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I had a recent thought that although the low number of the range isn't that important, it's still nice to know for kicks and giggles so perhaps send in 2 numbers, example, low:34.6 high 44.7 just a thought
I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.
@Z.A.V., I thought about the lower amount too but I've seen rare occasions where hard-hitting mobs get an ST with little or no damage done even without armor. This tells me that there's a possibility that all mobs could have an ST of 5 damage or less, though the odds of this happening are extremely small compared to the typical damage. If true, there's no real point in keeping track since this would mean that the lower limit of all STs is close to 0 damage.I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.I'd love it if two people would be willing to stand next to each other trying to find the highest ST of a particular mob of a particular maturity. If the highest numbers closely match after 60 STs I think it's safe to say that STs truly strike through all skills. But if there's a significant difference we may have to figure out a different way to determine the true max damage of each mob.