Author Topic: Afterworld is dead! Long live Afterworld!  (Read 1006 times)

Offline Nathan "Naro D" Richmond

  • Jr. Member
  • **
  • Posts: 63
  • Started as hunter, ends as hunter/miner/crafter.
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Afterworld is dead! Long live Afterworld!
« Reply #15 on: March 10, 2015, 07:40:36 am »
Thanks for Info.

So i guess the code won't be useable and when AWR is no stand alone its not useable as well. What a pitty.
 
At least there are game documents.
 
Those can be given to a new team so they can use it i.e. with a newer or simpler or better game engine where much support/activity is around.
 
In that case i mind our avatars will be exported and imported regarding skills and inventory.
 
And ofc i think an indie developer is okay. Collecting funds via kickststarter etc. is no option anymore regarding the past history of all AW if you ask me.
 
 
Greetings
 
 
« Last Edit: March 10, 2015, 09:46:38 am by Nathan "Naro D" Richmond »
  • Citizenship: Regular citizen
  • Last seen in
  • Member of corporation: test
  • Member of society: Pleasure and Power
Started as poor hunter, ends as hunter/miner/crafter. It was a fun time! So long peeps and a good future whatever moves along :)

Offline Jarod "Brickwit" McBrickerton

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1948
  • AfterWiki admin & Computer Engineer
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Afterworld is dead! Long live Afterworld!
« Reply #16 on: March 11, 2015, 03:09:30 pm »
If a Kickstarter is ever done for AW, it should be done as an entirely new game using a new engine, but with the same end game goals in mind. Some of the assets might be reusable if Vik releases the rights (or if he is involved in the new project), which would reduce the work that needs to be done, but most of the game will probably have to start from scratch. It would be fantastic if our current avatars could be transferred into this new game, but I'm not sure if that would be good or bad at this point.
  • Citizenship: Regular citizen
  • Last seen in Saransk West at Outpost / Storages
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Officer in Shadow Corpse society and Consolidators corporation.

Offline oOoOo "Mantra" oOoOo

  • Jr. Member
  • **
  • Posts: 96
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Afterworld is dead! Long live Afterworld!
« Reply #17 on: March 13, 2015, 12:00:43 pm »
Anything going on with this project?
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q]
  • Member of corporation: World Trading Federation
  • Member of society: N A P

Offline Richard "Snakeeyes11" Walsh

  • Survival closed test group
  • Jr. Member
  • **
  • Posts: 55
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Afterworld is dead! Long live Afterworld!
« Reply #18 on: March 13, 2015, 02:34:39 pm »
The project is effectively on hold for the moment due to lack of development resource.
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: Quill Corporation
  • Member of society: Pleasure and Power

Offline Zaelkaer "Allfather" Vampyre

  • Sr. Member
  • ****
  • Posts: 462
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Afterworld is dead! Long live Afterworld!
« Reply #19 on: March 22, 2015, 11:22:51 pm »
I know there are many people who have donated substantially, Life gave his example, i myself have spent around 4,5k on AW before you joined  -

us players dont need everything at once. everyone loved Alpha even with its poor graphics - what we need is

1. the bare minimums to have an economy going (able to have all mobs and loot available for killing skilling crafting (because its a cycle))
2. the minimum stuff all working smoothly (dont need a giant world working perfect, just a small piece of land that works perfect)

3. some sort of communication/update ( NO matter how small) every two weeks. Regular. with this stuff, people will play, and will donate. because they will see a future. and so then take as long as you want to work on everything else, as long as we can see that you're making progress

so im asking to take a couple steps back, so that you can move forward. instead of working on the whole world,

fix a small area so that everything works and is available, and then expand out. even if it requires zones like in alpha and not a seemless world. we want the game
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: Abstract MindHunters
  • Member of society: Abstract Minds
Z.A.V.