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Messages - Rakta "Dainzin" Sadaksari

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1
Newcomers corner / Re: only 1 Slugroach!!!
« on: March 28, 2013, 03:14:25 pm »
may be a team can take a dweeb down?

2
Talks and Yaks / The Universe is 26.8 percent dark matter
« on: March 28, 2013, 02:45:54 pm »
The European Space Agency’s Planck mission
http://www.slate.com/blogs/bad_astronomy/2013/03/21/age_of_the_universe_planck_results_show_universe_is_13_82_billion_years.html
 
what they found is pretty amazing:
 
  • The Universe is 13.82 billion years old.
  • The Universe is expanding a bit slower than we expected.
  • The Universe is 4.9 percent normal matter, 26.8 percent dark matter, and 68.3 percent dark energy.
  • The Universe is lopsided. Just a bit, just a hint, but that has profound implications.
Dark matter is a substance we know exists, but it’s invisible. We see its effects through its gravity, which profoundly alters how galaxies rotate and clusters of galaxies behave. There’s more than five times as much of it as there is normal matter.

3
Ideas and suggestions / Re: Suggestion: Jewelry crafting
« on: March 13, 2013, 04:14:19 pm »
What about a gem or crystal that could be used in hilt of the lightsaber-like weapon. And crystal type will determine the color of the lightsaber`s blade? (in case if such weapon is introduced) :D
 
 

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Ideas and suggestions / Re: Suggestion online webshop
« on: March 12, 2013, 03:15:53 pm »
"Singularity так это проблема отсутствия игроков и конкуренции нету от того и цены крутят.Тут надо онлайн повышать -)Предлагаю сделать реферальную систему за привлечения новых игроков  будет выдаваться бонус.Будет более действенно.Игроки будут заинтересованы в привлечении новых игроков.А вместо бонуса будут единицы которые можно будет использовать в магазине. Ато совсем не то будет ..деньги кинул и купил проблем нет ты герой.Вот моя точка зрения-)
[Rough translation, this post might be interesting]
“Singularity - well this problem due to low player base and lack of competition, thus prices are too high. Online (player base) should be higher. I suggest making referral system for attracting new players. Inviters will receive some bonus. This will work. Players will be interested to attract new players. Or, instead of bonus there will be points that can be used in shop. It will not be fair the other way…one donates, buys and no problems you are a hero. This my opinion”
I hope I got it as close as possible.

5
I think Kickstater has region requirements, ie, i dont think they accept Russion developers.
 
Zen

 
yes, you are correct  :(
not sure if this one is a real or fake: kickstarterrussia.ru
Also for non-eu companies there is a suggestion to appy at UK Kickstarter, link to guide: http://www.xenonauts.com/kickstarter.html
For Russia, there is similar to Kickstarter : smipon.ru

6
Ideas and suggestions / Re: Suggestion: unisex armor
« on: March 12, 2013, 02:21:19 pm »
Please correct me if I am wrong, imho, different types armor and other equipment, separated for girls and boys :) is a role-play option or feature in game. It is my understanding that this game is not a RPG and not developing in this direction. Is Survival want to be a hard-core survival game? From this angle it is closer to hard-core to have gender separated armor vs unisex, just not to make our lifes easy. As Jarod pointed out  - it is an immersion breaker as well. (easy to brag for me since I choose a M char). On the other hand - I would make some clothes to be unisex: shroud, robe, etc. This what about theory.
What related to gaming experience and craft/market system. I believe female chars/playes are being in disadvantage now, and something needs to be done. What if terminal could give us an option to adjust/change armor (sorry, transgender it) from M to F and vice versa, for a small fee? And we should not have gender separated CDs, just an option to choose outcome. Also i do not see why some helmets should be M and F, are they?

7
What if devs apply for Kickstarter participation? (Although I guess they thought it over already). May be not now, if you think that time has not came yet. I read, that many projects that are on sketch phase receive funds. This game can show much more then that for sure! Perhaps if we ask for poll to vote for it, we can convince devs to think about Kickstarter. Also, perhaps later on (in long run), this game could apply for Steam GreenLight. I would love to see this game flourish. :)

8
Design and art / Re: Англиский не понимаю!!!
« on: March 08, 2013, 01:01:15 pm »
God Bless you Google Translator: Кто стучится в дверь моя, видишь дома нет никто, приходи ко мне вчера, будем съели пирожки  :D

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Newcomers corner / Re: Another couple of questions
« on: March 07, 2013, 01:57:10 pm »

Are there dungons?

Well if you have been over to Zwarky's place after sunset.  well that's is all i'll say there.  No dungeons, dont think there will ever be.  This is not fantasy with magic and stuff liek that.  This is future sci-fi gaming where we maybe be a bit different but can't kill anything with our minds (yet).

Good luck!

Actually I would like to see in game a Sewer System under the streets with appartment block buildings. Sewers with mutated rats or similar (i know it is a very very overused seen-in-every game location). It can be an instance, possibly a place to hide if in need.  :)

10
Ideas and suggestions / Re: Bow or unarmed combat
« on: March 06, 2013, 08:50:14 am »
Would be nice to be able to hit with the butt of the rifle, with no damage, but stun that gives player some time to escape or upperhand in fight. Rifle decays with such hit. Blocking attacks with rifle or sword would be nice too. Assign main and secondary attacks to left and right mouse buttons  :)

11
Talks and Yaks / Re: Favourite Books/Author(s)?
« on: February 11, 2013, 02:00:52 pm »
Way Station by Clifford D. Simak. and his books. Renoved and easy to read, comprehend :)

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