Author Topic: AW virtual world in the future  (Read 23996 times)

Offline Homo "Evangelist" Ludens

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Re: AW virtual world in the future
« Reply #15 on: July 26, 2013, 10:31:09 am »
1.    Without doubt the transfer of the entire functionality of the AW Alpha World in AW Survival is our top priority. We are extremely interested in such transfer, because we understand: no features – no players – no money for us. Therefore, this work is carried out, despite the Bank`s critical lack of time.
2.    About RCE. Am I right, some of our players just want to get EU clone instead AWS? Then why not just continue to play EU? Why you need AWS if  there is such a great game EU with full RCE? And do you really think that EU is really a massive game? The truth about EU is that 90% of new players lose money and quit after a month or two. Only a small part (most experienced) players earn money from the game, but MA takes money from all. So, do you really want another casino? Are you all gamblers or traders?
Ok, it was just emotional digression.
Now, let`s talk more constructive.
If we speak about the possibility of earnings in the game, I can reassure you that this opportunity will be in AWS. There are several solutions how to get it, we will think about it and choose. But we want to avoid gambling in AWS. Our players must earn money by playing the game but not by playing roulette or by only staying around auction and trading. I like EVE-online game model. People earn big money in EVE by playing game, and this game is really massive. It doesn`t mean we are ready to make second EVE, it`s just a good example of the game with the ability to earn money but without gambling.
AWS will never be a EU or EVE or another game clone. Just let us finish all we planned and you will understand that EU is not the only  «dream game» with the ability to earn.
3.    About PvP. AWS is survival game. Why you are ready to risk with your money every time you are going to mine, craft or hunt in EU, but don`t want to risk with your stuff during your adventure around AfterWorld? For me it`s really strange. Seems you just want to stay ingame and earn profit without any risk  ;D . But you understand that it is impossible?
Of course, there will be safe locations and some types PVP with different degree of danger. But AfterWorld is dangerous world and you must risk to get something valuable.
We`ll try to rebalance PvP to get everyone in almost equal conditions.
And one more thing. Did you ever see computer bot in lootable PVP in any game? I didn`t. PVP defends the game and the fair players from «bot drivers». We want only live players here.
I apologise for my bad english again, I hope you understand me. And thank you all who takes part in this discussion.
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Offline The "Fifth" Entity

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Re: AW virtual world in the future
« Reply #16 on: July 26, 2013, 11:31:29 am »
All fair, this can work quite well. Only have to provide sufficient motivation for the players and this will drive the economy and make playerbase grow. In the big picture, all the rest is just unimportant details.

Did you ever see computer bot in lootable PVP in any game?
Yes. Have seen lots of bots in lootable PvP...


PvP environment can be very efficient against some types of misuse (ie: macros for resource farming, hunting bots), but it's vulnerable against others (ie: aimbots, map/radar hacks, speed hacks, modified game clients, headless game clients running from the same PC serving as scouts, etc).
Leaving the police function to the players can work well in some cases, and make things a lot worse in others... there's no magical cure for all those diseases i'm afraid, u have to spend some time and resources to fight it. Better be prepared than let ur guard down and find it out later, unprepared.



This is not PvP specific trouble ofc, it's just the "dark side" of motivation.
Whenever there's enough to gain, the economy will improve and playerbase will grow, but ppl will be ready to go a long way to gain any advantage as well.
Two sides of the same coin...




Edit: What about RCE aspect, Zwarky is right, it's not about luck or how resources are re-distributed inside game. Yes, both exist in EU, but this is just a coincidence.

Had played EU for years, got to 200HP and 100AGI but didn't know how RCE mechanism works. All i had was some foggy misconcepts and prejudices... as i found out later when i finally decided to read up on that topic. I'm pretty sure over 90% ppl in EU have no idea either... so it's no shame to find out how this thing actually works on macro scale - might even give some new perspectives/ideas.
« Last Edit: July 26, 2013, 11:49:38 am by The "Fifth" Entity »
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Offline Zwarka "Zwarky" Stonehenge

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Re: AW virtual world in the future
« Reply #17 on: July 26, 2013, 11:32:11 am »
2.    About RCE. Am I right, some of our players just want to get EU clone instead AWS? Then why not just continue to play EU? Why you need AWS if  there is such a great game EU with full RCE? And do you really think that EU is really a massive game? The truth about EU is that 90% of new players lose money and quit after a month or two. Only a small part (most experienced) players earn money from the game, but MA takes money from all. So, do you really want another casino? Are you all gamblers or traders?

Please inform yourself ... RCE isn't about gambling or
win the jackpot. RCE is about Deposit and Withdraw.



