Grab your own free version of Dalewj’s new book (Diaries of Afterworld)!
[...] players decide how much money they are willing to spend for their own development. [...][...] We intend to further develop the PvP [...] where players pay high price for death [...]
[...] AW will not use the RCE model [...]
PvP has been done to death.Put an arena in if you have to.
I`m not ready to describe all here in details because I know that some our competitors are watching our project. I can tell only one thing now – AW will not use the RCE model in the form in which it is used in EU. RCE model in its pure form can`t allow to make a really massive game.
... closer to the the EVE-online model then to the EU model ... we want to secure growing free market economy and a relatively stable exchange rate of in-game currency.
And the last thing. We intend to further develop the PvP and mass-PvP component of gameplay. Our game must be really «survival» game where players pay high price for death. Excess adrenaline in the game adds interest.
"free market" seems to refer to: "auction but no TT-terminal", meaning there is no officially backed up "starting bid" placed on all items by "the house" (like in EU).