Author Topic: Weight  (Read 1980 times)

Offline Zen "ZenX" Star

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Weight
« on: January 07, 2014, 12:52:44 pm »
We have a gui showing various things, I think it would be handy for the gui to show our current weight and weight limit, could be handy when hunting, mining and picking rocks.
Not crucial but would be convenient :)

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Offline Event "Janе" Horizon

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Re: Weight
« Reply #1 on: January 07, 2014, 06:47:04 pm »
This would be OK as long as it is an option (i.e. in the options dialog) so it could be turned off (by default). Otherwise it is HUD clutter.
I get notification in the system chat window when my weight limit is beginning to effect my movement speed.
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Offline Paul "Cuey" Darkmane

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Re: Weight
« Reply #2 on: January 07, 2014, 09:15:19 pm »
Or just press "I" for a split second and you can see your weight.
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Offline Zen "ZenX" Star

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Re: Weight
« Reply #3 on: January 08, 2014, 12:13:03 am »
An option would be fine, and I realise you can press I :P  , but I would still find it handy to have a visual display, the same way we can see our AWD total, it would be more relevant to see the weight details whilst picking rocks than it is to always be able to see our AWD total.
Anyway, its just something that would appeal to me or some others, it doesn't have to appeal to all, and is only a suggestion.

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Offline dale "dalewj" ofj

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Re: Weight
« Reply #4 on: January 08, 2014, 12:31:01 am »
on the hud, the very left red line going from bottom to top.  I don't think that means anything.  could be weight
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Offline Zen "ZenX" Star

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Re: Weight
« Reply #5 on: January 08, 2014, 12:42:54 am »
good suggestion dale!

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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Weight
« Reply #6 on: January 08, 2014, 12:51:36 am »
that is the extra Stamina bar, when u charge that whit Red Bear / Stamina Booster u have an extra advantage for sprinting
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Offline Zen "ZenX" Star

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Re: Weight
« Reply #7 on: January 08, 2014, 01:33:41 am »
The stamina bar is blue, I think dale is referring to a vertical red line to the left of the stamina/health/poison/toxic bars.
It appears to do nothing, and is a good suggestion to be utilised as a visual weight indicator :)

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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Weight
« Reply #8 on: January 08, 2014, 04:26:55 am »
oh yeah, true is the second vertical one, whit red color, that one I missed, indeed if graphical can be complete not half, can be, and is a good idea
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Offline Jarod "Brickwit" McBrickerton

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Re: Weight
« Reply #9 on: January 08, 2014, 04:38:34 am »
I like the idea of either a bar that fills or a color-changing dot somewhere that goes from green to yellow to red as your max carry weight is reached. The red dot on the left end of the quick slots bar would be the perfect thing to use, actually, since the quick slots are already an extension of inventory.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Weight
« Reply #10 on: January 09, 2014, 12:20:37 am »
personally i prefer numbers over bar lengths, if it would be possible to have a (for example) [100/100] smack dab in the middle of the stamina bar and easily readable, (and same for all your bars) and it would change as it changes, this would be very useful for me and the health bar especially so i woudlnt have to guess what my health it (since it is more than 100) by the length of the bar
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Offline Jarod "Brickwit" McBrickerton

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Re: Weight
« Reply #11 on: January 10, 2014, 07:01:31 am »
Good point, it's only after playing for quite a while that I've been able to figure out my own method of knowing when to use my HK. But if the bars showed the number of HP I have left I wouldn't have to do as much guess work.
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Offline The "Fifth" Entity

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Re: Weight
« Reply #12 on: January 10, 2014, 02:03:47 pm »
I'd like to weigh in (pun intended  :P ) with a somewhat "wider" argument/viewpoint.
I'd like my game to try to deliver a realistic experience.

I'm not wearing the Google glasses in RL? Why would i want to wear em in a game?

OK, there's some (non-visual) signals we are experiencing in reality - i.e you feel the increasing weight of your backpack in RL, but there's (currently) no way to reproduce these signals directly while experiencing the virtual world.

Looks like there's indeed no other way than replacing this perception of increasing weight with a some kind of visual indicator, so we become aware of the approaching potential problem and can pay attention to it in time.
In my book the best way would be a decrease in movement speed, and if that's not clear enough signal (for several reasons, it prolly isn't) - put a small bar in the HUD, or just a dot changing color.


The numbers, however, belong to the world of excel tables, action logs and specific tools/interfaces. We're out here in post-apocalyptic wasteland, tryng to survive and suddenly all this scientific stuff tries to crawl out and right onto our game screens! No way, i say, we hafta fight n push em back to where they belong!


 :)
« Last Edit: January 10, 2014, 02:16:09 pm by The "Fifth" Entity »
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Offline Zen "ZenX" Star

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Re: Weight
« Reply #13 on: January 10, 2014, 02:37:43 pm »
I see your point Fifth, all quite reasonable.
I would respond though by suggesting that if there is a HUD/GUI, which there is, then it already has information on it that in real life wouldn't be there :P
So, the HUD concept is there, and is in pretty much every MMO, but AWS does allow those that don't want to see it to turn off components, or the whole enchilada.

So, not making a suggestion for a paradigm shift, just suggesting adding one bit of info etc that saves having to open Inventory every time you want to check weight. And opening inventory is no more realistic than having an indicator on the HUD  :)

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Offline The "Fifth" Entity

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Re: Weight
« Reply #14 on: January 13, 2014, 07:59:30 am »
Yes, i was suggesting it's a "necessary evil" so to say. I know we all used to it, and the games today can't work without HUD's.
I belong to this ultra radical Minimal-HUD-Fighters-faction, u know. This thing spoils my immersion so it should be kept to minimal.


Example: remaining rounds until reload - number is worst solution, in the heat of the fight u don't have time to read what's the exact number anyway, progress bar with changing color would be more useful.
But all this is still just beggar's rags n crutches. It should be possible to see the actual tray. Suppose it's one of those modern translucent trays, you hold down the trigger, the empty sleeves are falling to the ground and u can see your tray is getting empty.


I know our software (in general) is too primitive still, our games won't let us interact with the virtual objects directly. No doubt, making a HUD and putting stuff there is so much easier, but... i still want this! :)
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