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Offline Caliopus "Calio" Jones

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Re: AW virtual world in the future
« Reply #18 on: July 26, 2013, 12:20:35 pm »
PvP, if you think PvP is why we all play then think again. Obviously some are more dedicated to PvP, but in my experience most people enjoyed challenging crafting and hunting and mining and trading, and skilling, don't forget skilling, always fun :)
To be honest, paying a high price for death, as you put it would have no appeal at all.
I might be the odd man out here but I don't desire an adrenaline rush from dying, its more of a nuisance and just slows me down from doing what I wanted to be doing.
 
Zen

Make that two odd men out. 
 
The great success of EVE (touted as a pvp game with high death penalty and one where in-game currency can be used to buy a real cash item - subscription time codes) is that one can advance and enjoy oneself in relatively safe areas much if not all of the time and only venture into unsafe areas when one wants to and even then there are game mechanics that allow one to have a reasonably good chance of surviving and succeeding at what one went into an unsafe zone to do at even moderately low skill levels.  If AW insists on players risking real money (particularly wallet looting!!) in order to play and advance at all then it is unlikely to ever find a large enough player base to be even moderately successful as a niche game.
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #19 on: July 26, 2013, 12:21:13 pm »
1.    Without doubt the transfer of the entire functionality of the AW Alpha World in AW Survival is our top priority. We are extremely interested in such transfer, because we understand: no features – no players – no money for us. Therefore, this work is carried out, despite the Bank`s critical lack of time.
2.    About RCE. Am I right, some of our players just want to get EU clone instead AWS? Then why not just continue to play EU? Why you need AWS if  there is such a great game EU with full RCE? And do you really think that EU is really a massive game? The truth about EU is that 90% of new players lose money and quit after a month or two. Only a small part (most experienced) players earn money from the game, but MA takes money from all. So, do you really want another casino? Are you all gamblers or traders?
Ok, it was just emotional digression.
Now, let`s talk more constructive.
If we speak about the possibility of earnings in the game, I can reassure you that this opportunity will be in AWS. There are several solutions how to get it, we will think about it and choose. But we want to avoid gambling in AWS. Our players must earn money by playing the game but not by playing roulette or by only staying around auction and trading. I like EVE-online game model. People earn big money in EVE by playing game, and this game is really massive. It doesn`t mean we are ready to make second EVE, it`s just a good example of the game with the ability to earn money but without gambling.
AWS will never be a EU or EVE or another game clone. Just let us finish all we planned and you will understand that EU is not the only  «dream game» with the ability to earn.
3.    About PvP. AWS is survival game. Why you are ready to risk with your money every time you are going to mine, craft or hunt in EU, but don`t want to risk with your stuff during your adventure around AfterWorld? For me it`s really strange. Seems you just want to stay ingame and earn profit without any risk  ;D . But you understand that it is impossible?
Of course, there will be safe locations and some types PVP with different degree of danger. But AfterWorld is dangerous world and you must risk to get something valuable.
We`ll try to rebalance PvP to get everyone in almost equal conditions.
And one more thing. Did you ever see computer bot in lootable PVP in any game? I didn`t. PVP defends the game and the fair players from «bot drivers». We want only live players here.
I apologise for my bad english again, I hope you understand me. And thank you all who takes part in this discussion.
Point #1

Many thanks for confirming this.

Point #2

It is true that EU is a gambling game. How else could it afford to allow players to withdraw money that exceed their $$$ contributions to game; and still make the game developers a huge profit. EU is a game where the majority of other players lose money  - just like in a casino  -the house always takes the majority of the money off many players and entice others by giving random jackpots.

My personal opinion is that AfterWorld was carefully designed not to allow the EU type of game play. I fully support Dedicated Logic in their pursuit of a fair game where monetary greed is not the #1 consideration. Those sort of games are all too common.

Point #3 (part 1)

In the game I spend my time ... my free time ... my valuable limited free time.
It is this valuable free time that I risk when spending 100's of hours skilling up on an avoid; or hunting; or crafting.
I do not spend this valuable free time so I can be robbed of items I spent 100's of hours (or 100's of dollars) acquiring.
If I wanted to be robbed - I can walk around my RL streets wearing expensive jewelry and a 'rob me' sign stuck on my backside.

However, if you really mean that you think you can rebalance the PVP so that I will have a reasonable chance of against any player (or group of players) then this might be acceptable. Otherwise, all that you are doing is making it easy for buy-to-win players to make money in a way that EU would drool over.

Point #3 (part 2)

The assumption I am making is that PVP areas have nothing that other players need to advance. PVP areas are a place you transition though with the risk of being robbed by bandits. That sort of zone I am uncomfortable with - however I probably can live with it.

