Author Topic: Afterworld is dead! Long live Afterworld!  (Read 995 times)

Offline Richard "Snakeeyes11" Walsh

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Afterworld is dead! Long live Afterworld!
« on: March 02, 2015, 05:30:03 pm »
By now I’m sure you have all noticed that the forum hasn’t gone down and the game servers are still running. This will continue to be the case for the next 6 months at least potentially 12. I have made a commitment to dedicated logic to donate enough dollars each month for a minimum period of 6 months with a possible extension to 12 to keep the servers running.

During this time there is no guarantee that any bug fixing or game development will take place. Having said that there will be someone available to release players whose avatars get stuck.

I understand other players frustrations with the progress of the game over the years but I know that you all like me see the potential of this game and don’t want to see it just disappear after 10 years of development by such a small dedicated team.

To this end I ask that you all join with me in continuing to test the game to find recurring bugs that we can keep track of and provide dedicated logic with when development can ramp up again. I will be creating a separate thread for these.

And finally for those of you that are also willing to provide funds on an ongoing basis through donations to build up working capital outside of the running costs I will use my own in game awd gained from the donations I am making to add a premium to your donation. Before making such a donation though you have to remember that development has for the moment stalled.

Any donation of $20 or more I will give you 20% awd extra to it. So for example a $20 donation will gain you 40awd extra from me in game. I will be creating a separate thread for this also.

Afterworld is dead! Long live Afterworld!
« Last Edit: March 02, 2015, 05:43:43 pm by Richard "Snakeeyes11" Walsh »
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Offline Event "Janе" Horizon

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Re: Afterworld is dead! Long live Afterworld!
« Reply #1 on: March 02, 2015, 07:16:20 pm »
In all test runs there is a decision point where the testing become unproductive.
As a profession tester, I can say that continuing testing on software that the Development team has already admitted is seriously flawed and needs to be rewritten is not something I recommend.
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Offline dale "dalewj" ofj

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Re: Afterworld is dead! Long live Afterworld!
« Reply #2 on: March 02, 2015, 08:48:58 pm »
Im with Jane.  Without bank there is no reason to expect anything to work.  if thee is nobody that can fix the bugs then there is no need to know about them because they wont get fixed.  EOL-AW
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Offline Jarod "Brickwit" McBrickerton

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Re: Afterworld is dead! Long live Afterworld!
« Reply #3 on: March 03, 2015, 12:02:13 am »
While I don't know if your efforts are futile or not, I can at least applaud your determination to help ensure AW's survival!


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Offline Zen "ZenX" Star

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Re: Afterworld is dead! Long live Afterworld!
« Reply #4 on: March 03, 2015, 09:45:43 am »
Great attitude and great effort Snakeeyes!

If everyone had your spirit and commitment it would be hard for Afterworld to fail.

I also applaud you  :)

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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Afterworld is dead! Long live Afterworld!
« Reply #5 on: March 03, 2015, 10:52:40 am »
great attitude,

I give the 30% extra return in AWD for any donations as u do snake to be 50% more total, tell me just who I have to pay also ingame,

and guys is stupid to have these thoughts? ..
- if I would have to loose 100k just because I need another year of development to reach the edge and finish something started years ago, whit such potential I would have get really mad, 100k is not few bucks, are some cash, and in the light of the recent economical state of the ex USSR, I would say is even harder to accept the fail.
- if u buy something and u have a slight feeling u will meet a hard time, as a manager for an project, is the bad time something new for u? if u from beginning expected to be there a bad time? if so, when u buy or invest into a business is not natural to have a back up plan in case...u know the " big bad time" come along? is like u know where is the gold mine, and u have the pick broke and the drilling machine lost his power.. what would u do?


what would I do? is to do anything to bring back bank and vik into project, they have more chances to perform the last task this game need, 1 year more of hard work to fix the damn servers and to mentor 2 new programmers able to continue implementing the new features, just enough to be on kickstarter. ... Then I can see the end either good or bad, that is the end for me if the all idea+ features + community worth money and was indeed a good business.


cheers
« Last Edit: March 03, 2015, 10:58:50 am by Gebeleizis "Hultaan" Kapnobatai »
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Offline The "Fifth" Entity

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Re: Afterworld is dead! Long live Afterworld!
« Reply #6 on: March 03, 2015, 11:03:18 am »
And so the miracle begins...
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Offline Vladislav "Spiker" Ogir

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Re: Afterworld is dead! Long live Afterworld!
« Reply #7 on: March 03, 2015, 03:20:38 pm »
on the other hand if this project was an open source project, I could even myself get involved in fixing various bugs.. get the code on GitHub or BitBucket and get cracking..


of cause it would be about 3-5 hours of development time a week, but if you are to get some strong developers interested and those minor little bugs will be squashed in no time.


i know many people were talking about kick starter, i think their was a promotional video somewhere about AW, get some points written down about the game and then what we want to achieve from this game... afterwards we can see if we gonna get any results out of it.
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Offline Tuman "Tuman" Tuman Altay

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Re: Afterworld is dead! Long live Afterworld!
« Reply #8 on: March 03, 2015, 08:58:48 pm »
wow, so you can see how the ppl love aw...... respect to Snakee, but some ppl left the ship.... dont they have 2-3 hours per week time for bugfixing ???
iam only UG-miner in the game, so pls fix this first, and i can play again aw ....., cuz iam "lovin it" too....
 
