Author Topic: Early C210 toughts.  (Read 937 times)

Offline Hugo "Lossehelin" Santos

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Early C210 toughts.
« on: December 12, 2012, 02:09:05 am »
So it has been 3 days since i started playing the c210 version. My early thoughts is that we need updates and really quick.

I am just gonna point out some of things i think are annoying or should be fixed.

1- Graphic problems: It has been happening to everyone, loading a new scene, or spawn and get half the world loaded, and get stuck in the environment. And every time i play there is like something new happening. The last one was seeing the world orange with a phrase saying "No material". (btw, i have up to date drivers from nvidia)

2- Retransmitters: For such a big world, 2 is not enough, although i recognize this is minor stuff at the moment. Edit: just read the confirmation that there is only a few blank spots not covered by the antennas.

3- Clones: 22 micro notes per clone? seems a bit to expensive to me. Taking in consideration that dying a lot is part of game, specially if you are new and rather unskilled.

4 - Wood: being able to get almost unlimited wood logs from a single tree is just a bit too much lol. And then there is no place to transform them into boards....

5 - Mobs: I was pleased with presence of mobs, makes things more interesting but, i have been finding somewhat berserk mobs. As soon as they show up on my radar they immediately attack me. I almost don't have time to react. This has been happening with slugot leaders and Dire Wolf Manhunter. For me that behavior is not normal specially from a slugot and some other players agree with this.

6 - Means of transportation: The devs should have implemented the transportation system already. The distance covered is so big between urengoy and sar, that takes ages, specially when you want to bring some goods to sar like minerals, because you can't refine them in urengoy. And i think the devs don't want to have players bothered to death while looking at the screen and do a 50-60 min journey....

7 - Connection problems: many players are experience losses of connection with the server while the world seems to be still active. The green square of death would be handy.

8 - Client.exe: constant crashes, not much to say about this.

I know the devs are making a tremendous effort but moving from alpha to survival should have been a step forward but in terms of playability it isn't.

What are your thoughts?
« Last Edit: December 12, 2012, 02:54:38 am by Hugo "Lossehelin" Santos »
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Re: Early C210 toughts.
« Reply #1 on: December 12, 2012, 03:26:28 am »
3- Clones: 22 micro notes per clone? seems a bit to expensive to me. Taking in consideration that dying a lot is part of game, specially if you are new and rather unskilled.

Different NPC's ask for different mPnotes amounts (e.g. NU (Q) asks for 9 mPnotes if I remeber right)

Dedicated Logic have stated they will put in some sort of loot --> pNote conversion terminal.
Plus (untested in C210) there will be no limits on how many pNotes you can get through picking rocks for NPC genrated pNotes.

4 - Wood: being able to get almost unlimited wood logs from a single tree is just a bit too much lol. And then there is no place to transform them into boards....

Given that the number of trees - standing in one place vs moving two steps to the next tree currently makes little difference in effort. Dedicated Logic are fixing the Timber terminal

5 - Means of transportation: The devs should have implemented the transportation system already. The distance covered is so big between urengoy and sar, that takes ages, specially when you want to bring some goods to sar like minerals, because you can't refine them in urengoy. And i think the devs don't want to have players bothered to death while looking at the screen and do a 50-60 min journey....

Alpha also had the similar issues - collect stuff in the Snow Covered Frontier and you had a long run back to Saransk. In Survival - you can teleport to certain towns (via the swirly tunnel in the outpost) - you need to be Travebot to access these and then you can only teleport to places that you have been to before (plus you cannot take your stuff with you).
Dedicated Logic have said they will have vehicles which players can loot from Raiders.
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Offline Hugo "Lossehelin" Santos

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Re: Early C210 toughts.
« Reply #2 on: December 12, 2012, 12:02:22 pm »
3: Clones in new urengoy are costing 22 at the moment. But if we can get some sort of conversion from loot to pnotes them that makes it more acceptable. If everything could be converted to pnotes that would even better then.

5: Travel times more then double in survival, and the teleporters are ok, but not usefull if you want to transport stuff.
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Re: Early C210 toughts.
« Reply #3 on: December 12, 2012, 08:58:09 pm »
3: Clones in new urengoy are costing 22 at the moment.


Different outposts have different clone costs ... not sure if this also extends to different NPCs within the outpost.
I'll drop into NU and check it out, as I am sure I saw 9 mPnote per clone in one of the outposts.


5: Travel times more then double in survival


Dedicated Logic already have stated they will implement vehicles. My guess is this is the "I want to transport stuff across large distances quickly" solution they have in mind.


Though - I have already given my reservations about handing over  1000's of AWD worth of items to a total stranger with only their promise to deliver it to me at a distant location.
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Re: Early C210 toughts.
« Reply #4 on: December 14, 2012, 02:52:59 am »
3: Clones in new urengoy are costing 22 at the moment. But if we can get some sort of conversion from loot to pnotes them that makes it more acceptable. If everything could be converted to pnotes that would even better then.
FYI: as at server time 14-Dec-2068 06:50 - Corporal, E.Irvine was selling clones for 10 m-Pnotes in New Urengoy.
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Offline Hugo "Lossehelin" Santos

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Re: Early C210 toughts.
« Reply #5 on: December 14, 2012, 11:16:11 am »
yes i have caught one selling at 11micro nots :)
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