Free version of Dalewj's second book (Diaries of Afterworld) is now available!
what positive is a NPC buying UG? I can sell it easy enough to players wen the economy is good. In AW UG is directly related to crafting. I am always talking to people who are asking me to mine something for them. anyone who has tried to crafting understands the need to mine or become friends with a miner directly.
great, day that happens ill be gone. You want to remove the skills created and used by the current players so you cant get stuff the way you want it. Sorry for a person who doesn't play the game... you get no respect for your ideas from me.
1. To limit mining supply. So, mining resources price will be stable on market. If dev will control prices by NPC. 2. Start AWD circulation. 3. Saving time... Somebody don't like to wait till his items selling long time... Just drop it to NPC for suggested price.
NPC must buy UG resources in towns
QuoteNPC must buy UG resources in townsM8, what do you know about UG, how can you offer any suggestions about it when you are just noob in UG???
Quote from: Vlad "Aquilla" NightStalker on November 02, 2013, 01:09:14 pm1. To limit mining supply. So, mining resources price will be stable on market. If dev will control prices by NPC. 2. Start AWD circulation. 3. Saving time... Somebody don't like to wait till his items selling long time... Just drop it to NPC for suggested price.Ad.1. Prices controled by devs. Cool. Do you know what happened iRL when prices was controlled? Soon devs will pay you for mining resources. Ad.2. Not a circulation - the flow. From devs to players. Ad.3. If you dont want to wait, why dont give it away ? You'll save lot of time.
i don't know why they create this game.
Quote from: Vlad "Aquilla" NightStalker on November 02, 2013, 01:09:14 pmi don't know why they create this game. My understanding of history is that they created the game as they wanted game play that EU didn't provide .. free to play, accessible, enjoyable, unique.They haven't designed it for one particular player.
Quote from: Event "Janе" Horizon on November 03, 2013, 06:49:56 pmQuote from: Vlad "Aquilla" NightStalker on November 02, 2013, 01:09:14 pmi don't know why they create this game. My understanding of history is that they created the game as they wanted game play that EU didn't provide .. free to play, accessible, enjoyable, unique.They haven't designed it for one particular player.AWS is not Like EU game.not... free to play game... "free walking in Quaratine" game... When I come to AW alfa that was cheapest game for hunting and PvP game without skills and cloning feature... that was Funniest days for me and my frends. At now all my friends not playing AWS too hard to play.Developers must to understand what they want from the game. And correct it.
Quote from: Vlad "Aquilla" NightStalker on November 05, 2013, 01:41:30 amQuote from: Event "Janе" Horizon on November 03, 2013, 06:49:56 pmQuote from: Vlad "Aquilla" NightStalker on November 02, 2013, 01:09:14 pmi don't know why they create this game. My understanding of history is that they created the game as they wanted game play that EU didn't provide .. free to play, accessible, enjoyable, unique.They haven't designed it for one particular player.AWS is not Like EU game.not... free to play game... "free walking in Quaratine" game... When I come to AW alfa that was cheapest game for hunting and PvP game without skills and cloning feature... that was Funniest days for me and my frends. At now all my friends not playing AWS too hard to play.Developers must to understand what they want from the game. And correct it. Sorry, Aquilla, I believe you are right, Free To Play (F2P) games usually come with limits (players cannot go to certain 'premium' areas; skill caps etc).AWS currently does not require payment; nor does it place limits on how far a player can develop without paying.In AWA, once a player reached a certain level; and/or was happy to pick stones - they could be active in AWA with no monetary input into the game.Clones put an additional cost to these sort of players - eventually an active player has to either pick stones (a time cost) or donate (a money cost) to advance.Note: if an active player could play with just their Newcomer clones. However, that would be a player that takes no risks and skills very slowly against sub-par mobs etc (which again is a time cost).Thanks Aquilla, for making me think harder about the cloning system. I can now see , and accept, why Dedicated Logic chose this method.