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Speaking about skilling, well... it's not quite that easy as finding a mob with right damage type and convenient damage output.Actually mobs and avatars have more in common than it might seem at the 1st sight. Among other things, both have "skill levels" (in absence of a better term).Finding the right mob to skill avoids = finding the mob/maturity that matches best your current level (in that specific avoidance skill).There, i published it. Once upon a time, the principle and collected data was considered a strategic advantage - therefore it was all strictly inside information not to be shared on any public site... There's a very simple method to test in practice if certain mob is right for u - keep your eye on the maximum sau gains. Anything above 4-5 is good.
from my experience an avoidance strike-through ignores skill level of a player and deals true damage, and from experience armor protects by damage amount/type on every hit including strike throughs, so with armor 45, and an avoidance strikethrough of 79.1, then the hit was 124.1. there is no need to update numbers if what you get is lower than what is recorded, only new records of higher damage need to be recorded.few people contribute to the wiki database so any help is appreciated