Author Topic: AW virtual world in the future  (Read 23883 times)

Offline Homo "Evangelist" Ludens

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AW virtual world in the future
« on: July 25, 2013, 11:32:55 am »
First of all, any successful game is the game played by many people. So I think that we must provide the ability to play and evolve for all our players, even for non-donaters. I see the way to make it possible, and we are thinking how to implement our ideas in the game.
Next important task is to ensure a stable, growing economy in the game. We discussed it  with Bank and Vic and it seems to me that we found some interesting ideas. I`m not ready to describe all here in details because I know that some our competitors are watching our project. I can tell only one thing now – AW will not use the RCE model in the form in which it is used in EU. RCE model in its pure form can`t allow to make a really massive game. As you know, it`s a great stress for many people to play EU, because they lose much money. EU is really close to casino.
We want to make a game that is comfortable and interesting to play, and where players decide how much money they are willing to spend for their own development.Our game model will be closer to the the EVE-online model then to the EU model. But we want to secure growing free market economy and a relatively stable exchange rate of in-game currency. And of course AW will stay f2p project.
 
And the last thing. We intend to further develop the PvP and mass-PvP component of gameplay. Our game must be really «survival» game where players pay high price for death. Excess adrenaline in the game adds interest.
« Last Edit: October 28, 2013, 01:49:10 pm by Anti "AntiDanilevski" Danilevski »
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #1 on: July 25, 2013, 12:49:24 pm »
Thanks for the update, Evangelist.

I never expected Dedicated Logic to implement a EU RCE model as this obviously would not work with either the AfterWorld Alpha configuration nor the Survival configuration.

In regards to Survival features - Dedicated Logic had spent many hours producing truly unique and addictive game with AfterWorld Alpha.

It is these Alpha components which I miss in Survival. The missing features reduces my ability to develop.
This makes Survival a strangely fragmented game which may reduce the number of players who will play.

The new Survival features are interesting, however these cannot compete with the inability of players to progress in a Profession they have chosen.

PVP development is redundant unless you are targeting only those players that are currently skilled enough to make PVP a possibility.
As the current Survival configuration is designed to slow the rate of up-skilling, you will be hard pressed to find a large crowd of players willing to spend a year bringing themselves to the point where the 'interesting' areas of the world are reasonably safe for them to enter.

Hopefully at some point in the next several months some of the issues that I face will be resolved.
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Offline dale "dalewj" ofj

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Re: AW virtual world in the future
« Reply #2 on: July 25, 2013, 01:18:07 pm »
I agree with da event.  Pvp is interesting and all, but if you don't have the game basics to allow people to skill and progress then it just becomes another road block to newer players and a good deal of older players.
 
I think develop the game from the new player forward.  Start at developing for the new player, get new players in, then 1 by 1 develop the game towards the old-skilled players like ourselves.
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Offline Zwarka "Zwarky" Stonehenge

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Re: AW virtual world in the future
« Reply #3 on: July 25, 2013, 01:27:31 pm »
[...] players decide how much money they are willing to spend for their own development. [...]
[...] We intend to further develop the PvP [...] where players pay high price for death [...]

Pay money to get shooted down at all corners? Sounds great.

[...] AW will not use the RCE model [...]

This should have better posted 6 Years ago.



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Offline Cho "Thor_Force" Wolf

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Re: AW virtual world in the future
« Reply #4 on: July 25, 2013, 01:50:27 pm »
Please just remove me from a big and awful doubt:

When you said that AW will not be a EU RCE model like, this still means that AW will be a RCE?

I mean: we will be able in future to withdraw money from the game?

Cause, you know, the adrenaline comes from the money you can earn! EU attracts so many people cause everybody has the hope of getting a HoF or at least a glob! If EU were only a classic MMORPG, there would be much less players!

Don't neglect the <<I-Hope-I'm-Going-To-Earn-10 000 dollars-By-Only-killing-A-Mob>> aspect! This is why 90% of people became to play EU!

If you want everybody to be confortable and skilling easily without spending money, this game is going to be a MMORPG soon without the ability of withdraw! (and the game will became a <<2 months occupation>> for people before they go on another game!

So will we have the possibility to withdraw in a close future? (less than 5 years...)
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Offline 0stap "MaxiZZ" Bender

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Re: AW virtual world in the future
« Reply #5 on: July 25, 2013, 02:17:39 pm »
Current PVP mechanism seems unfair to me.
That is becouse PVP hunter (person who try to rober another person) can go to PVP area with empty wallet and almost empty inventory. He is risking with almost nothing.
 
I recomend change this mechanism that way - player can loot from another player no more value as he carry in his own inventory.
How to calculate total value of different items - it is not trivial question, that should be discussed.

