Author Topic: Trading rate  (Read 2182 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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Trading rate
« on: April 14, 2013, 08:16:15 am »
hello..."aaah'gain"
 
...yeah is not a double post , for those who tend to notice something and try to be presents in picture ...
 
ooukey, here's the deal, i bought some Trading Skill as many of u know from forum and game , i did this to perform a test, expensive test to be noted, and i started at stage 54/00 Trading Skill and for this stage i had the 67,33% return in exchange rate, i chiped in for stage 60 ( witch is the current stage of a friend and his rate at stage 60 is 75% return) i expected to have the 75% return, but the rate didnt changed and i have same rate at this stage...it seems the WO is bugged somehow , made a support ticket also but..nothing ..
 
for those who want to do same, i say take a break untill they fix it or untill i get an answer for this issue
 
cheers
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Offline Zwarka "Zwarky" Stonehenge

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Re: Trading rate
« Reply #1 on: April 14, 2013, 11:35:53 am »
[...] i started at stage 54/00 Trading Skill and for this stage i had the 67,33% return in exchange rate, i chiped in for stage 60 ( witch is the current stage of a friend and his rate at stage 60 is 75% return) i expected to have the 75% return, but the rate didnt changed and i have same rate at this stage [...]

It's not only the Trading Skill in this
callculation, don't forget the others
Skills you get from the NPC.



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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Trading rate
« Reply #2 on: April 14, 2013, 12:50:37 pm »
It's not only the Trading Skill in this
callculation, don't forget the others
Skills you get from the NPC.

well as i recall at the first beggining we got same amount of those others skills, witch means 0 stage and from start we had different return and from one single skill
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Offline Event "Janе" Horizon

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Re: Trading rate
« Reply #3 on: April 14, 2013, 08:37:07 pm »
I think what Zwarky is saying is that Trading might not be the main price increasing skill.
It might be Persuasion or one of the other new skills that has the higher effect on item value.
Unfortunately without a Trader profession - this is hard to check.

Though - if you can protect a Newcomer/brand new citizen enough to get them to the NPC - you will be able to verify the rate they get at 0/0% Trading Skill (which I suspect will be 50% of item value).
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Trading rate
« Reply #4 on: April 14, 2013, 09:38:41 pm »
I think what Zwarky is saying is that Trading might not be the main price increasing skill.
It might be Persuasion or one of the other new skills that has the higher effect on item value.
i understand what Zwarky is saying, but when we got those skills we had different rate each other , depends on what skills got each one, right?....so
if i m right, trading is main skill cause we got only this one and whit only this one we had the different rate, this is why i look logicaly to the skill board, ... no1 had any other skill , was the only skill we had and whit this let do a probability here
- Hultaan  - Trading Skill stage 54/00 % -  return 67,33%                                     - Life - Trading Skill stage 60/00 % - return 75%
                - Persuasion Skill stage 00/00...                                                                   - Persuasion Skill stage 00/00
                - Loyalty Skill stage 00/00....                                                                       - Loyalty Skill stage 00/00.........
                - Empathy Skill stage 00/00....                                                                     - Empathy Skill stage 00/00.....
 
end from this i conclude the trading is the main skill like for research is the Experimentation, and for rafining is NRR
so where above from the start were involved other skill to determine the return?, this was from start the rate, no other skills to influence...was from beggining this.
i just moved from 54 stages to 60 stages to have same stats as Life had from beggining, and the skill dont work, is blocked to work or he's not working proper
« Last Edit: April 14, 2013, 09:41:04 pm by Gebeleizis "Hultaan" Kapnobatai »
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Offline Zwarka "Zwarky" Stonehenge

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Re: Trading rate
« Reply #5 on: April 15, 2013, 01:05:56 am »
- Trading Skill stage 54/00 % -  return 67,33%
- Persuasion Skill stage 00/00
- Loyalty Skill stage 00/00
- Empathy Skill stage 00/00

- Charisma
- Intellect
- Logic

i just moved from 54 stages to 60 stages to have same stats as Life had from beggining, and the skill dont work, is blocked to work or he's not working proper

The Skills work as you can see on attached
Screenshot. Result rise with every Item the
NPC get. (At least the hole Skill-Set, unsure
about a single Skill)

Stay the Question what Skill count with how
much Percent (%) into a invisible Profession,
that effects the Result.

From Stage 54 to 60 is only a different from
6 Stages, that is not much (even if suggest
a good Percent-Rate on that Skill)



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Offline Asterion "Zort" Wrynn

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Re: Trading rate
« Reply #6 on: April 15, 2013, 03:58:49 am »
I started from 0:


Trading Skill stage 0/00 % -  return 20.00%
- Persuasion Skill stage 00/00
- Loyalty Skill stage 00/00
- Empathy Skill stage 00/00


- Charisma < 3.00
- Intellect  < 7.00
- Logic      < 5.00

2 NPC seen at this day.
NPC H.Buter
Officier L Maneo ( Best rate for return )
« Last Edit: April 15, 2013, 04:28:14 am by Asterion "Zort" Wrynn »
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Offline Jarod "Brickwit" McBrickerton

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Re: Trading rate
« Reply #7 on: April 15, 2013, 04:12:27 am »
Ouch, 20% return?

