Author Topic: Ideas, suggestions and your opinion...  (Read 9591 times)

Offline Zaelkaer "Allfather" Vampyre

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Re: Ideas, suggestions and your opinion...
« Reply #15 on: July 25, 2013, 04:29:38 pm »

i think he has a point here - if there is even a tiny chance, say 0.5% (1/200) even smaller, lets say 1/1000, so that your 1000th swing at a rock (theoretically), you might find something rare, like for example, 10grams of gold (which is normally only underground and very hard to get), or say the 1000th shot as a slug you get a rare large load of loot or unusually large skill increase or large sau global, then these kinds of things will keep people grinding [at the chance, (just the chance), of getting something good]


and at the same time, even if they end up never getting anything, they'll have put in a lot of grind work that progresses them through the game and it won't have been as boring

With special stuff in the rocks and slugs I believe the longtime players had a reason to get back to the game .. and with more people in the game the fun ( and market system) starts again.
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Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #16 on: July 26, 2013, 05:22:43 am »
Agreed, I think that the jackpot effect in EU is one of the primary reasons that people continue to play it, LONG after it has been prohibitively expensive. People will gather sweat for hundreds of hours to sell on the market just so that they can afford to shoot a few feffoids, argonauts, or other mobs on the off chance that they "hit it big" and can finally make some profit.

SAU globals give a small amount of the same feeling, just as any other kind of rare loot/encounter/situation would. Having more ways to experience these rare situations makes it feel like the potential for getting one is several times greater even if statistics don't back the feeling up.
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #17 on: July 26, 2013, 08:08:59 pm »
Hmmm .. never thought about making profit .. for me a game is for entertainment .. if it gets boring I look for something else ( and right now for any new player it becomes that very easy ). Before I started to play AW you found me for hours in skyrim, diablo or d&d. All those games are limited in the "new" playing experiences. After a while all you do is smash ,loot , sell. AW is a game that (in my eyes) offers a hell of a lot to explore .. may it be in hunting mobs or crafting (and the way the game is build it has the potential to evolve for years without changing the core) . I could see myself playing it for a long time .. if I'm able to survive the boredom of picking rocks .
I'm not writing those things to have the game changed so I can get faster up the ladder but because I want it to succeed .
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Offline dale "dalewj" ofj

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Re: Ideas, suggestions and your opinion...
« Reply #18 on: July 26, 2013, 09:51:03 pm »
Ya a lot of us came from EU.  I made money there my first 5-6 years.   left near the top of the market thank fully.  I could rebuy my way in for about 1/4th of what I sold for.   I have played some in the last year.  but went right back to costing way too much out of the bag.  so stopped.  Still have account there to talk to the HU gang
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #19 on: July 27, 2013, 04:16:40 am »
Yup .. me again. Pretty soon you guy's ban me from posting .. lol. Last postings I talked about making it interesting for noobs .. this time I have some ideas to get the "sleepers" back into the game. Call me afterwards crazy .. I know nothing about the game higher up so some things may already exist.
If there would be a "wasteland" dominated by some real mean mobs .. mean enough that you have to group up ( my idea is a mining expert, botanic expert, and 2 real tough guys for protection) and in this area you would find new minerals/stones , plants and mechanical parts. If now with those new ingredients (together with already existing ones) you could get into "bionics" ( a special arm? legs which can carry more? eyes which can see further?), build a truck for transport ( not sure how you get right now heavy loads say from NU to Sar but with a truck a person could carry it for you) , how about a mechanical pack-mule or guard dog? That is the nice thing about the game .. endless possibilities.
Anyhow .. now you can call me crazy.
 
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Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #20 on: July 27, 2013, 08:22:55 pm »
You've got more good ideas and some of them seem unique, even after seven years of people posting suggestions!

This is a community full of good ideas and (mostly) people that are happy to discuss the finer details of how to make them work. So keep them coming! 8-)
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #21 on: July 27, 2013, 08:40:55 pm »
My ex would say I have to much time on my hands .. lol.
But here is another thought .. I don't think that playing for profit and the current set up of pvp will work for the game. Here is why... with the play for profit " highway robbers " will appear in no time .. high skilled with all the good armor and weapons .. now imagine you are a newer player .. finally got your skills high enough to leave NU ( from what I have seen everything outside NU is pvp one level or the other) .. just to get robbed the first time you get back Saransk .. you have no protection against that .. buying a powerfull weapon isn't helping since the damage is bound to skill level .. I believe the same is true for armor .. even if you would get the benefits of both you are on the low side of health points .. you cant outrun him since you are as well low in the stamina department and most likely heavy burdened from collecting... don't think crtl/d will help either with the 60 sec window .. enough time to get cleaned out.. if that would happen to me a couple times I would throw the towel. No one wants to spend a hour or so collecting just to lose everything...including the gear.
In order to have pvp and play for profit I believe pvp had to be in a separate area .. arena style.
Hope I did make sense .. at least a bit.
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Offline BenZoure "BusyBen" Jameson

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Re: Ideas, suggestions and your opinion...
« Reply #22 on: July 28, 2013, 01:23:31 am »
     The current pvp system does not allow looting for the first few levels.  The next couple of levels only allow limited looting: ie. resources you just gained, and items in the top slot, etc.

