Author Topic: no need travel ammo  (Read 2525 times)

Offline Nash "Ice" Frotman

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no need travel ammo
« on: June 08, 2013, 10:56:01 am »
hello,


i'm at saranks, first screen is for you all have in my main slot in my inventory.

Now, open your PDA storage (think working with all storage, have test Nu storage), put a gun and ammunition in one container.

double clic on your gun, for extract ammo.

and tadaaaaaa, your ammo go in your inventory

is just magic  8)

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Offline Event "Janе" Horizon

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Re: no need travel ammo
« Reply #1 on: June 08, 2013, 11:25:48 am »
Nice find.
Am I correct in summarizing the bug as "Removing attachments in remote storage's results in the attachments appearing in your personal inventory"?
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Offline dale "dalewj" ofj

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Re: no need travel ammo
« Reply #2 on: June 08, 2013, 01:35:09 pm »
RCE will not resolve this; New Avatar look will not resolve this; Promoting game will not resolve this; Spawning new servers will not  resolve this; Selling Land will not resolve this.

beer?
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Offline Old "Snowy" Leopard

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Re: no need travel ammo
« Reply #3 on: June 08, 2013, 02:06:49 pm »
This is a known bug/exploit.
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Offline Zaelkaer "Allfather" Vampyre

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Re: no need travel ammo
« Reply #4 on: June 08, 2013, 04:40:02 pm »
First I heard of it. Though i haven't been active in a while
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Offline Old "Snowy" Leopard

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Re: no need travel ammo
« Reply #5 on: June 08, 2013, 07:51:12 pm »
It existed in AWA and seems to have been carried forward.   It was reported to Devs a long time ago.   I guess it's not considered that important  ;)

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Offline Nash "Ice" Frotman

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Re: no need travel ammo
« Reply #6 on: June 08, 2013, 10:28:44 pm »

I think it should be a medium priority because bug is walking with broken guns, and can be quick to fill a container of sieger and move quickly 500k ammo has any place in the world.
For a new player, it can be useful when you have limited weight, the player can carry anything other than ammo, from city at city, and no lose time to return at Nu for take his/her ammo.
Or just for hunter, you hunt few days and you arrived on finish at your ammo in your inventory or place you hunt, use this bug and no lose time to go search your stock of ammo you have craft.
If someone uses it often, he can win a lot of time to avoid making the round trip.


No Medical Plants = No HK = Game Over.

+1
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Offline Jarod "Brickwit" McBrickerton

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Re: no need travel ammo
« Reply #7 on: June 09, 2013, 02:29:52 pm »
I'd call this an exploit, not a convenience that the devs decided to create. If they wanted us to be able to get stuff from a far-away inventory without having to go there we'd be able to do it with everything.

Only being able to do this with ammo from weapons placed in a container in a very specific way means it's a bug. A bug that lets you get around normal restrictions (like having to run back to storage) is an exploit.
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Offline Ah "Chuy" Kak

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Re: no need travel ammo
« Reply #8 on: June 09, 2013, 03:19:05 pm »

Only being able to do this with ammo from weapons placed in a container in a very specific way means it's a bug. A bug that lets you get around normal restrictions (like having to run back to storage) is an exploit.


Actually this works also whit mining equipment ... drill bits, battery and charges. Only containers go in top of storage.
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Offline Jarod "Brickwit" McBrickerton

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Re: no need travel ammo
« Reply #9 on: June 09, 2013, 08:45:43 pm »

Only being able to do this with ammo from weapons placed in a container in a very specific way means it's a bug. A bug that lets you get around normal restrictions (like having to run back to storage) is an exploit.

Actually this works also whit mining equipment ... drill bits, battery and charges. Only containers go in top of storage.
Okay so any attachments except for containers, which doesn't change anything in my mind. The bug is caused by removing attachments from items inside of containers by looking at your storages through the PDA. If you do the same thing while at the storage the attachment either stays inside the box or goes to the top of the storage (I can't remember exactly but I think it's the latter), it does not go to your personal inventory.

If you try to place a container inside of another container you get an error message in the top of the chat window to prevent infinite storage by placing a box inside of every box. I believe we used to get the same error if you tried to put extractors into a container for the same reason, but this is bugged too now. It seems like this bug is connected in some way.
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Offline Serenity "SerenityFireFly" FireFly

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Re: no need travel ammo
« Reply #10 on: June 09, 2013, 08:51:37 pm »
It is still an exploit which ever way you try to doll it up, it should have been reported again in a support case at support@afterworld.ru instead of going against what devs have said and that is Too NOT post/discuss exploits on forum.
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Offline Event "Janе" Horizon

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Re: no need travel ammo
« Reply #11 on: June 09, 2013, 10:03:34 pm »
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Offline Zen "ZenX" Star

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Re: no need travel ammo
« Reply #12 on: June 10, 2013, 02:21:46 am »
If its not a bug where you gain from it, like get something for free, or make something out of nothing, then personally I would prefer we all know about it rather than those in a special group know about it.
 
I say, good on the OP for giving us all this knowledge.
If some others feel uncomfortable about all knowing about a bug that brings no gain, but saves you time, then I would suggest, get over yourselves.  :)
 
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Offline Event "Janе" Horizon

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Re: no need travel ammo
« Reply #13 on: June 10, 2013, 03:26:29 am »

Quote

An exploit in the game is a bug or design error that makes it possible for characters to fight monsters, solve quests, earn money, or gain resources that normally should be out of that character’s reach.

Quote
If you find an exploit, do not continue to use it, report it to support@afterworld.ru. Note that using an exploit will have severe consequences!


It's you account - risk it all if you want to.
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Offline Jarod "Brickwit" McBrickerton

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Re: no need travel ammo
« Reply #14 on: June 10, 2013, 04:34:49 am »
It's you account - risk it all if you want to.
My position exactly.
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