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Quote from: Jarod "Brickwit" McBrickerton on November 07, 2013, 12:41:50 amQuote from: Vlad "Aquilla" NightStalker on November 06, 2013, 05:41:36 amDo you know of any online game that isn't this way? You make it sound like AWS is the only game that does this.LOL, you post wrong information in your post #November 06, 2013, 09:10:28 AM, "In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD". just say u, that is wrong... If u dying in hunting action, u lose something (see above) except clone. And hunter gamer, can't get PN or mPN in hunting action.. so loot. That mean he can't get clone (extra life) for free. I try to clear yo,u that the life counter such "cloning feature" is worst idea, so worst marketing idea.
Quote from: Vlad "Aquilla" NightStalker on November 06, 2013, 05:41:36 amDo you know of any online game that isn't this way? You make it sound like AWS is the only game that does this.LOL, you post wrong information in your post #November 06, 2013, 09:10:28 AM, "In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD". just say u, that is wrong... If u dying in hunting action, u lose something (see above) except clone. And hunter gamer, can't get PN or mPN in hunting action.. so loot. That mean he can't get clone (extra life) for free. I try to clear yo,u that the life counter such "cloning feature" is worst idea, so worst marketing idea.
Do you know of any online game that isn't this way? You make it sound like AWS is the only game that does this.
Hunter may die 10-20 times and more per hour. Would he pay for continue playing, if additional life have such price?
Quote from: Vlad "Aquilla" NightStalker on November 07, 2013, 05:18:16 amQuote from: Jarod "Brickwit" McBrickerton on November 07, 2013, 12:41:50 amQuote from: Vlad "Aquilla" NightStalker on November 06, 2013, 05:41:36 amDo you know of any online game that isn't this way? You make it sound like AWS is the only game that does this.LOL, you post wrong information in your post #November 06, 2013, 09:10:28 AM, "In AWS you revive as a bot and if you have a clone available you immediately have everything back, without even losing any skill, loot, or AWD". just say u, that is wrong... If u dying in hunting action, u lose something (see above) except clone. And hunter gamer, can't get PN or mPN in hunting action.. so loot. That mean he can't get clone (extra life) for free. I try to clear yo,u that the life counter such "cloning feature" is worst idea, so worst marketing idea.Sorry, but what you posted is wrong. What I said is you don't directly lose anything when you die except for a clone, though I forgot to add that you have to have your DNA registered at the revive first, which is free. In fact, even if you have 0 clones available, you still don't lose anything, it just goes into storage instead and you can pick it up later. You say that you lose time and have to get back to the mob, which may have healed some, but that has nothing to do with what I said.You're right that you can't get PNs or mPNs from hunting, but you can trade other players for the loot that you do get. Or you can sell it and buy the notes you need. Neither costs you anything except for the AWD needed to kill the mob, which is what you were doing anyway - hunting. Do you think you shouldn't have to work at all to keep hunting? Even before the clone system you still had to revive, heal up, and go find the mob that killed you. The only difference now (IF you already registered your DNA) is that you use up a clone to get right back to hunting... and clones are very cheap.Quote from: Vlad "Aquilla" NightStalker on November 08, 2013, 02:59:05 amHunter may die 10-20 times and more per hour. Would he pay for continue playing, if additional life have such price?Okay, let's look at the costs. I don't know the current cost of a PN for sure, but say it's around 3 AWD.If you exchange your PN at a Market terminal (the worst exchange possible) you get 70 mPNs.If you run out of clones near Saransk West (the most expensive town to buy clones from the NPC) you pay 20 mPNs (as of the last time I checked, which was a while ago) for each clone.So for 3 AWD you get 3 clones, with 10 mPN left over. On the other hand, if you trade your PNs for the most mPNs an NPC will give and buy clones at the cheapest NPC rate your 3 AWD will give you 10 clones (again, as of the last trade rates I recorded a while back).Using the Ammo P crafting calculator PDF on the AfterWiki's Ammo_P page, you can see that 3 AWD gets you 18,000 rounds of ammo if you already have the refined resources, and is the same for any type of ammo. If you have to buy the ammo from a crafter or buy and refine the resources, you won't even get 18,000 rounds.18,000 rounds is less than two full reloads. On low-end guns it will last a lot of shots (9,000 on a Sieger, but only 4,500 on a Warrior), but doesn't last very long on a medium gun (3,000 on an F450, but only 2,000 on an F570) and runs out quick on the high-end guns (1,000 on an Mi-12, 900 on the ZB-8, and only 692 on the ZB-11). The Sieger's reload is 1.75s, so it takes 262.5 minutes (9,000 x 1.75 / 60) of continuous shooting to use it all up, but the Warrior only takes 138.75 minutes (4,500 x 1.85 / 60). The F450 takes 75 minutes (3,000 x 1.5 / 60), the F570 takes 50 minutes (2,000 x 1.5 / 60), the Mi-12 takes 26.67 minutes (1,000 x 1.6 / 60), the ZB-8 takes 18.75 minutes (900 x 1.25 / 60), and the ZB-11 takes just 15 minutes (692 x 1.3 / 60).The big picture? The higher you get, the faster you kill mobs, but the faster you run through ammo too. Yes, a newcomer/new Citizen will be able to stretch 3 AWD of ammo for a long time, but because (s)he has low avoidances will be killed more often. But new players start off with 100 free clones for doing nothing but starting to play. If they take the time to bother the other revive towns they'll get another 50 free clones per town for a total of 350 (50 x 5 + 100, assuming all five revive towns give 50 clones). A reckless player can burn through 350 clones pretty quickly, and a lot faster through 100, but no matter how fast they use them up they do it for no cost. It's only after the free ones are gone that you have to start buying them, and in that time a lot of skills can be gained and bought to make it harder to die. After all, nobody like dying and having to run back to the mob spawn!I've been playing AWS since the first test version and I still have close to half of my original 100 free clones because I play carefully, just like any good hunter should. Yes, I already had a pretty good amount of skills across the board by that time, but you seem to feel that all hunters die "10-20 times and more per hour," which I consider reckless.
Ды вы батенька гений! Разработчикам надо уменьшить кол-во начальных клонов до 10, чтобы нубы вообще чувствовали себя хорошо
Quote from: Vlad "Aquilla" NightStalker on November 11, 2013, 03:47:58 amДы вы батенька гений! Разработчикам надо уменьшить кол-во начальных клонов до 10, чтобы нубы вообще чувствовали себя хорошоLOLКогда не хватает слов - изменение языков.К счастью Специальная логика выше среднего интеллекта и посмотрите эту тему, какая она на самом деле.
Quote from: Axle "Axle" Platinum on October 31, 2013, 01:26:50 pmHeya'sMe and my few clones have no problems with the current system CheersAxle "you have gained skill in buying clones"
Heya'sMe and my few clones have no problems with the current system CheersAxle
So my suggestion is do away with the rez here and get on the pad and be cloned do the 20 min run back to where you where. It can all be put onto 1 terminal and placed in convenient places such as East NU, West NU, Central NU etc but still have the Clone cost associated with it, but the run is minimal.