Poll

Seems fair this clone system, paying awd for every die?

Yes
6 (31.6%)
No
8 (42.1%)
No in this phase of game
5 (26.3%)

Total Members Voted: 19

Voting closed: December 26, 2012, 08:23:59 pm

Author Topic: awd steal with clones / poll  (Read 2375 times)

Offline Steelheart "Acel" Nabar

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awd steal with clones / poll
« on: December 12, 2012, 07:58:38 pm »
Hello

Seems a bit unfair face to players to take awd from their pocket just from dieing in anyway but in this condition when client crashes is realy similar like in every 10 min and with miscellanius game freezes/crashes is not unfair is a steal.
Dear developrs pls make something with this unfair situation  remove this future with dieing for awd. I sai forgot this when the game is in this state but i preffer in the future to becouse in this way people are forced to not move and explore the word for fun just remain in safe areas if they not want to lose high amount of awd/real money.
« Last Edit: December 12, 2012, 08:25:15 pm by Steelheart "Acel" Nabar »
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Offline dale "dalewj" ofj

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Re: awd steal with clones / poll
« Reply #1 on: December 12, 2012, 08:27:33 pm »
This was well 'fought ' over in the Pre-release of survival and I must say...  We still have it and i dont see it going away.
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Offline Event "Janе" Horizon

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Re: awd steal (not really)
« Reply #2 on: December 12, 2012, 08:33:34 pm »
Though I agree that the Client crashes and Game freeze can cause clone loss - I disagree the statement that death is a form of "Stealing" .
We  do not pay for clones in AWD, we pay for them in micro-PNotes.


Getting PNotes do not require anything other than time. And you have various options to gain these e.g. use a steel pick or a free iron pick to collect ore that the NPC will swap for a pNote.
(note: I am not sure if the required NPCs are in the game yet).


A PNote is worth between 5 and 10 clones, depending on the NPC used.


Naturally, the steel pick does come at an AWD cost . Though  the cost is not necessarily against the Player using it as these can be swapped for ore with other players.


This game is very cheap to participate in (free if you choose to spend the time doing activities that other players will pay for).
If you feel that spending hours and hours on a task is annoying then (even if the result is that is it free) this game will  test you patience in the extreme.
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Offline Steelheart "Acel" Nabar

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Re: awd steal with clones / poll
« Reply #3 on: December 12, 2012, 08:55:14 pm »
but dieing for not our fault and paying for this for me this is a equal with steal, this is a game killer future i think and they lose one part of the small amount of player whos remained in game. I remember in 2007 when afterworld was filled with life(peoples playing) face now when die by die less people playing.

Singularity we all know even is free nead players and nead deposits to have salary for depositers/servers etc. and if is so extreme meening less people -> less poeple less fun -> less deposit -> slowly die (and i dont want this).
Mostly of people play this game for relax after a worked day and we want a bit fun a bit success after a hard day and make something to be so extreme is against with that.
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Offline Event "Janе" Horizon

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Re: awd steal with clones / poll
« Reply #4 on: December 12, 2012, 11:31:17 pm »
@Acel - I do see what you are saying - it is unfair that an issue with the server /  client causes you to waste a clone. This is not stealing though - unless you are saying Dedicated Logic deliberately have arranged this.


There are many ways to have unexpected death, not just through server/game issues.


For example, is it my fault that I cannot identify a Drone level 5 in the distance because of all the trees - get too close to it and get zapped into ashes?
> I think not.
Do I call it stealing?
> No
Will all these trees get on my nerves because now every red dot is a potential waste of a clone?
> probably
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Offline dale "dalewj" ofj

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Re: awd steal with clones / poll
« Reply #5 on: December 12, 2012, 11:45:43 pm »
I think maybe it will be possible to wirte some code that back checks on a server downage and adds say 2 free clones for every 1 clone used in a server problem.  That would make people happier about the loss?
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Offline Hugo "Lossehelin" Santos

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Re: awd steal with clones / poll
« Reply #6 on: December 13, 2012, 02:03:55 am »
i still think that the cost of clones is way to high. but like someone said if we can swap the loot we get and things we craft for pnotes this issue would be much more sensible.
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Offline Max "Nostrop" Donner

