Author Topic: AfterWorld Resource Mapping Project (Preview)  (Read 2827 times)

Offline Johnny "atslash" Luck

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AfterWorld Resource Mapping Project (Preview)
« on: November 20, 2013, 07:51:35 pm »
I have been working on a project for a couple days to help keep track of things I find in AW. 
I am using Google Earth as the base software, along with dales big map.


The point of this project is to get a full outline ready for use when a more stable fully converted game to torque 3d is released. 


There are 2 things you need for this to work for you. 


Download and install Google Earth
AfterWorldResources.kml  file


All you need to do is install google earth and then double click on this kml file, it will open in google earth and show you a map of afterworld along with many many way points.


Included waypoints will be


All available Afterworld Creatures


Drill down of mob type (Animal, Cyborg, Human, Mutant etc)
Drill down on mob name and their level's  and locations


all above ground ores and minerals


below ground minerals as they are found


Afterworld buildings and structures, including terminals within the structures


There will also be a popup of basic information as well as direct links to each respected wiki page.


Here are a couple images to show you.


General View of Google AfterWorld




The popup with general information





Clicking the wiki logo in the popup will take you to the wiki page





Plenty of room to grow as aw map grows
« Last Edit: January 04, 2014, 10:29:19 pm by Spastic "CrushingIT" Spangled »
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Offline dale "dalewj" ofj

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #1 on: November 20, 2013, 08:01:31 pm »
wonderful work @IT
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Offline Zwarka "Zwarky" Stonehenge

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #2 on: November 20, 2013, 08:03:15 pm »

Sounds very interesting ...




Greetings - Zwarky
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Offline Hugo "Lossehelin" Santos

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #3 on: November 20, 2013, 08:05:48 pm »
really good  idea!!
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Offline dale "dalewj" ofj

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #4 on: November 20, 2013, 08:22:10 pm »
I take as my base map gets better you can change the face of GEarth to use it.
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Offline Johnny "atslash" Luck

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #5 on: November 20, 2013, 09:08:49 pm »
absolutely, it only takes about 5 minutes to put in a new map and to do a 3 point alignment to make the coordinates accurate.


Just as a precautionary note..


the higher the detailed map the better but... it will also cost more bandwidth each time you open google earth.  At the moment it takes me about 10 seconds for your map to load.  I did it will the full photoshop file and it took about 5 minutes to load.  Google earth can hand that np.. its just my home connection cant :)  So i shaved it down to about 16MB
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Offline Zen "ZenX" Star

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #6 on: November 20, 2013, 11:52:37 pm »
Brilliant CrushinIT!
 
Great work   :)
 
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Offline dale "dalewj" ofj

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #7 on: November 21, 2013, 12:20:19 am »
oh I doubt it but are there a way of making an option for the background image?   OR  is there a way to seperate the image and the points above it and combine them?
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Offline Zaelkaer "Allfather" Vampyre

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #8 on: November 21, 2013, 08:48:43 am »
I'm not really sure how it works and how i can be a part of it but it sounds/looks like a great database/map!
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Offline Johnny "atslash" Luck

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #9 on: November 21, 2013, 11:04:49 am »
@ Dale


I'm not quite sure what your getting at. 


Each part of the new map that gets discovered and added into the game, we can add it to google earth.  Expanding the AW map coverage around the world.  The current map, has to,  and only takes up that small portion of the globe.  Because of coordinates in game match real life coordinates it allows us to put into perspective how big the aw map is versus the rest of the world.  As for the globe itself, I got tired of looking at earth.  So I overlaid a 1 black px and stretched it around the globe. 


If you mean why dont we stretch the current map around the entire globe, its because you would not have accurate coordinate system.


@ Everyone


I will put up the bare first release of the kml file in a few minutes. 


the kml file is an open file, its basically just a xml file easily editable by notepad ++ or just load into google earth and edit a bit easier.


you can make your own map... in case you need to mark specific areas that you want to keep secret.


Every day that I add a new marker I will upload the new version.  Sat, Sun, Mon there will be no new updates, those are my work days.


Currently I am working on all mob spawns on the map


up next are...


Buildings
above ground ore locations
underground ores (as I skill and progress)


I would like help with coordinates in the future, but for now it will just be me entering all the data.  later on I will accept coordinates from you guys but they will have to be verified as true so we can keep the integrity of the map in check.


as always you can help dale make a cleaner map to use.
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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #10 on: November 21, 2013, 11:43:29 am »
First post updated with the first release of the kml file.  If you have google earth already installed, just download the kml file and double click it.  it will auto open in google earth.


You will need to allow a few seconds for the map and markers to load.  It will skip and be jumpy till it all loads.


This first release only has a sikach spawn included.  I will be updating the kml file continuously (very often) tuesday - friday.
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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #11 on: November 21, 2013, 05:16:59 pm »
wow realy nice
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Offline Jarod "Brickwit" McBrickerton

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #12 on: November 23, 2013, 05:56:57 am »
Very well done, thanks for your efforts CrushingIT!

How hard/easy is it for you to add small sections of cleared game map to your map? Is that what you were talking about when you said "it only takes about 5 minutes to put in a new map and to do a 3 point alignment" or was that in reference to a new "full" map? Since the map window is so small and fully zoomed-in area of the map can require many screenshots to get them all it can take quite a while to stitch them all together manually in MS Paint (I don't have anything more feature-rich and wouldn't know how to use it right away if I did). So if it's easy to add cropped screens of cleared map sections maybe it'd be easier to send them to you directly instead of waiting for dale to update his full map?

I think dale's question was hinting at being able to toggle the map between satellite and map views in the same way as Google Maps does on the maps.google.com. I imagine there will be a number of reasons for using this option later on when the map is much bigger.
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Offline Sifalio "Sifis" Kritikakis

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #13 on: November 23, 2013, 09:50:48 am »
Excelent IT :)


Wonderful idea and work!
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Offline dale "dalewj" ofj

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Re: AfterWorld Resource Mapping Project (Preview)
« Reply #14 on: November 23, 2013, 12:22:50 pm »
Very well done, thanks for your efforts CrushingIT!

How hard/easy is it for you to add small sections of cleared game map to your map?

I am the map holder.  so giving data to me , will get it updated and given in raw form to the @IT to be updated in the AWRMP (Afterword Resource Mapping Project)
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