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Messages - Asterion "Zort" Wrynn

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Sometimes we have projects and we don t have enought money to finish them. So we need to work on anothers things or new jobs to make benefit and to continue ours projects.

Some ideas to make money incoming:


1) Use the skills of your staff to make benefit for your company. ( Work on 3D model for others peoples etc ...) . Use the profit to work on the plateform.


2) make this plateform , a product you can sell or rent ? ( To start new game ). Use the profit to work on the plateform.


3) But keep the money of the economy inside the game ( make your game RCE ) .


I think there are more ideas....

2
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 14, 2015, 09:48:24 am »

I am very disappointed but I am not surprised by this bad news.


Several people around me had announced the death of AWS.


We waited an update regarding balancing loot and bug fixes. We had an update that went wrong effected. Objects were missing after this update. It was noted the professionalism of the team AWS.


This should not be too difficult to extract the data in XML, to work on it and then re-inject the same data.


In conclusion it was always the same problem, the organization of work and delays that are not required.


You have a great gaming platform and with correct graphics. We simply lack the content, RCE (input / output) and the organization.


If you want to abandon AWS (that's what I understand), change the code as open source. We will get a fix bugs and make it evolve. Because there are people with very good skills in the player base.


For my part, I have more than 20 years developing experiences. And it seems that you still refuse External aid. Which I think was a mistake.


I wish you good luck for your next project.

3
Ideas and suggestions / Re: Pick axe happiness! Do it this way!
« on: December 05, 2014, 08:28:05 am »
I like this kind of mining.


I don t like to run after stones to pick 30 seconds.

4
Official news / Re: AfterWorld Rebirth C300 Release Notes [2014-09-18]
« on: September 23, 2014, 02:27:54 pm »
After A Ctrl + d , I want to go to Saransk from NU. Then I blocked somewhere.


Could you help me ?




5
Official news / Re: AfterWorld Rebirth C300 Release Notes [2014-09-18]
« on: September 19, 2014, 11:11:05 am »

Advice :
I renamed the cache directory and I can Start again.

HI to All & Dev.


You have done a very good Job. Less CPU on my DELL XPS M1730 , no Freeze between area.


Until I tried to go to NU From Saransk. After a few time on the road ( North-South) , the client froze.


Same problem as "Paul "Cuey" Darkmane"

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Official news / Re: AfterWorld Rebirth C300 Release Notes [2014-09-18]
« on: September 19, 2014, 05:28:56 am »
HI to All & Dev.


You have done a very good Job. Less CPU on my DELL XPS M1730 , no Freeze between area.


Until I tried to go to NU From Saransk. After a few time on the road ( North-South) , the client froze.


Same problem as "Paul "Cuey" Darkmane[/color][/size]"[/color]

7
Ideas and suggestions / Re: Idea about loot
« on: March 16, 2014, 07:45:50 am »
I think this is taking refining loot  to a too high level of abstraction and makes the game too simple.
If there is no difference between a molesaur corpse and a spider queen corpse, players will stop hunting the higher level mob.

I doubt if database size is an issue for the game, nor is creation of loot an issue for the game.


Jane this is a just an idea.


I know there are many problem with the loot but there many problem with the client side ( I begin to think the DEV team forget this side ).


what we ask before ? a road map .

8
Ideas and suggestions / Re: Idea about loot
« on: March 16, 2014, 07:38:38 am »
why two threads with the same question? One identical appears to be under "Talks and Yaks"


because I made a mistake when I created the topic in the ["Talks and Yaks" and I con not delete it now....it is simple

9
Ideas and suggestions / Idea about loot
« on: March 16, 2014, 01:53:37 am »
Change the current loot system slightly.
[/size]
[/size]Currently we have various components in the loot , which makes it complex.
[/size]Now instead the components, if there was only one type of components by type of creatures :
  • [/size]Animal Creature carcass (generic component)
  • [/size]Robot : generic electronic components ( generic component )
[/size]The maturity of the creature define the quantity: young = 10kg, 20kg mature , etc ...
[/size]
[/size]The idea is to recycle these generic components based on the level that we have in certain occupations.
  • [/size]Carcass (generic component) -> skin , meat, bones, etc ...
  • [/size]Generic electronic components ( generic component ) -> basic electronic components , cables, etc ...
[/size]Advantages of this system:
[/size]1) Creation of a creature is more simpler
[/size]2 ) There is less object in the database
[/size]3) Use of existing or new professions to work loot
[/size]4) Have a new opportunity to play
[/size]
[/size]Disadvantages:
[/size]1) We need to make changes

10
Talks and Yaks / Idea about loot
« on: March 16, 2014, 01:48:52 am »
Change the current loot system slightly.

Currently we have various components in the loot , which makes it complex.
 
Now instead the components, if there was only one type of components by type of creatures :
  • Animal Creature carcass (generic component)
  • Robot : generic electronic components ( generic component )
The maturity of the creature define the quantity: young = 10kg, 20kg mature , etc ...

