Author Topic: Mob hit points in amount of damage per damage type  (Read 1870 times)

Offline Event "Janе" Horizon

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Mob hit points in amount of damage per damage type
« on: January 09, 2014, 10:24:22 am »
One of the harder decisions to make is which mob to skill avoidance skills on.
You need to have the right amount of healing and/or the right level of avoidance in one, or more, of the damage types a mob is dealing to you to prevent clone consuming death.
(alternately you can equip yourself with armor which blocks a certain amount of a mob damage type(s)).

To help you choose a mob without the need to travel all over Survival to test out which mobs you can survive - I have attached a list of Mob hit points in amount of damage per damage type which I hope will help.

Note: the Level term used in the list is the Mob maturity level (e.g. for Molesaur level 1 is Dweeb, level 2 is weak etc).

I hope to find a way to manipulate the data to enable players to choose mobs based on their current avoidance and healing skills at a later stage.






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Offline Nik "Antartes" Hyperion

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Re: Mob hit points in amount of damage per damage type
« Reply #1 on: January 09, 2014, 11:13:50 am »
wow, nice work, tyvm
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Offline The "Fifth" Entity

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Re: Mob hit points in amount of damage per damage type
« Reply #2 on: January 09, 2014, 11:36:10 am »
Good work, new fresh data from actual mobs present today is always a good thing.


Speaking about skilling, well... it's not quite that easy as finding a mob with right damage type and convenient damage output.
Actually mobs and avatars have more in common than it might seem at the 1st sight. Among other things, both have "skill levels" (in absence of a better term).

Finding the right mob to skill avoids = finding the mob/maturity that matches best your current level (in that specific avoidance skill).

There, i published it. Once upon a time, the principle and collected data was considered a strategic advantage - therefore it was all strictly inside information not to be shared on any public site... ;)




There's a very simple method to test in practice if certain mob is right for u - keep your eye on the maximum sau gains. Anything above 4-5 is good.


Attached picture: Avatar with lvl 30 Cut and lvl 30 Electric skilling avoids on Defender lvl 9.
« Last Edit: January 09, 2014, 11:48:12 am by The "Fifth" Entity »
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Re: Mob hit points in amount of damage per damage type
« Reply #3 on: January 09, 2014, 07:41:49 pm »
Thanks Fifth. Your expertise in the game and sharing nature is always appreciated.
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Offline Jarod "Brickwit" McBrickerton

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Re: Mob hit points in amount of damage per damage type
« Reply #4 on: January 10, 2014, 06:59:12 am »
Here's an Excel (.XLSX) version of the same data with quick-sorting column headers. There's also instructions for sorting two columns at the same time so you can see which mobs do the least or most damage for each damage type.


If you don't have Office you should be able to open it with OfficeLibre or Google Drive, both of which are free alternatives. If you have an older version of Excel you can download free file conversion software from Microsoft.
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Offline Rebel Leader "Madseend" Troubles

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Re: Mob hit points in amount of damage per damage type
« Reply #5 on: January 10, 2014, 04:32:28 pm »

Speaking about skilling, well... it's not quite that easy as finding a mob with right damage type and convenient damage output.
Actually mobs and avatars have more in common than it might seem at the 1st sight. Among other things, both have "skill levels" (in absence of a better term).

Finding the right mob to skill avoids = finding the mob/maturity that matches best your current level (in that specific avoidance skill).

There, i published it. Once upon a time, the principle and collected data was considered a strategic advantage - therefore it was all strictly inside information not to be shared on any public site... ;)

There's a very simple method to test in practice if certain mob is right for u - keep your eye on the maximum sau gains. Anything above 4-5 is good.
Also keep in cosideration that there are more skills who count then just the avoids itself for example ath speed flex dex response coordination concentration luck change, just to name a few.
Also i think the amount off dmg is outdated and probably still from alpha and as it is now on wiki. But this will give us something more to test.

