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Messages - Caliopus "Calio" Jones

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Virtual environment based on RCE principles but cheaper to play than PE/EU. This concept, if implemented right, can easily draw in tens of thousands.
The dissatisfaction with too expensive game(s) on the one hand and the constant game-hopping that comes with short lifespan of the average blockbuster mainstream MMOs on the other hand is very powerful. To tap into this power u only need to build an environment that aims to - is meant to - last for decades, BUT what u can afford to play and live in, without selling your kidney.

Absolutely!! This, above all, has always been the potential hook that would bring in players.  Without it, AW is just one of hundreds of other FTP MMORPGs and not even the best among them in terms of game play.  With it, it becomes unique and potentially much, much more than a small niche game.  Unique (good) games can draw huge numbers of players just by word of mouth.  EVE is living proof of that.

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Official news / Re: No future for AfterWorld - RIP
« on: February 20, 2015, 09:30:38 pm »
The term for this is more like "Crowd Sourcing" than "Open Sourcing" ... it allows an organisation to retain control while getting free work done (wikipedia is a good example of "Crowd Sourcing").

Free Orion is a good example of a game that is crowd sourced

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Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 13, 2015, 11:00:19 pm »
I'm not a pessimist by nature, but I've been thinking about this since Anti's post and I'm sorry, I just don't see how this plan can end well. 
 
AWS/AWR is one of only 2 (3 if one counts SL as a 'game') fleshed out RCE games out there.  Yes, there are money problems, but if DL can somehow push through they will have the others beat by a mile and pull in players.
 
But, putting AWS/AWR on hold spells a slow death as the few remaining players drift away for lack of resources (e.g., water to make HKs and no UG resources coming into game and no players around to buy them from).  DL might as well shut down the servers now and conserve its cash.
 
On the other hand, the planned MOBA will be just one of many MOBAs, many of which are well integrated into larger fully polished FTP games, and I can't see why players would: 1) play the one DL is planning on making (how is it better? what's the draw?), and 2) pay for the ability to play it. 
 
So, while AWS/AWR withers away, what little funds are/become available get invested in a something that won't generate the funds to save it.

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Tech Forum / Re: Runtime Errors (feedback needed)
« on: January 21, 2015, 01:31:02 pm »
no runtime errors

windows XP 64 bit version (modified server 2003).

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Gameplay Discussions / Re: Fresh critical bugs
« on: January 15, 2015, 01:49:16 pm »
This bug needs fixed soon,as it is the same as losing Awd ... we use awd to skill and do things in the game and if the skills gained vanish then the awd used for items like hk's/weapons/ingredients etc has also vanished for nothing (no skill gain because it keeps vanishing) due to decay of the items and use of the ingredients for crafting and refining ...gl

Yes, fixing it is crucial, but until then, the work-around is to relog when you get to a server zone and relog before you leave it  and in-between relog periodically to 'save' what you got in case of a crash.  When you relog, the skills are saved to a permanent data base, before that they are in a temp database. Objects and changes to them seem to be written to a permanent database immediately. Not so with skills.

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If your after speed skill,avoids gives it fairly fast  :)

My point is that I'm not getting speed skill from melee combat at anything close to the normal rate. I'm getting rare skills like fencing as fast if not faster than I'm getting speed and I'm getting normally more or less equally common skills like athletics 20x as fast.  In the past month, doing lots and lots of melee combat I've gotten maybe 10 points of speed total in contrast to about 200 athletics.

I was fighting the same mobs before and after,  so avoids were the same.

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Tech Forum / melee weapons giving wrong rate of "speed" skill increases
« on: January 06, 2015, 02:51:38 pm »
Starting on Dec 1, 2014 using melee weapons (and perhaps other activities - but I have no data on that) stopped giving me advances in speed skill at the normal rate.  Since then I have gotten more points of fencing skill from using melee weapons than I have gotten of speed skill.  I am attaching action logs from the end of Nov through early Dec for days when I used melee weapons. Compare speed skill increase rate (as compared to other melee weapon skill increases) from the attached files before Dec 1 (Nov 24, 28, 29, 30 - days when I used melee weapons) with the increase rate from the attached files after dec 1 (Dec 1, 5, 7).
 
