Author Topic: Reset number of clones to 100 weekly  (Read 1372 times)

Offline oOoOo "Mantra" oOoOo

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Reset number of clones to 100 weekly
« on: December 24, 2012, 03:10:37 pm »
Well I just died again on server crash.

This is not the first time when I die on lost connection, or spawn out of the game world so need to call for travelbot.
I suggest to reset the number of available clones to 100 in the current stage of development. I have nothing against the system itself, but loosing clone on server error is just not fair.

What happens to me is I lost interaction with the game but still getting damage. When I realize this and the mob itself damage low, I can avoid death by quickly close the client window and reconnect, tapping hk. Well, ....

Oke, so ones the system is stable, I have nothing against this clone thingy. Until this point we should not lose clones on server error.

M
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Offline Steelheart "Acel" Nabar

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Re: Reset number of clones to 100 weekly
« Reply #1 on: December 24, 2012, 10:06:47 pm »
i lost like 20-25 from game crashes and server lose connection, if you chop wood not matter but if you hunt, trying skilling not so funy.
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Offline Jarod "Brickwit" McBrickerton

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Re: Reset number of clones to 100 weekly
« Reply #2 on: December 26, 2012, 07:31:40 pm »
I've been lucky enough to not have many crashes or connection problems so I've only used the clones I meant to use. But I know that I'm only one of a few people that have been so lucky and it really is not sensible to expect players to have to pay for new clones that are used up because of server and client connection and crashing issues.

Now that AWS is in "live development" with so much left to do to bring it to the same level as AWA was in 0.9.9.1, it is rather unfair to not compensate for clone losses due to these problems. If it is too time-consuming for the dev team to constantly monitor when this happens, I think it's only fair to find a way to automatically give players clones when there are server problems, at the very least. It should be trivial to have the system note what accounts were logged in when the server crashes or has other problems so how about giving those players at least one free clone when server problems arise?

Client issues could be the result of people not trying the various methods of resolving crashing and connection problems on their own computer or using incapable hardware to try to play AWS so it is harder to justify free clones for client issues. But compensating for server issues should be a no-brainer.
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Offline AW "Dr.Butler" SSB Officer

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Re: Reset number of clones to 100 weekly
« Reply #3 on: December 26, 2012, 07:59:24 pm »
We are thinking about this, here at DL.
Actually, we keep everything logged, so we will give out compensations.
But first, we want to fix the most annoying things like server crashes (in last three days we have resolved and fixed 5 bugs, and additionally two more just today) and game client crashes, so we can at least can provide some stability.
Sorry for inconvenience everyone, but we do all we can, and as fast as we can.
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Offline Jarod "Brickwit" McBrickerton

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Re: Reset number of clones to 100 weekly
« Reply #4 on: December 26, 2012, 08:14:36 pm »
Great to hear that it's being considered and thanks for all of the hard work and Dedication to Logic! 8-P
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Offline oOoOo "Mantra" oOoOo

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Re: Reset number of clones to 100 weekly
« Reply #5 on: November 15, 2013, 06:22:18 am »
Bump this.

I just died on server crash. Lost interaction with game ... relog ... already dead when game fully loaded.

Decreasing number of clones should be turned off until major update next year.
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Offline Rebel Leader "Madseend" Troubles

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Re: Reset number of clones to 100 weekly
« Reply #6 on: November 15, 2013, 04:40:59 pm »
indeed i also lost some clones by this problem
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Offline Hugo "Lossehelin" Santos

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Re: Reset number of clones to 100 weekly
« Reply #7 on: November 15, 2013, 07:29:04 pm »
the amount of clones i lost with this must be reaching 100.... not too bad lately though
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Offline Zaelkaer "Allfather" Vampyre

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Re: Reset number of clones to 100 weekly
« Reply #8 on: November 15, 2013, 08:44:16 pm »

I've also lost many clones since the open of survival from crashes or freezing, though i expect it with the low end laptop i use.. however guys ->

Actually, we keep everything logged, so we will give out compensations.


So there's your answer, no need to ask again.


Very happy to hear about some progress (I'm assuming you still have limited time) so each success must feel good to get it done and out of the way :)
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Offline dale "dalewj" ofj

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Re: Reset number of clones to 100 weekly
« Reply #9 on: November 15, 2013, 10:19:28 pm »


Actually, we keep everything logged, so we will give out compensations.


Very happy to hear about some progress
note time stamp on that quote :)
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Offline Zaelkaer "Allfather" Vampyre

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Re: Reset number of clones to 100 weekly
« Reply #10 on: November 15, 2013, 10:29:22 pm »
^^    ::)
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Offline Sifalio "Sifis" Kritikakis

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Re: Reset number of clones to 100 weekly
« Reply #11 on: November 17, 2013, 03:42:27 pm »
Same prob here too for just a few clones though.


I was never counting the lost clones...
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Offline Skaarj "Skaarj" Skaarj

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Re: Reset number of clones to 100 weekly
« Reply #12 on: December 19, 2013, 06:02:36 pm »
why the server shuts down every half hour? already tired of dying and can not do anything when I kill mobs when stopping the server ((((
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Offline dale "dalewj" ofj

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Re: Reset number of clones to 100 weekly
« Reply #13 on: December 19, 2013, 07:39:28 pm »
Ya the cost of clones is getting worse with more players coming back.   A reset until the server are fixed would be greatly appreciated. 
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Offline karl "oele" maier

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Re: Reset number of clones to 100 weekly
« Reply #14 on: December 19, 2013, 08:33:16 pm »
I don't really care about the clones but what I do care about is .. when I have to walk for almost an hour to a hunting/skilling ground and get killed in a freeze/lag . By now the relog /walking time is higher than the actual play and it seems to get worse everyday.
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