Thank you in advance
(and sorry for my poor English)
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Re: AW virtual world in the future
« Reply #6 on: July 25, 2013, 04:21:12 pm »
I only HIGHly recommend to start from the bottom up. Bring back old features first, make the game new-player friendly. New features I have nothing against them, but bring them in After the old stuff is back.


on a side note for Ostap, I wouldnt say they are risking nothing... If they are using their best weapon and armor, thats a fairly expensive loss, especially if they are wearing for example a leather set bonus backpack and bonus weapon. I figure that high risk means players will take more precautions, and this may be difficult for many, but it would promote the need to either skill up, or travel in a team or something. but it makes sense that there would be high risk high reward areas and low risk low reward areas. however, i think the question that needs to be thought about is this, how do we make it fair for everyone? thats all. so no one person or group or type of player has a huge advantage over everyone else. no doubt, people will try to take any advantages they can to "get ahead" so all thats important is that the same thing is possible for all, it's just then a matter of how hard who works for it


RCE question also is a big question for all people. I agree with Cho, in that simply having the feature to be able to withdraw money, that ALONE, no matter how crappy the game is, will bring Many new players here to try play. I think you devs need to strongly and extensively consider this and think it through. and please tell us players your decision as soon as you can


ty for news!
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Offline Zen "ZenX" Star

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Re: AW virtual world in the future
« Reply #7 on: July 25, 2013, 04:23:17 pm »
The biggest unique aspect of Afterworld has been the fact that you would be able to deposit and also withdrawl.
If you haven't grasped this you have missed understanding what appeals to the majority of players that have been loyal to the game, in my opinion.
Most left EU looking for a better version of an MMO where you would be able to withdraw.
 
PvP, if you think PvP is why we all play then think again. Obviously some are more dedicated to PvP, but in my experience most people enjoyed challenging crafting and hunting and mining and trading, and skilling, don't forget skilling, always fun :)
To be honest, paying a high price for death, as you put it would have no appeal at all.
I might be the odd man out here but I don't desire an adrenaline rush from dying, its more of a nuisance and just slows me down from doing what I wanted to be doing.
 
I cant speak for anyone but myself, but if you made the game high focus on PvP and removed the prospect of being able to withdraw, I am not sure it would be a game I would like to play.
I've had 15+ years of solid MMO PvP, it's not appealing the way it once was, particularly the Afterworld style of PvP pointing some skinny gun inaccurately at some person probably 20 or 30 years younger than me with youthful dexterity ,lol.
Some PvP MMO styles are fun, but I always found AWs mundane and tedious. PvP has been done to death.Put an arena in if you have to.
I don't want to bash a keyboard, I want an interesting and challenging game that rewards me for thinking and longevity.
 
I think you would find about 90%+ of players here would play for and desire the withdrawal aspect, I think that removing one of the most appealing aspects would be a very silly idea.
 
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Offline dale "dalewj" ofj

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Re: AW virtual world in the future
« Reply #8 on: July 25, 2013, 06:34:29 pm »
PvP has been done to death.Put an arena in if you have to.


or at least zone it, as an aging , not as quick on the draw gamer... I agree
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Offline Leo "Tesla Coil" Raateland

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Re: AW virtual world in the future
« Reply #9 on: July 25, 2013, 08:30:16 pm »
I`m not ready to describe all here in details because I know that some our competitors are watching our project. I can tell only one thing now – AW will not use the RCE model in the form in which it is used in EU. RCE model in its pure form can`t allow to make a really massive game.


Your competitors?  ??? Who can compete with AW?  ;D

This is not a bad thing, as the EU R.C.E model is indeed a dead end.
But what i read in this sentence is that they will construct a R.C.E model other than EU.

Most likely allow players to trade outside the game them self as already is done for many years without punishment or banned account.
This is in a way already a R.C.E for many years and I personally liked the approach so far.
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #10 on: July 25, 2013, 10:45:31 pm »
Tesla Coil has made a valid point. Dedicated Logic have not said "no RCE" they have said "no EU RCE".
I personally believe that Dedicated Logic will eventually have a form of Withdrawal. However, it will not be a pathway for a player to make a living by playing Survival.

I also believe that only a few percent of the current player base have any expectation of exploiting the game to make money. As Tesla Coil has mentioned - you do not need to have an official channel to withdraw make money from the game. There are players that have in the past sold in-game items / accounts for real-life money. This is not against the PA and all Dedicated Logic really need to do to encourage profiteers is to change the PA to make it clear that they have not objections to players trading outside the game (which happens to be a win-win scenario as this type of trade does not result in a significant loss of income to Dedicated Logic).
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Offline The "Fifth" Entity

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Re: AW virtual world in the future
« Reply #11 on: July 26, 2013, 05:49:50 am »
... closer to the the EVE-online model then to the EU model ... we want to secure growing free market economy and a relatively stable exchange rate of in-game currency.
I can read it as: there is withrdawal but it's funded only by other players not "the house" (think: Second Life); "free market" seems to refer to: "auction but no TT-terminal", meaning there is no officially backed up "starting bid" placed on all items by "the house" (like in EU).
And they want to make sure resources are not repartitioned inside game based on luck (ie no globals and hofs).

Which is how it has been all the time...

