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I see it as an idea of being able to have (within limits) randomness of attributes, based of a percentage chance, i would suppose. It would allow for uniqueness of items, which yes, yes, yes. again, yes. I would totally support that. Of course these items would be limited to what you crafted them at. For example, 0/100, 3/100 or whatever. I also think that for these /unique items, the crafter should be able to name the item. It would allow weapons, for example, to be slightly personal. Whatever you want to call it, it doesnt effect anything, its just a name, but it would be cool.
you realise that imply a reconstruction of the database, with many tables altered or with new tables added just to contain the randomness. i don't think the game item database was created that way. and i doubt they will start modifying.
I don't think they need to make tables at all, i'm sure there is a way to make a script - construct weapon with dmg 10>30 , reload 0.999>2.0 type of thing. Then once constructed, sorry - crafted, then only the inventory/item needs to be added to the "database". but don't take my word for it, i don't know anything about programming The Allfather
if the online shop is paid by real cash it adds a boost to game economy and helps devs more, they may get tax'd on it, but as soon as the donation stops and it becomes paying to play instead of donating then that will also be tax'd as income instead of donations. i still think its a good idea the online shop for real life cash, as it gives people a chance to get what they want for cash, and it gives devs money in there pocket... e.g armour cdd's instead of crafting for cdd's the money cost to craft to get 25% chance of a cdd the cash could be spent just getting them straight of shop, same with other items etc.. i know Cuey personally spent a lot of awd just to gain cdd's and asps/mfp's in all professions even when the drop rate weren't 100% on the asps/mfp's/cdd's he spent it, some may not wanna put cash in... and its about helping the game progress, make the game more money, and get more people interested in it... in Aion craft system a person pays kinah for the recipie of what they want to craft instead of drops it could work here people paying Cash to get asps/mfp's/cdd's aswell as a chance rate of it dropping from crafted item.
... in Aion craft system a person pays kinah for the recipie of what they want to craft instead of drops it could work here ...