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Messages - Richard "Snakeeyes11" Walsh
1
« on: April 12, 2015, 12:23:29 pm »
doc I think it's time to give up the ghost.
I've flogged that horse the past couple of months but isn't making a difference. The horse is even deader.
2
« on: April 12, 2015, 12:22:03 pm »
You using firefox? For some reason that gives a server cannot be found when clicking the download link. However, chrome and ie allow you to download
3
« on: April 12, 2015, 09:52:25 am »
no one should have to download the visual studio redistributable stuff.
Should just be a case of running launcher.exe and the game launcher will run and download /update to the correct version.
anyways will check it out before it gets properly launched and distributed.
That'll still be a couple of months though as it'll need some sort of gameplay before then.
:-)
4
« on: April 12, 2015, 12:04:39 am »
After thinking about it long and hard i've made the decision not to donate the end of April. This will mean that all the time and money you have all spent on your avatars has been wasted as I expect the servers will probably go down then.
I have decided to put my energy and money into my own venture. You can download the launcher from
http:\\www.awsue4.com [/size] The character animation isn't quite right right now but it gives you a flavour of what ue4 can do. To move around the map use the keys
Q,W,E,A,S,D and arrow keys to move the camera. i brings up inventory and q brings up equipment menu (although no equipment right now).
It's basically a glorified 3d chat environment right now but that's what i'll be working on and will setup a forum for at some point when it actually resembles a game.
5
« on: April 07, 2015, 07:28:50 am »
The offer was for all code. Awa included.
6
« on: April 06, 2015, 08:43:40 am »
$75,000 + 7% royalty for the source code. Quite sobering compared to what AW rights would probably cost. Compare that to $0 + 5% royalty for ue4. And besides ive already made a start in ue
7
« on: April 05, 2015, 04:32:31 pm »
To be fair all I really need is the code base. The artwork is all publicly available (at a price) elsewhere. So it's just the code needed. The playerbase would take care of itself when there's something worth playing.
8
« on: April 04, 2015, 10:19:37 pm »
I also cannot understand what Anti has in his mind by not selling the IP of AW. Is there something here we should be expecting as a solution?
On the other hand, I am looking forward to your project Snakeeyes Please keep us informed about it!
He probably felt it to low. Or the timings of payments that i'd built into it not acceptable (as for obvious reasons I wasn't willing to hand over a bag full of cash immediately). Either way for the price I offered along with the other funds I was looking to set aside to move it forward i'd be able to finance small team of people for several months to a year. Will consider my next move before the AW server payment is due end of April and make a decision on what way i'm heading.
9
« on: April 04, 2015, 10:11:39 pm »
That's the conclusion i'm starting to come to myself.
The intention was to buy the IP and rebuild in UE4. In my mind the game died years ago not months.
Rereading my post it may have come across that I now intend to clone afterworld. That's not what I mean. I mean building a brand new game being heavily influenced by Afterworld and of course whatever good bits entropia used to have.
Having said that Jane does make a fair point that it wouldn't be massively difficult for someone to come along and do a clone of afterworld in the time frames she mentions as the mechanics (apart from the most sophisticated algorithms) are pretty much known.
10
« on: April 04, 2015, 01:05:26 pm »
Well all it's a full month since AW servers were ready to be shut down and I made the first significant donation to keep the servers running. I've made the second significant donation end of March to keep the servers up for April. The first month gave me the opportunity to monitor the reaction of players and to have some discussions with Anti.
The more time passes the more I feel it's time to just let AW die. The thought that so many of you will lose the skills and items that you've spent so much time and in some cases money accumulating fills me with sadness. Having said that if the game had 20 developers tomorrow working on it I still feel the game would die a death. Over the years the core things that made people want to invest time and money have been systematically removed and seem as though they will never return.
I had made a proposal to Anti for the game rights that has been refused (I can understand the reasoning as there were serious caveats in there to protect my investment proposal). Therefore i'm seriously considering whether to continue to support the servers and use the money along with the money I was willing to invest here in starting up my own game instead.
In the past month I have managed to get a server setup and the fundamentals in Unreal Engine 4 which had I secured the rights to AW I would have used as the building blocks to build Afterworld from the ground up in UE4.
As I said i'm now considering pouring my attentions and money into this and give in to the inevitable that Afterworld is beyond saving.
Thoughts?
11
« on: March 25, 2015, 07:41:42 pm »
The prodigal son returns...
Don't let things send you over the edge. Who knows what the future may bring.
12
« on: March 14, 2015, 09:42:05 am »
How much do you need?
13
« on: March 13, 2015, 02:34:39 pm »
The project is effectively on hold for the moment due to lack of development resource.
14
« on: March 07, 2015, 11:37:16 am »
15
« on: March 05, 2015, 06:58:04 pm »
Another player has offered an extra 30% on player donations to make it +50% for each donation over $20. So as not to be outdone I will increase my initial 20% to 30%. This means that a 20$ donation will receive an EXTRA 110awd at least. Initial post updated to reflect this.
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