Well, looking at the number of players in generic MMOs and compare this to RCE MMO... there's nothing to compare. RCE has very small playerbase, so small that u have to struggle for life all the time. If AW tries to avoid the same fate, can't blame them.
The RCE aspect works as a filter thou, it keeps away masses of the brainless teens "looking 4 luv" , in many ways those who remain are the aristocracy of gaming. Means, there has to be some filtering mechanisme somewhere... but it's prolly not the best moment to preach this. :D

And the last thing. We intend to further develop the PvP and mass-PvP component of gameplay. Our game must be really «survival» game where players pay high price for death. Excess adrenaline in the game adds interest.
I will not get a nervous breakdown when there's a few PvP zones in the game. Why should i?
"Mass-PvP component" seems interesting, the target audience seems to be the "not so highly skilled guy".
PvP is very hard to pull off technically. Need high stability, high security and high performance - all at the same time. When this works everything else works just great... and vice versa.
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Offline Cho "Thor_Force" Wolf

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Re: AW virtual world in the future
« Reply #12 on: July 26, 2013, 07:55:19 am »
Sorry to be the bad guy but if the RCE means <<devs let you sold your account>>, then it is not RCE!

RCE mean Real Cash Economy: so devs have to let a bit money escape from their pocket! They can receive money from us but they have to give it to us when we ask for (and have the virtual cash)! Otherwise it is not an RCE!
The <<way>> you describe is just a useless way! I will not call that RCE!

THen for the <<no globs and HoF>> thing, they can do that, but a lot of player will not like it!
Hunting in afterworld is boring as hell! I don't even look at the loots! There is no surprise, no adrenaline, no hope! Hunting is same as picking stone: boring, without any surprise....

HoF and Globs let player hope to have a <<lucky shot>> and get a great thing! Otherwise it is only clicking and clicking again to get exactly the same bad amount of one thing... and finally you played ten hours to get something that anybody already have and that is useless....

If devs lead the game on that way, I won't call this a game ( only clicking to gather the same thing! I can play Minecraft for free and it will be thousands of time better!)!

So I hope it won't go that -bad- way, otherwise I will left the game!
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Offline Asterion "Zort" Wrynn

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Re: AW virtual world in the future
« Reply #13 on: July 26, 2013, 08:22:54 am »
Hello I am happy to hear some news.


There are some features that is very important for me and some of my friends.


1) A way to withdraw AWD  , something to have a tool to make secure transaction.


2) A game that is optimized , that it can turn on some old computer ( Pentium 4 Dual core / GPU = GTX 260 )
  • Add options to improve the game ( Speed or CPU % )
  • Optimize the main loop to have only X Frame by second. ( I love a process when it shows me CPU <  25%)

3) Craft system :
  • A game that has a complex craft tree. At this moment we have a lot of components we don't use.
  • Give us the tools to help us in craft ( when we do ammunition , expand the number by batch , fill the components automatically.
  • Give us the tools to make quest for others players ( I want to Buy 1 Steel pick at 3.4Awd ; I want to trade X components for Y components ; Transport components from one city to another against money ; there ara a lot of opportunities.)
  • Give us containers with label.
  • Add craft with wood.
  • Add craft with more stones.
  • Craft only with basic items( Stone -> Steel lingot -> ...)
4) New Profession : recycling
  • We can have complex item in the loot , but we want basic items for crafting.
5) Map / Creatures :
  • Before I can go to Saransk from QA1 in 15 minutes , Now I need 1 Hour and I have monsters on the road. I think that is no good for busyness.
  • Before we have zone with one kind of creatures , with a good spawn time....now this is a pain. And walking 1hour to return to the spot when we are dead is not a solution.
6) Picking :
  • I like this job but I would like more kind of pick ( To improve  craft , to improve pick rate , to pick better stones ).
  • Change the stone rate ( More Lead , More phaar , More Nitre , Less Utium ...
  • Perhaps a mine instead of stone everywhere on the map ( Less objects ).
6) Make package for the game:
  • Then you can sell / rent the basic core of the game
7) Make the game less bugs as possible.

8) Good communication with players about the new features and the deadline.

9) No Need for the moment:
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Offline The "Fifth" Entity

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Re: AW virtual world in the future
« Reply #14 on: July 26, 2013, 10:12:08 am »
"free market" seems to refer to: "auction but no TT-terminal", meaning there is no officially backed up "starting bid" placed on all items by "the house" (like in EU).
Actually, i remember the last move in AW economy was a small step towards implementing TT-terminal (as EU players know it) or officially backed up minimum value of the items.


The trader NPC's and Trading skill is in fact the advanced version of the same thing - a skill-based TT-terminal.
It affected only a few item classes and it didn't have fixed 100% payback rate. This could be either because it was meant to be only a first step in controlled live/test environment, or it could be the final version already working as intended.
I'm inclined to believe the 1st was the case, so what we see there might be the beginning of a new economic system...


Either way, in fact atm we already have TT-terminal function in the game. So, had to correct myself there.
« Last Edit: July 26, 2013, 10:17:33 am by The "Fifth" Entity »
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