I have sent in a bug ticket on this, but it's important to determine if this problem is specific to me or a general problem affecting everyone, so please check your action logs (Documents and Settings\Administrator\My Documents\AfterWorld Survival\Action logs) for days before and after Dec 1 that you used melee weapons and let me (and the devs) know whether it is a general problem.
 
Thanks.

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Tech Forum / Re: wrong terminal in timbering building in Saransk
« on: December 28, 2014, 03:37:42 pm »
it was the same issue in NU. so you should send a ticket via Helpdesk

As far as I can see the issue is just in Sar.  When I first posted the problem, I carried some logs back to NU and refined them there (the correct terminal was in the timbering building).  I just checked 30 seconds ago and NU is still OK, so if one desperately needs to refine logs, the work-around for now is to carry some logs to NU.

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Official news / Re: AfterWorld Rebirth C304-C305 Release Notes [2014-12-24]
« on: December 28, 2014, 03:26:31 pm »

The Tannery/Timbering terminal issue has re-surfaced since C300. It first happened about a year ago or so, but was fixed before C300. The timbering buildings in both NU and Sar have working Tannery terminals, so there is currently no way to refine or craft wood planks.

There is a timbering terminal in NU, so if you carry the logs to NU (which I did), you can refine to boards there.

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Tech Forum / Re: UG Mining Issues
« on: December 27, 2014, 02:06:44 pm »
The same just happened to me.

I scanned and claimed a deposit of 2.2 kg Pless @48.68N 102.50E. equipped and attached my extractor.  Looked away for 2 minutes and when I looked back to operate the extractor it and the claim marker were gone from the landscape and the extractor is gone from my inventory.  It has completely disappeared. Relogging does not bring it back.

11
Tech Forum / wrong terminal in timbering building in Saransk
« on: December 27, 2014, 01:38:14 pm »
Wrong terminal at timbering building in Sar.  The terminal inside the building is the tannery terminal, not the wood processing one.  Checked to see if they were somehow switched (with the wood working terminal in tailoring building now), but they're not.  The tailoring terminal has a tannery terminal in the normal spot, just like always, making 2 tannery terminals and 0 wood working terminals in Sar.

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Official news / Re: AfterWorld Rebirth C304-C305 Release Notes [2014-12-24]
« on: December 27, 2014, 01:36:37 pm »
Bug:
 
Wrong terminal at timbering building in Sar.  The terminal inside the building is the tannery terminal, not the wood processing one.  Checked to see if they were somehow switched (with the wood working terminal in tailoring building), but they're not.  The tailoring terminal has a tannery terminal in the normal spot, making 2 tannery terminals and 0 wood working terminals in Sar.

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Official news / Re: AfterWorld Rebirth C304-C305 Release Notes [2014-12-24]
« on: December 25, 2014, 02:22:59 pm »
Thank you for your reports, it's good that you are so active and helping us to find those bugs! Please remember that we really need logs from your clients when it crashes - otherwise we aren't able to find/fix those bugs. Please make sure you made the ticket in helpdesk and attached log files!

But what is the name of the log files? What am I supposed to attach?

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Official news / Re: Update - still is coming 'in a few days'
« on: December 24, 2014, 05:37:35 pm »
[ If you would create ticket in helpdesk and attach logs of the crash it would help a lot.

Where can I find the crash logs?  All I know where to find are the chat and action logs + the caches.

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Official news / Re: Update - still is coming 'in a few days'
« on: December 24, 2014, 04:32:16 pm »
Game was running fine until 15 minutes ago, but then I got a black screen crash and ever since the game won't run.  Every time I try it the client loads, but after I try to actually log in I get "client.exe has encountered a problem and needs to close...."  I've tried a complete shutdown and reboot but that hasn't helped. Anyone else having the same problem?

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