Author Topic: AfterWorld Resource Mapping Project (Preview)  (Read 2819 times)

Offline Jarod "Brickwit" McBrickerton

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #15 on: November 28, 2013, 07:32:36 pm »
Are you using a similar method to integrate submitted clear map areas? If it's as easy for you as it sounds like it is for CrushingIT then it's better to allow you to update the main map and have him import the updates as they come. But if it's easier for him - and assuming he'll keep on top of updates as much as you do - it might be easier to give cleared map screens to him and update your map from his project.
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Offline Jawa "OGKush" Bluntman

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #16 on: January 02, 2014, 10:27:56 am »
The link to the AfterWorld kml file does not work. Could you please upload and update the link? I would really like to see the good work put into this.
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Offline dale "dalewj" ofj

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #17 on: January 02, 2014, 12:24:46 pm »
Im the holder of the map so I can easily update my map leaving @IT to the other project he is building.  The layering works well devivind the work for us.

Also note @IT might be a bit busy this week and unable to update things.
« Last Edit: January 02, 2014, 01:52:12 pm by dale "dalewj" ofj »
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Offline Johnny "atslash" Luck

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #18 on: January 02, 2014, 03:34:32 pm »
Yes sorry been flying for the holidays. I took it down for the moment to redo and setup some other stuff. When I fly back home tomorrow I will fix the links. I'll also need dale to upload the newest map again I deleted the new on by accident.  I will also be moving soon as well. Keep in mind I won't have net but on my cell.  Also keep in mind this is still just a preview.  I am working on some ideas to be ready for next release of aw.  I don't want to add thousands of markers just yet until we see the newer stable version of aw.

Other things I am trying to figure out ...

Listing and taking orders on a website and letting people in game fufill those orders on a first filled basis.
think of it as a reverse auction.

Full AW Resource Database with pictures.

android app to search for items to get details.  ( You search for Pick and it shows pictures of all items that pertain to the pick and how and where and how much it costs to make it. 

all of these are just ideas atm.  and may take a long while to implement successfully if at all.
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Offline Tripple "TriMoon" Moon

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #19 on: November 14, 2014, 08:51:47 am »
Sorry for reviving this thread but....

Maybe its better to put it on google maps, and make it public.
That way people won't need to download any updates ;)
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Offline Jarod "Brickwit" McBrickerton

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #20 on: November 14, 2014, 08:46:03 pm »
Are you saying that the resources should be submitted to Google for placement on maps.google.com, as a copy of Google's maps, or as something altogether different like James "JK" Kennon's used to be?
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Offline Tripple "TriMoon" Moon

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #21 on: November 15, 2014, 11:11:01 pm »
No idea how that looked like from JK, but skimming over the source code yes...
I know its possible to use custom imagery as map tiles using the API, i've seen other people use it in other games.
So yea a kml on google should be possible ;)

I see someone is/was already working on something similar?
http://maps.wiki.afterworld.ru/FlashMap/map.html
Too bad it's in Flash though and not HTML5...

PS:
Looking at the Survival map, see game website, it seems they are using the Russian/Asian part of the regular earth map ;)
« Last Edit: November 15, 2014, 11:55:53 pm by Tripple "TriMoon" Moon »
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Offline Johnny "atslash" Luck

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #22 on: November 16, 2014, 12:52:49 pm »
originally that is what i wanted to do.  I wanted the main map split into 250 x 250 squares for google.  I could overlay a full map onto google using a kml kmz file but i couldn't figure out how to host it on my server in tiles and allowing for easy unlimited POI's with categories and sub categories to be added. If i knew how to do i would do it.

Thats why i chose google earth because of my own personal limitations. 
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Offline Tripple "TriMoon" Moon

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #23 on: November 16, 2014, 01:40:55 pm »
originally that is what i wanted to do.  I wanted the main map split into 250 x 250 squares for google.  I could overlay a full map onto google using a kml kmz file but i couldn't figure out how to host it on my server in tiles and allowing for easy unlimited POI's with categories and sub categories to be added. If i knew how to do i would do it.

Thats why i chose google earth because of my own personal limitations.
You don't need to host any file yourself.
You can host the images on any image-host and use their URL in an array ;)
You can host the Javascript + data files on any host as well... eg.google docs ;)
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