Author Topic: Suggestion: Ruins  (Read 3111 times)

Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Ruins
« Reply #30 on: November 06, 2013, 07:51:16 pm »

actually yes they do have factories and yes they rebuild each other and do testing to transform regular animals to bots (Corythodroid, Corythozoid).  It is actually already part of the story line.



Maybe there is room in the future storyline for the robots to do testing to transform humans to bots? :D


"WoW", I would love to "raid" one of those factories with my soc :D




Not sure what to imagine from this. The "factory" being some sort of robot base? With extreme high and automated defenses? See if the base had turrets just like our cities have turrets, then how could we possibly get by that? By raid, what would that mean? That the base is wiped out and not more bots will spawn there? what would you be able to find there in the factory to take back? bot loot? (parts)
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Offline dale "dalewj" ofj

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Re: Suggestion: Ruins
« Reply #31 on: November 06, 2013, 08:20:33 pm »
ya the bots had these talents in the original writings and storyline from the devs.  I am trying to make it more obvious in my storyline.  But ya they have bases around the world where they have robot factories.  the factories themselves I have not dealt with cause the devs have to give us that.  But there had been some interaction with the bases (getting into them) by previous people before us in the history. 
 
But the whole what is abase is purely devs and I have only a slight idea of what possibly they could be.
 
and saying that.   it could all change now can't it. 
 
Maybe I can get a robot to give us a diary so we will know!
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Offline Event "Janе" Horizon

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Re: Suggestion: Ruins
« Reply #32 on: November 06, 2013, 09:54:15 pm »
ya the bots had these talents in the original writings and storyline from the devs.  I am trying to make it more obvious in my storyline.  But ya they have bases around the world where they have robot factories.  the factories themselves I have not dealt with cause the devs have to give us that.  But there had been some interaction with the bases (getting into them) by previous people before us in the history. 
 
But the whole what is abase is purely devs and I have only a slight idea of what possibly they could be.
 
and saying that.   it could all change now can't it. 
 
Maybe I can get a robot to give us a diary so we will know!
Back in AW Alpha, you could have approached the robot and cyborg fighting beside the QA1 exit and politely asked the FR12 if it had a spare copy.
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Offline dale "dalewj" ofj

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Re: Suggestion: Ruins
« Reply #33 on: November 06, 2013, 10:40:22 pm »
good point I forgot about them
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Offline Jarod "Brickwit" McBrickerton

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Re: Suggestion: Ruins
« Reply #34 on: November 07, 2013, 12:55:40 am »
"WoW", I would love to "raid" one of those factories with my soc :D
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Offline The "Fifth" Entity

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Re: Suggestion: Ruins
« Reply #35 on: November 07, 2013, 07:19:43 am »

Random ideas, continued :)


If our Robot Battleground would be located near the center of the Zone it could serve as an "audible landmark" - pretty helpful feature in the ever changing environment where u can't even draw a decent map. Distant explosions would provide the direction to the center, and their loudness would give u a rough idea how far it is.
In environment where the visual data is not reliable... interesting, how fast will ppl adapt and learn to use their ears for orientation instead of eyes?


If the wave of changes that periodically goes through the Zone is not totally random, it could be possible to figure out a connection to some other process in Zone - i.e. respawn cycles of the mob spawns.
It would be very useful to be able to predict those processes, 'cause the wave of changes would be the most dangerous time to move around in Zone.
Just imagine your balancing on the hanging beam above acid pool and then PUFF! - it simply disappears...
« Last Edit: November 07, 2013, 07:24:32 am by The "Fifth" Entity »
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Offline Jarod "Brickwit" McBrickerton

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Re: Suggestion: Ruins
« Reply #36 on: November 08, 2013, 03:19:38 am »
I think the biggest thing missing in AWS (it was a little better in AWA, but was also missing there too) is sound effects. It's harder to immerse yourself in the game world without the sounds of the world swirling around you as you run and it really pulls me out when a mob comes running at me with perfect silence and no snarling or roaring while it's attacking!

I hope the sound aspect will be worked on a lot more in the next months so that the above kinds of ideas can be made real and the world really comes to life, especially with headphones on! 8-)
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Ruins
« Reply #37 on: November 08, 2013, 03:31:52 am »
I totally forgot that AW basically has no sound. Yeah that's definitely something to work on (please) in future
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Offline Jarod "Brickwit" McBrickerton

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Re: Suggestion: Ruins
« Reply #38 on: November 08, 2013, 04:29:48 am »
It says a lot about how much fun AWS is that we forget that there's almost no sound effects! 8-)
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