     When I find the announcement thread, I'll re-post a link to see the details.  But the higher, riskier levels of pvp are supposed to be in highly desirable areas and in between the wilderness between the cities as more areas become open for exploration.  Also, all pvp areas will give notice so you can't stray into higher pvp level than you are prepared to handle.

     On another note, I highly recommend Dales Diary of AW life.  A fictional account he wrote with some details from the devs.  Very good read that gives a reason for many features of AW.
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Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #23 on: July 28, 2013, 06:05:25 am »
The descriptions of each PvP Level are in this news update. As BusyBen noted, you're safe from losing anything at all in PLs 1 through 3, which is the highest PL on the main road between NU and Sar. So it's still possible to be pestered by high-skilled players, but there's also a penalty for killing someone three times to prevent abuse. The thread also talks about why there is no skill gain (for anyone) from collecting wood (for the time being) and why they never disappear (also for the time being) like they used to.
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Offline Zen "ZenX" Star

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Re: Ideas, suggestions and your opinion...
« Reply #24 on: July 28, 2013, 05:41:42 pm »
My ex would say I have to much time on my hands .. lol.
But here is another thought .. I don't think that playing for profit and the current set up of pvp will work for the game. Here is why... with the play for profit " highway robbers " will appear in no time .. high skilled with all the good armor and weapons .. now imagine you are a newer player .. finally got your skills high enough to leave NU ( from what I have seen everything outside NU is pvp one level or the other) .. just to get robbed the first time you get back Saransk .. you have no protection against that .. buying a powerfull weapon isn't helping since the damage is bound to skill level .. I believe the same is true for armor .. even if you would get the benefits of both you are on the low side of health points .. you cant outrun him since you are as well low in the stamina department and most likely heavy burdened from collecting... don't think crtl/d will help either with the 60 sec window .. enough time to get cleaned out.. if that would happen to me a couple times I would throw the towel. No one wants to spend a hour or so collecting just to lose everything...including the gear.
In order to have pvp and play for profit I believe pvp had to be in a separate area .. arena style.
Hope I did make sense .. at least a bit.

I agree with you in general Oele.
The PvP system designed for Survival is not well thought out at all, and has the ability to breed elitist play.
Think oilfield in EU. The rich getting richer.
 
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #25 on: July 29, 2013, 02:53:25 am »
So if I understand the PvP system right after level 3 you better gang up or risk loosing quite a bit ( either the time and material you collected up to everything). Now that would open the door for a mercenary guild where to hire protection. It sounds interesting but with a tight market system I don't think I want to pay extra money for protection just so I can play ( of course I'm dramatizing a bit here). So I still think in order to have both ( play for profit and PvP) PvP should be arena ( have one part of the map for that and fill it with mobs) style.
But that's just me and what do I know .. lol
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Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #26 on: July 29, 2013, 03:37:36 am »
If the choice was mine alone, I'd decide much the same as you. I don't mind non-lootable PvP on the regular map - so long as there are safe areas, like there are now - but I would make lootable PvP a special arena/instance/zone.

However, based on the few responses from the devs in that thread, it seems they are determined to keep PvP the way it is so it's good that the higher PLs are off the beaten paths.
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Offline The "Fifth" Entity

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Can of worms...
« Reply #27 on: July 29, 2013, 06:32:46 am »
However, based on the few responses from the devs in that thread, it seems they are determined to keep PvP the way it is so it's good that the higher PLs are off the beaten paths.
It seems that way, yes. In the end of the day it's out of their hands thou, it's players who will say the final word.
It doesn't even matter how exactly you design your system, majority of ppl will simply ignore facts and make their decisions based on rumors and false information. When one planet in EU (Arkadia) introduced their 1st PvP area there was a massive outcry on the forums from ppl who had never visited any PvP zones on any planet. If you look at this objectively, it doesn't make sense, but that's how it is - whenever PvP comes into play people tend to lose their level head and become overly emotional.

I believe PvP system can be very cool, but it's extremely hard to implement.

In AWS the PvP areas were never really used, so there was no feedback, so it might seem it was allright.
I can assure you this impression was wrong. If those areas would be used as intended there would be lot of serious problems, some of them requiring changes on the engine level. So, if u decide to open this can of worms... please, be prepared and make it work the 1st time - there might be no 2nd chances.
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #28 on: July 30, 2013, 02:03:23 am »
I actually did play a couple online games in PvP .. mainly unknown small ones .. but the outcome was always the same .. after some orientation time ( like NU) you get out into the PvP world and as a new player I was always on the receiving end of the stick .. I would collect and on the way back get bushwhacked .. sure I kept the basics and a new life was free .. but I hate to spend my time for nothing .. I couldn't find the fun in being used as a " slave" for the better up ones. So after a few times having that happening I usually quit a game for good. And nothing will keep a player who plays only for profit from waiting for the new ones to come back from ore gathering (or hunting or what else) and rob them ( saves him about an hour of play and makes a bit of coin .. and 10 or so noobs a day bring a bit more).
But that's an old guy talking... ( Martha .. where's that shotgun??  lol)
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #29 on: July 30, 2013, 02:26:45 am »
I just had a great idea .. I'm no longer against play for profit AND PvP ... if the dev's sell " life insurance" as well. Lets say for 5 bucks a month I cant be killed by another player .. I'm all in for it . This way I can play the game as I want .. worry only about the mobs and not about a every green dot coming my direction .. and everybody else can bash their heads in as much as they want. It might be also a good stable revenue for the game.
Hands up for approval please.
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