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Offline Anti "Ether" Danilevski

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Re: Afterworld is dead! Long live Afterworld!
« Reply #9 on: March 06, 2015, 08:13:32 am »
I'm here, too, looking for a way to save AW. We are in touch with Richard, working on it together. So, at least you have one developer (unfortunately not a coder, or I would coder it myself in my free time) who is fighting for AW's life.
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Offline Angel "Life" Godess

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Re: Afterworld is dead! Long live Afterworld!
« Reply #10 on: March 06, 2015, 07:26:33 pm »
Anti, before you entered this project I personally donated over 15 thousand USD and as a crafter I have not yet seen any improvement that would entice me to want to give more.
I love the new look of AWS with all them tree's swaying in the wind to but the truth is I don’t care what the tree’s look like and I don’t need 1 million tree’s to make me happy.
You remember last Christmas you gave everyone special weapons and armor to attract donation's? all you had to do for them donation’s was simply released them ASP's for all of us to craft, I along with many more would have donated to craft these weapon's. Leave the swamp TT active so we can rid ourselves of the over crafted items and we will donate more to craft more till the first MOD version comes out and then someone else will also do the same for his own MOD version of that item.
Make the MFP require one rare item and step back see how many hunter’s donate for a chance at selling a rare item... let the crafter donate to buy this rare item so he can create the weapon an then watch someone else donate to buy this weapon. Like you have the ability to make these weapon’s and give them away as freebies when the real way to get steady donation’s is to let us craft these weapon’s.
It’s not just weapon’s, HK’s or armor you have clothing you can sell us by creating an ASP for them, 500 awd’s for a bear skin coat or 50 awd’s for a red pair of shoes, 10 different pair’s of glasses with prices ranging from 100 aw’d to 10,000 awd’s. I have been wearing the same shoes now since the day I started witch was during AWA’s infancy.
You can create several different car’s that could have 10 MFP’s including 5-6 rare items per car that could generate tone’s of donation but your not even giving us little thing’s like a pistol’s. Give us a pistol MFP that requires a tree so rare it takes 1 mouth for AWS to generate 1 KG an watch see how many people start roaming the fields hunting and looking for this rare tree.
You and your team have to start investing time programming things that will directly affect donation’s in a positive manner, canceling SNI’s is a negative way to use your programmer’s… charging 50 awd’s to make SNI would have been a positive way to use the programmer but canceling is bad for business and you paid your programmer's to do this. Having someone spend all day cutting the same tree or mining in Quarantine will not do anything for you and will lead to ultimate failure.
I watched and donated, then watched more and donated more but now if you don’t give me something new to craft I won’t be able to get myself to donate and watch. I hate to mention EU but they have never ever stopped introducing new items for their patron’s to craft and PLAY with and I believe strongly that this is what Afterworld is failing to do for their customer’s.
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Offline Jarod "Brickwit" McBrickerton

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Re: Afterworld is dead! Long live Afterworld!
« Reply #11 on: March 07, 2015, 03:48:19 am »
Life makes many good points. Even with bugs in the game, if you give people more things to tinker with and skill on they will keep playing and buying AWD.

It's massively unfortunate that we're at this stage when it was probably easily avoidable by introducing new MFPs and ASPs, even if they don't require rare resources to craft. But the truth is that now there is nobody to create those new items and the game is in such a large crisis that starting all over from scratch is a serious idea.
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Offline Sifalio "Sifis" Kritikakis

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Re: Afterworld is dead! Long live Afterworld!
« Reply #12 on: March 08, 2015, 10:05:40 pm »
I am also here :)
Reading all news and waiting for the new future of this awsome game!
I have also been donating in this game, not that i needed the awd, but only because I believe in it and love to play!
Just to help devs complete it.


Good luck with it. I will be around to watch the progress and help how ever I can...
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Offline Nathan "Naro D" Richmond

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Re: Afterworld is dead! Long live Afterworld!
« Reply #13 on: March 09, 2015, 09:17:14 am »
Normaly wehn a game is developed you will have to frame your work into a more or less professional "Game Design Dokument" and a "Game Concept Dokument" which are like a "script" for programmers and other developers telling them what has to be done where and in what mannor it has to be done. Plus they contain game mechanics and much more.
 
Those dokuments are of high conceptual work and dynamic merely, as they envolve by implementing stuff, general progress and things are tested for physikal real time implementation.
 
In addition those are at least sellable or transferable to others. So someone else can crack up on the all over plot.
 
On the other hand i have no information on what AWR ( shiny engine pics, announced ) sets up regarding base. Was it an update of the old AWS ? Or is it maybe a stand alone version ?
 
+ Rep to Snake for keeping up our online things of AWS.
 
Greetings
 
Naro D
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Started as poor hunter, ends as hunter/miner/crafter. It was a fun time! So long peeps and a good future whatever moves along :)

Offline Event "Janе" Horizon

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Re: Afterworld is dead! Long live Afterworld!
« Reply #14 on: March 09, 2015, 07:36:01 pm »
There are design documents for AWA (because it was mentioned in a PM to me).
AWR is built on top of AWA code.
In some cases, this also meant replacing AWA code.

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