Author Topic: mobs?  (Read 1427 times)

Offline schnick "schnack" schnuck

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mobs?
« on: December 12, 2012, 06:03:58 pm »
since wiki lacks info about survival mobs, could you guys please report when you come across killable stuff?

what mob + maturity + where
+ unusual behaviour of them versus alpha

tyvm  :-*
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Offline Event "Janе" Horizon

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Re: mobs (maturity & damage)
« Reply #1 on: December 12, 2012, 08:48:27 pm »
The maturity and damage etc do not seem to have changed from Alpha.
These can be gleaned from the wiki.
Note: we seem to have a higher abundance of higher mobs in Survival - these are not so well measured in the wiki.
 

The only unknown is locations of mobs.
Survival mobs seem to have home territories ... if you drag one too far from home - they ran back there once you release them from the agro.


I am also not sure if Dedicated Logic are committed to keeping mobs in the C210 locations.
They did move a few mobs around during Alpha - and the wiki, being player only content, was/is out of date in many ways dur to that.
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Offline Hugo "Lossehelin" Santos

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Re: mobs?
« Reply #2 on: December 13, 2012, 02:06:33 am »
at the momenb killable mobs (At least for me) are spawning inside urengoy fences. :)
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Offline Event "Janе" Horizon

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Re: mobs?
« Reply #3 on: December 13, 2012, 02:17:47 am »
Some are expected in NU e.g. slugroaches.
Anything higher than those are risky to Newcomers (even with the tutorial HK).
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Offline Axle "Axle" Platinum

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Re: mobs?
« Reply #4 on: December 13, 2012, 04:44:13 am »
seems to be low end mobs with-in qa , but the mob ai on antelopes has changed they no longer run away in straight line when u shoot they move all over the place ( very good for pvp training  ;) ) or was just horses ran like this before ?

cheers

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« Last Edit: December 13, 2012, 04:50:02 am by Axle "Axle" Platinum »
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Offline Max "Nostrop" Donner

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Re: mobs?
« Reply #5 on: December 13, 2012, 07:10:35 am »
On a route from Sar to Sar W Met Werewolf Human Eater:D Try guessing how did it end.
Near Sar W Antenna are plenty Scratosaurs, all kinds of maturity
Good run NW from Sar W are Deenders up to Leader and Tallofoots
Ofc occasional Rudoeds around exit from Q
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Re: mobs?
« Reply #6 on: December 13, 2012, 07:38:59 am »
Try guessing how did it end.
Something like this?


Oh look  - a doggy.
Nice doggy.
Let me pat you on the ... ahhhhhh, OMG, help meeeee
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Offline Hugo "Lossehelin" Santos

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Re: mobs?
« Reply #7 on: December 13, 2012, 01:05:09 pm »
i think it was more like :
oh a do.... S**t! ..........(silence)...  :o
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Offline Serenity "SerenityFireFly" FireFly

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Re: mobs?
« Reply #8 on: December 14, 2012, 12:51:45 am »
got to love werewolves and high mob maturity, just wish there was more of them :)
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Offline Rebel Leader "Madseend" Troubles

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Re: mobs?
« Reply #9 on: December 21, 2012, 05:30:14 pm »
i have seen lots off mobs allready but i have not found any big bots  :-\
any off you guys found some allready?
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