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Re: awd steal with clones / poll
« Reply #7 on: December 13, 2012, 05:01:15 am »
Greed is not a virtue. In a game without chance of getting AWD without donating, plus current state of this software:P  - taking ANY form of money for dying is pure theft. Ok, if devs so wish some payment - make options to pay in robot parts:P
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Offline Zaelkaer "Allfather" Vampyre

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Re: awd steal with clones / poll
« Reply #8 on: December 13, 2012, 05:05:53 am »
Well, if you want to know the value in $ for 1 death.. cc of a steel pick is 0.85awd, which gives you 1 pnote. 1 pnote gives you 97 pmnotes. (22/97) x 0.85 = 0.193awd. (0.193awd/1)x(1$/100awd)x(100cents/1$) = 0.193cents ... so 1 death = 1/5th of a penny. In other words, you have to die 5 times to lose 1 penny, or, 500 times to lose $1. I think that price is actually too cheap. lol. it should be like, 10 cents for 1 death, (1awd), in my opinion. It will really make it "Survival" because with low price everyone can afford to die, its not a big deal. Of course, most players are not going to complain about such a low price.
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Offline schnick "schnack" schnuck

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Re: awd steal with clones / poll
« Reply #9 on: December 13, 2012, 06:24:51 am »
to me, the new dying just added one more inconvenience (having to make sure to stack up enough clones for the day) which i doubt is capable of attracting newcomers. at least crtl+D should not consume a clone, or reviving in NU.
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Offline Zaelkaer "Allfather" Vampyre

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Re: awd steal with clones / poll
« Reply #10 on: December 13, 2012, 08:54:53 am »
Well, it'd just be nice if newcomers started with 1,000 clones (no joke). And then by the time they get to 0, they should be far enough in the game to get plenty more clones for themselves. I personally openly support the clones, because it means dying isn't free. It means that the death-pod ride for a shortcut, will cost a little. will make some people think twice about reviving vs running. From the perspective of miners, and hunters, yeah, its not that great. But the profits of the work being done greatly (i think) counteract the cost of dying. Just another nuisance. Which for me and my style of playing, is great.
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Offline AW "Dr.Butler" SSB Officer

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Re: awd steal with clones / poll
« Reply #11 on: December 13, 2012, 09:03:11 am »
Well, it'd just be nice if newcomers started with 1,000 clones (no joke). And then by the time they get to 0, they should be far enough in the game to get plenty more clones for themselves. ...
Newcomers (the ones who not yet paid for citizenship) have unlimited clones. They consume clones only after they become citizens.
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Offline Event "Janе" Horizon

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Re: awd steal with clones / poll
« Reply #12 on: December 13, 2012, 09:22:04 am »
Newcomers (the ones who not yet paid for citizenship) have unlimited clones. They consume clones only after they become citizens.

WOW, what a trade off.
  • Newcomer - have no skills, limited ability to gather loot, able to shrug off death and travel the world; vs
  • Citizen - able to skill to overcome obstacles, ability to gather valuable loot, death comes at a cost.
This game is so unique!


Question, cane newcomers use the teleport system when they are travebots?
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Offline Hugo "Lossehelin" Santos

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Re: awd steal with clones / poll
« Reply #13 on: December 13, 2012, 01:01:59 pm »
Well, if you want to know the value in $ for 1 death.. cc of a steel pick is 0.85awd, which gives you 1 pnote. 1 pnote gives you 97 pmnotes. (22/97) x 0.85 = 0.193awd. (0.193awd/1)x(1$/100awd)x(100cents/1$) = 0.193cents ... so 1 death = 1/5th of a penny. In other words, you have to die 5 times to lose 1 penny, or, 500 times to lose $1. I think that price is actually too cheap. lol. it should be like, 10 cents for 1 death, (1awd), in my opinion. It will really make it "Survival" because with low price everyone can afford to die, its not a big deal. Of course, most players are not going to complain about such a low price.

The math is not totally correct.  The value of a pnote varies.  I have seen it beeing exchanged at 70 pmnotes and 77pmnotes per 1 pnote
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Offline Alex "NQ" Gold

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Re: awd steal with clones / poll
« Reply #14 on: December 13, 2012, 01:40:45 pm »
Идея хорошая-)правда что игра вылетает постоянно это плохо-(
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