 
 
« Last Edit: January 10, 2014, 08:15:47 pm by Rebel Leader "Madseend" Troubles »
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Offline Jarod "Brickwit" McBrickerton

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Re: Mob hit points in amount of damage per damage type
« Reply #6 on: January 13, 2014, 04:26:49 am »
Yep, many of the figures do need to be updated. The max damage of all walursek maturities certainly isn't 60, but I don't remember what they actually are to update the wiki and my spreadsheet. Now that I've taken a closer look at the wiki though, I see there are some figures that I can update so I'll do that as soon as I can get to it, then upload an updated copy.
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Offline Jarod "Brickwit" McBrickerton

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Re: Mob hit points in amount of damage per damage type
« Reply #7 on: January 13, 2014, 06:24:01 am »
I went ahead and updated all of the figures, mobs, and mob maturities using AfterWiki's data instead of Jane's. However some of the max damage figures that were not filled in or didn't follow along the increasing damage trend on the wiki, so I used Jane's figures instead, which often appear to be derived rather than directly recorded. These cells have a light gray fill color to indicate that the data needs updating on the wiki. Please help with this if you can.


I also updated the Max Dmg cells to be calculations rather than derived figures. So if you want to use my spreadsheet to update the MaxTotDmg data for a mob (if, for example, you'd rather enter the average damage instead) and have it show you the resulting max damage for each damage type you can do that.
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Offline Sifalio "Sifis" Kritikakis

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Re: Mob hit points in amount of damage per damage type
« Reply #8 on: January 13, 2014, 08:35:24 pm »
Good Job !!!
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Offline Rebel Leader "Madseend" Troubles

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Re: Mob hit points in amount of damage per damage type
« Reply #9 on: January 13, 2014, 08:48:19 pm »
what i was trying to say is that the dmg on wiki is not correct for example a werewolf human hunter can hit you 168 @ least cause i got so much dmg off it this week i think a lot off other mobs dmg on wiki are still from awa and not correct i have no clue how to calculate this but try running out to some mobs and test the dmg you will see wiki is incorrect just by experience.
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Re: Mob hit points in amount of damage per damage type
« Reply #10 on: January 14, 2014, 12:41:18 am »
There is no indication on the Wiki of the player's skill level at the time they recorded the damage.
The assumption is that the player has either ( a ) level 0, or very low, avoidance of the damages given; or ( b ) has somehow worked out how much damage an avoidance level protects by and projected the this to level 0.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Mob hit points in amount of damage per damage type
« Reply #11 on: January 14, 2014, 02:20:58 am »
from my experience an avoidance strike-through ignores skill level of a player and deals true damage, and from experience armor protects by damage amount/type on every hit including strike throughs, so with armor 45, and an avoidance strikethrough of 79.1, then the hit was 124.1. there is no need to update numbers if what you get is lower than what is recorded, only new records of higher damage need to be recorded.

few people contribute to the wiki database so any help is appreciated
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Offline Event "Janе" Horizon

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Re: Mob hit points in amount of damage per damage type
« Reply #12 on: January 14, 2014, 03:19:14 am »
Thanks Allfather ... I had forgotten those details.
Also note that the damage received has about +/-13% variance (i.e. will be in the range 87 - 113 if the mean value is 100).
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Offline Jarod "Brickwit" McBrickerton

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Re: Mob hit points in amount of damage per damage type
« Reply #13 on: January 14, 2014, 04:29:07 am »
from my experience an avoidance strike-through ignores skill level of a player and deals true damage, and from experience armor protects by damage amount/type on every hit including strike throughs, so with armor 45, and an avoidance strikethrough of 79.1, then the hit was 124.1. there is no need to update numbers if what you get is lower than what is recorded, only new records of higher damage need to be recorded.

few people contribute to the wiki database so any help is appreciated

These points exactly! This is why I chose to use the wiki's data, but it's also why we need more people contributing.

Madseend, if you have better figures but don't want to edit the wiki, please post them and me, dale, Zwarky, and others will be happy to update the data for you. I'm about to create a new thread in the wiki section asking for more data, so please have a look there and post what you know for sure you've seen.
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Offline Rebel Leader "Madseend" Troubles

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Re: Mob hit points in amount of damage per damage type
« Reply #14 on: January 14, 2014, 03:46:00 pm »

not that i have better figures but i was scrolling down the list thinking some off these nrs are way off, well it was werewolf witch i knew right away that was way off.
I've allmost only been skilling avoids for the last few years and finding the right avoid lvl is important but most important from my point off vieuw is to find the right lvl of the  mental and physical skills you get from the avoids and  to balance those so you get them fast and with good sau.



i will start testing and try to help update wiki
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