Author Topic: Mod Scanners!  (Read 936 times)

Offline The "Fifth" Entity

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 425
    • View Profile
    • 5entity.blogspot.com
  • Gender: Female [Female]
  • In game: No
  • State: Human
Mod Scanners!
« on: April 27, 2013, 01:49:45 am »
Would be cool to have improved versions of all mining scanners. If the crafters would try reach v10 with their ASPs it would use up lot of loot and speed up the economy.
Even if the mod scanner would only have it's max skilling/sau gain rate shifted a bit higher - that would be a good reason  to make them desirable. I think it's better for the game if miners could rise their skills more by actually mining and wouldn't have to spend time with picking/refining huge amounts of sar stones to reach a decent skilling rate on the next scanner. If there's some other improvement, say a slightly faster reload time - all the better.


I hope i'm not trying to break in through the open door here, can't be sure the mod versions aren't already implemented, but afaik nobody has tested it lately and i have this gut feeling that atm after v10 with the scanner ASP there comes nothing. If anybody has more info thou, feel free to share! ;)
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: Alpha Unlimited
  • Member of society: Alpha

Offline Jarod "Brickwit" McBrickerton

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1948
  • AfterWiki admin & Computer Engineer
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Mod Scanners!
« Reply #1 on: April 27, 2013, 04:28:55 am »
LOL, I read the subject line as "Mob Scanners!" and then read your post and thought "What does any of this have to do with mobs??"

Anyway, I'm curious to know if there are already mod scanners in the game somewhere too and my guess is that if anyone has made one (or more) it's dale. If anyone has made at least one, it'd be great to have confirmation of whether or not they're better or if Mod/+/Enhanced scanners are even craftable.
  • Citizenship: Regular citizen
  • Last seen in Saransk West at Outpost / Storages
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Officer in Shadow Corpse society and Consolidators corporation.

Offline dale "dalewj" ofj

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1103
  • Leader of Hunters Unlimited, Admin of Wiki, Author
    • View Profile
    • Author - Diaries of Afterworld
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Mod Scanners!
« Reply #2 on: April 27, 2013, 10:56:33 am »
sadly i am not even close to a mod scanner.  i do make alot of them but i have far to go. It thee was a market palce i could get there pretty quick.
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Weaponry & Tools craft building, accessing Storage
  • Member of corporation: Alpha Unlimited
  • Member of society: Hunters Unlimited
Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

Playing the 'The Repopulation' a giant MMO has lots of EU and AW in it.  Come join us.  Im on east coast server and guess what my name in the game is.....

Offline Old "Snowy" Leopard

  • Survival closed test group
  • Full Member
  • ***
  • Posts: 176
    • View Profile
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Mod Scanners!
« Reply #3 on: April 27, 2013, 01:45:03 pm »
Cables, cables, cables  :(
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: DILLIGAF
  • Member of society: The Misfits
Windows 8.1 Pro 64-bit; AMD FX(tm)-8350 Eight-Core Processor ~4.0GHz, 8192MB RAM; NVIDIA GeForce GTX 760, Display Memory: 8057 MB; DirectX 11; .net framework 4.5.1

Offline The "Fifth" Entity

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 425
    • View Profile
    • 5entity.blogspot.com
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Mod Scanners!
« Reply #4 on: April 27, 2013, 03:27:48 pm »
Nah, no worries, scanners don't use the super rare black T32 and white 1.5 cables and every hunter has craploads of anything else. The main problem for the economy atm is the exact opposite - too much unused loot, including cables...


PS:
Quote
Last seen in Saransk, Town, accessing Ore Extraction Tool (Orpull)
mhmm, a new feature - it shows not only the location but also certain activities. very cool! :)
« Last Edit: April 27, 2013, 03:31:16 pm by The "Fifth" Entity »
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: Alpha Unlimited
  • Member of society: Alpha

Offline Gebeleizis "Hultaan" Kapnobatai

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 307
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Mod Scanners!
« Reply #5 on: April 27, 2013, 09:04:16 pm »
hmmm....
i dont see for miself any issue regarding those tools, exept the only and most importing one, the info linked to the possibility of finishing this craft and not being enywhere whit it, cause some rumors said the mod versions r impossible to reach, r not yet implemented, or it is what some players tryied a year ago whit no succes
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Foundry
  • Member of corporation: Alpha Unlimited
  • Member of society: Alpha
OS: Windows 7 Ultimate 64-bit SP1 (6.1, Build 7601)
System: Alienware M17xR4 (U3E1)
CPU: Intel(R) Core(TM) i7-3820QM CPU @ 2.70GHz (8 CPUs), ~2.7GHz Ivy Bridge 22nm Technology
RAM: 8.00 GB Single-Channel DDR3 @ 798MHz (11-11-11-28) Graphic: AMD Radeon HD 7970M (1920x1080@60Hz) DirectX : DirectX 11