Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Leopold "Shaqan" Mutter

Pages: [1] 2 3 4 ... 7
1
Talks and Yaks / Re: What are you guys currently playing?
« on: April 11, 2015, 10:35:16 pm »
at Battelfield series you can find me as Tuman

same, with the name Unit_RX400

2
ok, will do, when I get bored enough with the game again.

3
Official news / Re: Mobs and their drop: rebalancing
« on: April 10, 2014, 09:13:27 am »
Since the SAU is going to go away..

Are we going to get "pnote globals" as replacement to "SAU globals"?

4
Official news / Re: Craft items (ingredients) reset is coming soon
« on: April 10, 2014, 08:02:23 am »
It makes sense you would want to check these things but I'm sure you can come up with a way of compensating us for the loss of our resources.  You could give free pnotes,  stones, items, or dare I say even AWD in exchange for (x)kg of resources deleted from the account.

How would you calculate it? Would you use blanket formula for everything or calculate cc usage involved for every purged-to-be loot-type?

Let's say, player has 50 tons of logs. Even if you compensate by 0.01AWD/kg formula it makes for 500AWD. Is that stuff really worth it? Yeah, you could work out value by using cc decay of an axe but going so over EVERY loot item type involved, we would wait for the game update next 12 months.

More reasonable to give fair early warning (which we got) and let the players use up/refine however much we could, before total cleanup, treating everyone and every purged-to-be item type equally

5
Ok, that's what's screwing up the calculations then.. Thanks for pointing it out :)

6
I suppose actual "Outpost"'s are sort of dedicated "world" not actually inside the building. Operating the building door simply gives you access to it. Building sizes inside and outside do not look like they actually match.

7
btw, how were the revival center outpost coordinates taken? says 58.61N 94.61E for New Urengoy.


But if you go outside, and stand next to the wall to the Outpost building (building side with the translukators in it) you'd get ingame coordinates of  58.82N 94.5E


Have'nt compared other building coordinates yet.

8
We all agree that it appears to work based on which location is closest when you die or manually call the revive bot, but it would take verification from the devs to know 100% for sure.



That theory went out of airlock.. been working on little program past few days. Started in Python but realized I don't know it well enough and switched back to AutoIT





Stopped at 55.16N 97.10E and pressed Ctrl+D.
by that theory I should have ended up back in NU, since it was closest, Turukhansk was actually bit more distant that SarW. Nevermind the order of outposts in GUI, except for present pos coordinates, names are just static labels, so I know they align properly. Editor console had the live data

9
I still do not see why a database is required.
more flexibility. It does not concern end users anyway because SQLite is serverless by nature. Convenient way for storing data/variables outside your code and faster than using text files. Plus extra functionalities you get with databases but can't do with text files.

10
So it would need something along the lines of vector calculations. Are you 100% sure that revivals work on "closest approach" principle?

SQL would still be in order. Easier to adjust to coordinate grid shifts and/or add new revival points in single database file than to modify bunch of global constants in code itself.


11
delayed action would work.
Press 'O' ingame, it will cause coordinates being written into log file. At the same time your code is waiting for hotkey 'O' and while noticing it pressed, starts it's assigned function.

First thing that function is doing after being initiated is going to brief sleep (about 200ms, giving game some time to write into logs) then accessing the log itself

It skims trough the log file end section with regular expression looking for coordinate data and extracts the latest entry.

Then your code compares extracted data against SQLite database file and returns closest match.
Technically doable by the degree you described (you are at xx.xx, go to the yy.yy for getting to zz) using pretested and stored coordinates for answer.

Not doable once you start wishing for real time predictions. Not without knowing exactly by meter how and where the revival zone borders go.

12
k, had no way for checking it out, sitting behind laptop



13
are coordinates written somewhere into local drive log files? Like sau loots and chat are.

Without that coordinates data in log files as plain text, forget it. Creating tool which would use OCR would be just too much trouble. Both for coder and end-users.

14
Whats going to happen with (auto)research? It's using mpnotes at the moment

15
Newcomers corner / Re: Controls
« on: March 21, 2014, 11:18:07 am »
EDIT: my bad, I am using different setup (arrow keys) from you. I suggest re-pogram E outside game by macro language (Autohotkey/AutoIT3). You can make PC seeing some other key being pressed when you press E. I just hope such macro would not bother devs.

If I get response it's ok, I can post script here that would work. Would be inconvenient to use, since if you wanted to chat ingame, you would need to pause it each time.

Pages: [1] 2 3 4 ... 7