Free version of Dalewj's second book (Diaries of Afterworld) is now available!
With special stuff in the rocks and slugs I believe the longtime players had a reason to get back to the game .. and with more people in the game the fun ( and market system) starts again.
My ex would say I have to much time on my hands .. lol. But here is another thought .. I don't think that playing for profit and the current set up of pvp will work for the game. Here is why... with the play for profit " highway robbers " will appear in no time .. high skilled with all the good armor and weapons .. now imagine you are a newer player .. finally got your skills high enough to leave NU ( from what I have seen everything outside NU is pvp one level or the other) .. just to get robbed the first time you get back Saransk .. you have no protection against that .. buying a powerfull weapon isn't helping since the damage is bound to skill level .. I believe the same is true for armor .. even if you would get the benefits of both you are on the low side of health points .. you cant outrun him since you are as well low in the stamina department and most likely heavy burdened from collecting... don't think crtl/d will help either with the 60 sec window .. enough time to get cleaned out.. if that would happen to me a couple times I would throw the towel. No one wants to spend a hour or so collecting just to lose everything...including the gear.In order to have pvp and play for profit I believe pvp had to be in a separate area .. arena style.Hope I did make sense .. at least a bit.
However, based on the few responses from the devs in that thread, it seems they are determined to keep PvP the way it is so it's good that the higher PLs are off the beaten paths.