Author Topic: Buy SNIs - Very Good Prices  (Read 2352 times)

Offline The "Loneliness" Wolf

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Buy SNIs - Very Good Prices
« on: June 10, 2014, 07:05:50 am »
BUY SNIs, PM with what you have and i will choose what i need. Prices 10 to 25 awd/%, very rare SNI up to 50awd/%.


PLS don't come with medicals and NRR/mineralogy/metallurgy, everyone has them.
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Offline The "Loneliness" Wolf

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Re: Buy SNIs - Very Good Prices
« Reply #1 on: June 23, 2014, 08:17:54 am »
still looking
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Offline Vlad "Aquilla" NightStalker

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Re: Buy SNIs - Very Good Prices
« Reply #2 on: June 30, 2014, 03:34:14 am »
https://my.afterworld.deelogic.net/survival/official-news/changes-are-coming-in-juleaugust/

...
3. New pnotes economy. Items would be sold to the game for pnotes, and skills are trained for pnotes.
...
Skills are trained for pnotes.... So, after updates, u can buy pnotes and buy any skills for pnotes.
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Offline Jarod "Brickwit" McBrickerton

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Re: Buy SNIs - Very Good Prices
« Reply #3 on: June 30, 2014, 03:41:54 am »
The way I read it says that note from Anti means that we'll use P Notes to unblock skills instead of SAU, not that we'll be able to buy skills for P Notes.

But with some extra thought on the words "trained for pnotes" I can see why you don't read it the same way. I hope Anti can clear this up for us.
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Offline Event "Janе" Horizon

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Re: Buy SNIs - Very Good Prices
« Reply #4 on: June 30, 2014, 05:30:07 am »

Anti means the unblocking process. Skills will never be allowed to be brought and sold ever again.
My arguments are in response to the requests to remove the need to unblock skills regardless of payment type and in the end the SAU/no SAU argument is the same. People aren't opposed to SAU itself, just the need to use it to unblock skills. Changing it so that we have to pay in P Notes instead just adds value to P Notes and out of SAU.
Skill learning price will stay. But changing payment method to pnotes will remove the gaps between weapon levels and deadlocks, that you have been fixing via sni's. You'll be able to harvest/buy/earn/trade on auction instead of running around and shoting everything with the 'right' gun. Payment for learning skills is a natural way services are working in the world (schools, colleges and etc), and you have to pay to the education. Also, as you said absolutely right - this would give pnotes a significant value, that would make them required by everyone, which means that pnotes will be traded for AWD, allowing non-paying players to earn AWD in the game.
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Offline Vlad "Aquilla" NightStalker

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Re: Buy SNIs - Very Good Prices
« Reply #5 on: June 30, 2014, 07:04:02 am »

Anti means the unblocking process. Skills will never be allowed to be brought and sold ever again.
My arguments are in response to the requests to remove the need to unblock skills regardless of payment type and in the end the SAU/no SAU argument is the same. People aren't opposed to SAU itself, just the need to use it to unblock skills. Changing it so that we have to pay in P Notes instead just adds value to P Notes and out of SAU.
Skill learning price will stay. But changing payment method to pnotes will remove the gaps between weapon levels and deadlocks, that you have been fixing via sni's. You'll be able to harvest/buy/earn/trade on auction instead of running around and shoting everything with the 'right' gun. Payment for learning skills is a natural way services are working in the world (schools, colleges and etc), and you have to pay to the education. Also, as you said absolutely right - this would give pnotes a significant value, that would make them required by everyone, which means that pnotes will be traded for AWD, allowing non-paying players to earn AWD in the game.

Afterworld are dynamic..

In the WoT (World of Tanks) dev's selling Premium time for advanced skilling ... so, nobody prohibit  Afterword dev's to implement this feature


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Offline Event "Janе" Horizon

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Re: Buy SNIs - Very Good Prices
« Reply #6 on: June 30, 2014, 07:21:07 am »

Anti means the unblocking process. Skills will never be allowed to be brought and sold ever again.
My arguments are in response to the requests to remove the need to unblock skills regardless of payment type and in the end the SAU/no SAU argument is the same. People aren't opposed to SAU itself, just the need to use it to unblock skills. Changing it so that we have to pay in P Notes instead just adds value to P Notes and out of SAU.
Skill learning price will stay. But changing payment method to pnotes will remove the gaps between weapon levels and deadlocks, that you have been fixing via sni's. You'll be able to harvest/buy/earn/trade on auction instead of running around and shoting everything with the 'right' gun. Payment for learning skills is a natural way services are working in the world (schools, colleges and etc), and you have to pay to the education. Also, as you said absolutely right - this would give pnotes a significant value, that would make them required by everyone, which means that pnotes will be traded for AWD, allowing non-paying players to earn AWD in the game.

Afterworld are dynamic..