The idea is to recycle these generic components based on the level that we have in certain occupations.
  • Carcass (generic component) -> skin , meat, bones, etc ...
  • Generic electronic components ( generic component ) -> basic electronic components , cables, etc ...
Advantages of this system:

1) Creation of a creature is more simpler
2 ) There is less object in the database
3) Use of existing or new professions to work loot
4) Have a new opportunity to play


Disadvantages:
1) We need to make changes

11
Tech Forum / Re: My settings use GPU at 100% - Need Help
« on: March 03, 2014, 08:37:11 am »

I did some manipulations on configurations. It appears that I can increase the FPS to 60. But the option 'Target FPS "does not limit the FPS of the game And so my GPU is at its maximum value


If this function 'target FPS' was functional, I think we could win percentage GPU.


I tested EU and is less demanding than AWS on GPU.


I think we should keep in mind that there is a concern that side and hoped that the next VU correct the problem.

12
Tech Forum / Re: My settings use GPU at 100% - Need Help
« on: March 02, 2014, 02:55:34 pm »
Yes I have 2 Nvidia 8700M GT in my laptop , but AWS uses only one.

13
Tech Forum / My settings use GPU at 100% - Need Help
« on: March 02, 2014, 07:19:39 am »





English version :
---------------------


I know I do not have a very powerful machine but it is sufficient for most applications even if I reduce the graphics.


Here are the settings I use to AfterWorldSurvival.


I use AWS on my laptop DELL M1730


I see that my GPU is always 100% even with a minimum configuration.


In the configuration I specified 'Target FPS to 30 and I find that I'm at 50 FPS.


There would he no worries in the AWS client?


Would you have a configuration that does not require me to play in the fridge :)?


thank you



French version :
---------------------


Je sais que je n'ai pas une machine très puissante mais elle est suffisante pour la plus part des applications même si je dois réduire les graphismes.


Voici les paramètres que j'utilise pour AfterWorldSurvival.

J'utilise AWS sur mon laptop DELL M1730

Je constate que ma GPU est toujours à 100% même avec un configuration minimum.

Dans la configuration , j'ai spécifié 'Target FPS' à 30 et je constate que je suis a 50 FPS.

N'y aurait il pas soucis dans le client de AWS ?

Auriez vous une configuration qui ne m'oblige pas à jouer dans le frigo :)  ?

Merci

14
Official news / Re: AW virtual world in the future
« on: July 29, 2013, 07:28:17 am »

1) What is a RCE game for you 'The dev Team' ?
  • For me , it is a game where you can deposit and withdraw. No More
  • And a good market system.
2) EU has a RCE system inside ( No real ) but EU is not only a RCE system and a RCE system is not EU.
  • Gobal/ Hof is not RCE
  • We don't want EU model
3) I agree with a lot of Serenity's points

4) PVP:
  • Create zone for PVP
  • Find something interesting for this PVP zone....you have time to think about this later.
5) Create new features for market:
  • System to give task to others against ( AWD or items or choice of items )
  • System to give task to transport some items in others towns against ( AWD or items or choice of items )
  • Make this very secure.
  • This will help new players to win their first AWD instead to have people shouting in the zone ( Selling ..., Buying ....).
6) I think you don't care about what we said here
  • I don't see a post where you put good ideas from players
  • I don't see a post with what business model you want
  • I don't see a post with peoples of Team ( Name , photos , skills ; old jobs )
  • etc....
  • I think you just want money.
  • This is my last post and if you don't change your mind , I don't care if your game die or not.





15
Official news / Re: AW virtual world in the future
« on: July 26, 2013, 08:22:54 am »
Hello I am happy to hear some news.


There are some features that is very important for me and some of my friends.


1) A way to withdraw AWD  , something to have a tool to make secure transaction.


2) A game that is optimized , that it can turn on some old computer ( Pentium 4 Dual core / GPU = GTX 260 )
  • Add options to improve the game ( Speed or CPU % )
  • Optimize the main loop to have only X Frame by second. ( I love a process when it shows me CPU <  25%)

3) Craft system :
  • A game that has a complex craft tree. At this moment we have a lot of components we don't use.
  • Give us the tools to help us in craft ( when we do ammunition , expand the number by batch , fill the components automatically.
  • Give us the tools to make quest for others players ( I want to Buy 1 Steel pick at 3.4Awd ; I want to trade X components for Y components ; Transport components from one city to another against money ; there ara a lot of opportunities.)
  • Give us containers with label.
  • Add craft with wood.
  • Add craft with more stones.
  • Craft only with basic items( Stone -> Steel lingot -> ...)
4) New Profession : recycling
  • We can have complex item in the loot , but we want basic items for crafting.
5) Map / Creatures :
  • Before I can go to Saransk from QA1 in 15 minutes , Now I need 1 Hour and I have monsters on the road. I think that is no good for busyness.
  • Before we have zone with one kind of creatures , with a good spawn time....now this is a pain. And walking 1hour to return to the spot when we are dead is not a solution.
6) Picking :
  • I like this job but I would like more kind of pick ( To improve  craft , to improve pick rate , to pick better stones ).
  • Change the stone rate ( More Lead , More phaar , More Nitre , Less Utium ...
  • Perhaps a mine instead of stone everywhere on the map ( Less objects ).
6) Make package for the game:
  • Then you can sell / rent the basic core of the game
7) Make the game less bugs as possible.

8) Good communication with players about the new features and the deadline.

9) No Need for the moment:
  • New avatar texture

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