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In your scenario, where B is at 0 and A is at 1, surely it is B who can kill A, not the other way round (if what I said above is not how it works). The operative PvP level would be where the bullet hits, not where it is fired from.
Quote from: Bold "Bertram" Blanshard on February 07, 2013, 07:20:42 amIn your scenario, where B is at 0 and A is at 1, surely it is B who can kill A, not the other way round (if what I said above is not how it works). The operative PvP level would be where the bullet hits, not where it is fired from.I have to disagree with this statement. If a player is able to avoid being killed in PvP by going to a PvP Level 0 (PL0) area but can also still kill a player in a PL1 or higher area it is ripe for exploit. Teams of players could stand in PL0 and shoot into a higher PL area with no risk to themselves but with all of the rewards of PvP looting. While it makes sense at first glance for the bullet's location to determine whether it damages the other player or not, it effectively makes PvP completely unbalanced and unfair.