15, 2013, 08:44:16 pm »
I've also lost many clones since the open of survival from crashes or freezing, though i expect it with the low end laptop i use.. however guys -> Actually, we keep everything logged, so we will give out compensations.
So there's your answer, no need to ask again. Very happy to hear about some progress (I'm assuming you still have limited time) so each success must feel good to get it done and out of the way
103
« on: November 14, 2013, 07:55:10 pm »
does Nor outpost even have a turret? i dont think it does but i havent been there for a bit
104
« on: November 12, 2013, 11:40:21 pm »
I want Uranium. I want to blow things up.
105
« on: November 12, 2013, 04:34:40 am »
I agree that :
* the game should not be easy for veterans (ie how is is fine)
* the game Should be easier for newcomer/new player
--------------------------- If we do want people to stay long term, then small things that make it easier for newcomer is in my opinion a good thing
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