Author Topic: Relsease C300 Bugs  (Read 3662 times)

Offline Jarod "Brickwit" McBrickerton

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Re: Relsease C300 Bugs
« Reply #45 on: September 30, 2014, 03:56:47 am »
Can you tell us why the team decided not to have a private or semi-private group of testers go into this update first to find all of the bugs instead of pushing it out for all of us to fight with at once? Every previous large update was pre-tested by a small group of players, making it much easier for the AW Team to make changes and fixes as needed without upsetting the whole player base.
Sure. Because you ARE this small group of testers :) Everything that is going on now is a live-test stage of development. When we go commercial release, I'll let you know.

And later, when playerbase will be bigger, of course there are going to be special test servers. But this time we need to test this update this way.
I see what you mean because in truth we really are a small group compared to what most other MMO games have and certainly compared to what you are planning to support. But my confusion about the way these updates used to be pre-tested versus now is that we were only half warned about the number of bugs to expect. You did say that there would be bugs, but the way it was worded seemed to me to say that your team tested it and didn't find very much. So when it hit the live-test game for all of us at once it was a bit of a system shock - and still is, to be honest. If this is the future test model you will be using, well that's entirely up to you as the dev team of this game and I won't argue about it; but please let us know in advance so that we can be better prepared for it in the future.

And I completely agree that it would be GREAT to have a single list - written by someone from the dev team or at least a forum moderator - of the reported bugs and the updates to those bugs. It should be located in the "Official news" section and be closed to replies to keep it clean and to keep the discussions in the proper threads and the list of bugs should include links to the proper threads. This will take a bit of work now that there are a bunch of different threads, but if done from the start should require very little effort.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Relsease C300 Bugs
« Reply #46 on: September 30, 2014, 07:26:49 am »
 I want to add a new bug,
I had before the update 5 extractors activated outside the storage in Saransk town and are missing now,
were part of a test I performed this is why I left them there


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Offline Old "Snowy" Leopard

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Re: Relsease C300 Bugs
« Reply #47 on: September 30, 2014, 11:02:29 am »
Yep - I can confirm I saw them there.
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Offline dale "dalewj" ofj

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Re: Relsease C300 Bugs
« Reply #48 on: September 30, 2014, 12:43:34 pm »
Yes every major upgrades your extractors on the ground are lost.  I lost one in march.. still haven't gotten it back.
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Offline zZz "Zantafio" zZz

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Re: Relsease C300 Bugs
« Reply #49 on: September 30, 2014, 02:24:39 pm »
Me too, 3 extractors when servers changed.
I have make a ticket for that ..... and nothing :( :(
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Offline Jarod "Brickwit" McBrickerton

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Re: Relsease C300 Bugs
« Reply #50 on: September 30, 2014, 08:28:43 pm »
And I completely agree that it would be GREAT to have a single list - written by someone from the dev team or at least a forum moderator - of the reported bugs and the updates to those bugs. It should be located in the "Official news" section and be closed to replies to keep it clean and to keep the discussions in the proper threads and the list of bugs should include links to the proper threads. This will take a bit of work now that there are a bunch of different threads, but if done from the start should require very little effort.
Since it seemed obvious to me that the devs either didn't have the time, the energy, or (possibly) the desire to do this, I spent about an hour and a half last night writing it up myself for C300. If anyone hasn't seen it yet, please take a look and let me know if I've missed anything.
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Offline Jarod "Brickwit" McBrickerton

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Re: Relsease C300 Bugs
« Reply #51 on: September 30, 2014, 09:15:19 pm »
New bug: After dying and cloning back into human form I exited the Outpost building to Saransk, Town. After it finished loading I could not move and kept getting the message "You can't move while in current condition!" so I went back into the building, where I had the same thing happened. Going back and forth and changing to different buildings didn't fix it and eventually the game crashed with the Windows 7 "Client.exe is not responding" window after I click the Timbering building option. Once I logged back in I could move again.
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Offline Anti "Ether" Danilevski

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Re: Relsease C300 Bugs
« Reply #52 on: October 10, 2014, 01:38:47 pm »
Extractors should have been returned to your inventory, as usual when we update terrain.
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