Anyway based on Hultaan's data I think that Charisma, Intellect, and/or Logic must be making up a larger difference once Trading gets up that high. Like with all of the professions and skilling systems in AW, every skill gained by performing an action affects the results of the action.
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Offline Event "Janе" Horizon

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Re: Trading rate
« Reply #8 on: April 15, 2013, 07:01:10 am »
My results show the following trade skills:

Persuasion 8%
Intellect 10%
Logic 12%
Loyalty 12%
Empathy 14%
Charisma 15%
Trading 29%

Perhaps the difference between Life and Hultaan is something to do with their Intellect / Logic skills?

Also - I would expect the gain in returned value to plateau at some point (i.e. the returned value gain difference per % skills decreases).
Perhaps this plateau is set to 75%
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Trading rate
« Reply #9 on: April 15, 2013, 08:02:46 am »
My results show the following trade skills:

Persuasion 8%
Intellect 10%
Logic 12%
Loyalty 12%
Empathy 14%
Charisma 15%
Trading 29%

guys,i need the data to be more accurate regarding the stage of the skills, for me the info posted by Jane is confusing, i need to see stage like Trading 29,18% or 29/18%, to be seen my exemple on image posted
 
and about my skills i thinki have some beside those posted earlier i add
- Intelect stage 34,13%
- Logic stage 31,42%
- Charisma 16,79%
 
i think the retrun has nothing to do whit stages of the other skills, not from start i suppose
 
and Zwarky froms tage 1 to 54 u need around 2750% skill points and from stage 54 to 60 u need another 2750% skill points ( numbers rounded but the amount is verry close), i dont think u can say is just 6 stages from 54 to 60..but anyhow i find miself to repead, we all started from same point, nothing just the Trading skill as new skill, and we had from start different return,
 
also i want to remind u all about one thing, thie skill trading was bugged from beggining, when no1 couldnt chip it off, they had to fix that as a bug fixin the last update if u recall , might be an issue whit this new implementation ,is what i think
« Last Edit: April 15, 2013, 08:09:42 am by Gebeleizis "Hultaan" Kapnobatai »
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Offline Jarod "Brickwit" McBrickerton

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Re: Trading rate
« Reply #10 on: April 15, 2013, 03:19:56 pm »
There's no denying that bugs are very possible in the new skill group. And if all of the skills that are known to affect trading returns were very similar between you and Life but the difference in returns is around 7% it could be another bug.

There's also the possibility that there are one or more other skills that affect returns that hasn't been discovered yet. Let's all hope the devs let us know soon.
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Offline Event "Janе" Horizon

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Re: Trading rate
« Reply #11 on: April 15, 2013, 06:24:10 pm »
@Hultaan: We did not start for the same point:

When Dedicated Logic introduced the Trading they stated "New skills (trade-related) are implemented in game. We have took into account everyone in game and added adjusted skill "Trading" by some formula as a reward for participation and supporting us".

We all started with 0/0% of the other new new skills (e.g. Persuasion).

The only other visible attribute I can think of is Survival Points .... what if these are part of Trading?

Survival Points are given based on something like participation (newcomers get 2 of these when they first log on) and support (spending and donating AWD).
« Last Edit: April 15, 2013, 06:31:38 pm by Event "Janе" Horizon »
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Offline Zwarka "Zwarky" Stonehenge

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Re: Trading rate
« Reply #12 on: April 15, 2013, 07:59:58 pm »
and Zwarky froms tage 1 to 54 u need around 2750% skill points and from stage 54 to 60 u need another 2750% skill points ( numbers rounded but the amount is verry close), i dont think u can say is just 6 stages from 54 to 60

Sure, that is a huge amount of Skillpoint,
but 1 Stage count allways same Percent
into the Profession, no matter if a Stage
rise from 10 to 15 or from 70 to 75

I would me very wonder, if Trading is now
callculated from Skillpoints, and not like all
the other Professions from Levels/Stages.



Greetings - Zwarky
« Last Edit: April 15, 2013, 08:12:20 pm by Zwarka "Zwarky" Stonehenge »
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Re: Trading rate
« Reply #13 on: April 16, 2013, 02:00:41 pm »

Problem: there is a new skill that does not behave as expected.
There's a popular belief that a hidden profession exists, and the final result (trading return rate) is influenced by this profession, not directly by the skill.

Afaik, 2 ways to solve this problem:
  • Systematically compare each and evey skill that might be somehow included in this new hidden profession. However, in our case i'm guessing TestSubject1 has all skills that could somehow influence this hidden profession at least on the same level than TestSubject2. If all supporting skills in the profession are same or higher, doubling the skillpoints in the main skill will result (at least) the same increase in the profession level.
  • A simple, common sense conclusion - if twice as much skillpoints don't result in even a slightest change in profession level, then there's an error in the skillsystem. I'm not aware of any other possible explanations.
Hope it will be fixed soon!
« Last Edit: April 16, 2013, 02:28:40 pm by The "Fifth" Entity »
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Re: Trading rate
« Reply #14 on: April 16, 2013, 02:22:15 pm »
well i can beleive in the hidden theory, i mean we have yet to get UG mining tied to a distint profession....
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