In the WoT (World of Tanks) dev's selling Premium time for advanced skilling ... so, nobody prohibit  Afterword dev's to implement this feature


True, it is possible but highly improbable that buying skills could be re-implemented. AfterWorld has a different goal than WOT and EU, which is unlikely to have been something that the Investors in Dedicated Logic would have been allowed change. You would need a change in Investors to change the implementation, so I guess if you want to retry that suggestion in a several years, the answer may be different.
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Offline Vlad "Aquilla" NightStalker

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Re: Buy SNIs - Very Good Prices
« Reply #7 on: June 30, 2014, 07:26:02 am »
...
True, it is possible but highly improbable that buying skills could be re-implemented. AfterWorld has a different goal than WOT and EU, which is unlikely to have been something that the Investors in Dedicated Logic would have been allowed change. You would need a change in Investors to change the implementation, so I guess if you want to retry that suggestion in a several years, the answer may be different.

different goal  --- LOL...
goal are one - dev's make money from ALL games
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Offline Event "Janе" Horizon

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Re: Buy SNIs - Very Good Prices
« Reply #8 on: July 01, 2014, 02:33:57 am »
...
True, it is possible but highly improbable that buying skills could be re-implemented. AfterWorld has a different goal than WOT and EU, which is unlikely to have been something that the Investors in Dedicated Logic would have been allowed change. You would need a change in Investors to change the implementation, so I guess if you want to retry that suggestion in a several years, the answer may be different.

different goal  --- LOL...
goal are one - dev's make money from ALL games
That is  100% true. Nothing is  really free, a business needs to at least break-even to survive. However, games come into existence for many different reasons. AfterWorld came into existence because some people had a vision of game play. It is only recently that the reality of business money has intruded into this passion.
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Offline Jarod "Brickwit" McBrickerton

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Re: Buy SNIs - Very Good Prices
« Reply #9 on: July 01, 2014, 02:57:27 am »
In my humble opinion the AW devs are still working to make a game that's a win-win for both sides. They get to make enough money to not have to work on anything they don't want to while we get a game that is truly free to play but also offers inexpensive ways to play with less struggle. It's certainly not an easy struggle to walk that tight rope with a game as complex as AW!
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Offline Windslow "Windslow" Warrior

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Re: Buy SNIs - Very Good Prices
« Reply #10 on: July 01, 2014, 06:56:15 am »
BUY SNIs, PM with what you have and i will choose what i need. Prices 10 to 25 awd/%, very rare SNI up to 50awd/%.


PLS don't come with medicals and NRR/mineralogy/metallurgy, everyone has them.

I'm not in the mood for argument but you guy's have hijacked Wolf's thread with your opinions. Probably the wrong place to debate such ideologies.

Sorry Wolf, I have no Sni's to sell but I'm sure people have plenty on hand and will eventually release them at the right time.
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Offline The "Loneliness" Wolf

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Re: Buy SNIs - Very Good Prices
« Reply #11 on: July 01, 2014, 07:26:31 pm »
Np, keep on going, this discussioms are constructive and keep this thread on top :))

P.s.: Buy SNIs :D
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Offline Jarod "Brickwit" McBrickerton

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Re: Buy SNIs - Very Good Prices
« Reply #12 on: July 01, 2014, 08:27:02 pm »
In the world of sales, all attention is good attention! 8-D

But Windslow is right, most of the discussion is off-topic even though it is about SNIs and their future in general. Sorry and you're welcome for participating. ;)
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Offline The "Loneliness" Wolf

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Re: Buy SNIs - Very Good Prices
« Reply #13 on: July 01, 2014, 09:12:31 pm »
ok, participating :D


If the posibility of chiping off will be again available, it will be what is called in mmo games "soulbound", meaning you will chip off but never able to trade it, this way no more pay to win and players can skill faster again, everyone happy, win-win situation.  Also as i remember it, the market was very active when the chipping was available so they could also leave it tradeble and profit from market fees and fee to chip off. Anyway, we can speculate or suggest, devs need to test this and make balances when is needed.
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Offline Event "Janе" Horizon

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Re: Buy SNIs - Very Good Prices
« Reply #14 on: July 01, 2014, 09:26:24 pm »

ok, participating :D

If the posibility of chiping off will be again available, it will be what is called in mmo games "soulbound", meaning you will chip off but never able to trade it, this way no more pay to win and players can skill faster again, everyone happy, win-win situation.  Also as i remember it, the market was very active when the chipping was available so they could also leave it tradeble and profit from market fees and fee to chip off. Anyway, we can speculate or suggest, devs need to test this and make balances when is needed.
No trade-able chips sound OK to me.
Chipping out was a way of reducing the 12 - 24 months required to get a high level in a skill to something more reasonable (6 - 9 months of pure grind). I can only assume that Anti will also rebalance the skill gains to permit this to occur without players requiring such a huge investment of their time with little gain.
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