Certain skills require certain mobs and also need 100's of hours skilling - if you place these any of these mobs in a PVP area, the bandits will camp there. Players will need 1000's of frustrating hours of lost time and many hundreds of stolen items to reach a level where they can advance.
This would be intolerable to most players as not many players will have the endurance to suffer that much indignity.
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Offline Zen "ZenX" Star

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Re: AW virtual world in the future
« Reply #20 on: July 26, 2013, 12:52:59 pm »
2.    About RCE. Am I right, some of our players just want to get EU clone instead AWS? Then why not just continue to play EU? Why you need AWS if  there is such a great game EU with full RCE? And do you really think that EU is really a massive game? The truth about EU is that 90% of new players lose money and quit after a month or two. Only a small part (most experienced) players earn money from the game, but MA takes money from all. So, do you really want another casino? Are you all gamblers or traders?
Ok, it was just emotional digression.
Now, let`s talk more constructive.
If we speak about the possibility of earnings in the game, I can reassure you that this opportunity will be in AWS. There are several solutions how to get it, we will think about it and choose. But we want to avoid gambling in AWS. Our players must earn money by playing the game but not by playing roulette or by only staying around auction and trading. I like EVE-online game model. People earn big money in EVE by playing game, and this game is really massive. It doesn`t mean we are ready to make second EVE, it`s just a good example of the game with the ability to earn money but without gambling.
AWS will never be a EU or EVE or another game clone. Just let us finish all we planned and you will understand that EU is not the only  «dream game» with the ability to earn.
3.    About PvP. AWS is survival game. Why you are ready to risk with your money every time you are going to mine, craft or hunt in EU, but don`t want to risk with your stuff during your adventure around AfterWorld? For me it`s really strange. Seems you just want to stay ingame and earn profit without any risk  ;D . But you understand that it is impossible?
Of course, there will be safe locations and some types PVP with different degree of danger. But AfterWorld is dangerous world and you must risk to get something valuable.
We`ll try to rebalance PvP to get everyone in almost equal conditions.
I wouldn't think most people want an EU clone, and most people don't want a casino.
The majority of people that have played Afterworld weren't looking for casino, we all like the crafting and trading and skilling and mining and networking via Societies etc.
Please don't suggest most of us want EU clone, we all left EU, we know we left because we didn't like the money aspect of EU, that and the gameplay borders on non-existent.
 
PvP, you say AWS is a survival game, and yes it is.But I think you ignore the fact that it mirrors reality a lot.And in reality and also Afterworld it is hard to survive without mining or hunting or crafting, in absence of those activities you need to be a good trader and most probably a good networker or a social person.
You cant survive without these skills and activities.
So survival isn't just about running around smashing a keyboard attacking people, survival is about existing and moving forward.How do you think someone fighting gets their weapons, from crafting or trading, or buying if you have much money.
 
I don't think we want to stand in game and earn profit, most people I ever met had a forte, or specialised in one aspect or more.
If you decide to make Survival a PvP game then you risk much, a game must be interesting, it must have Game Play.
Afterworld has never had fantastic gameplay but it always had great promise that is would come eventually.
There are hundreds of MMOs that are PvP games, and most of us aren't lining up to play them.
List their Point Of Difference, you will be struggling.
We have been playing Afterworld, and stayed loyal to it, because of the diversity of activities, and the future to be able to withdraw.
 
Evangelist, you and Bank or Vik might get all excited about PvP, but as far as I know none of you are long term players of Afterworld.Looking at it, and playing it, are two different things.
 
I suggest that you try not to lose sight of the forest because the trees get in the way.
 
The simple and unthinking way is just to make it a full PvP game, that is easy game to make, but a game that is challenging, interesting and FUN,FUN,FUN, that also might one day reward you is truly appealing.
 
My thoughts anyway.
 
Zen
p.s. don't get me wrong, PvP can be interesting, I have good skills, but it can get boring and distracting from fun.
 
 
 
 
 
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Offline Sifalio "Sifis" Kritikakis

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Re: AW virtual world in the future
« Reply #21 on: July 26, 2013, 01:39:26 pm »

1.    Without doubt the transfer of the entire functionality of the AW Alpha World in AW Survival is our top priority. We are extremely interested in such transfer, because we understand: no features – no players – no money for us. Therefore, this work is carried out, despite the Bank`s critical lack of time.


2.    About RCE. Am I right, some of our players just want to get EU clone instead AWS? Then why not just continue to play EU? Why you need AWS if  there is such a great game EU with full RCE? And do you really think that EU is really a massive game? The truth about EU is that 90% of new players lose money and quit after a month or two. Only a small part (most experienced) players earn money from the game, but MA takes money from all. So, do you really want another casino? Are you all gamblers or traders?
Ok, it was just emotional digression.
Now, let`s talk more constructive.
If we speak about the possibility of earnings in the game, I can reassure you that this opportunity will be in AWS. There are several solutions how to get it, we will think about it and choose. But we want to avoid gambling in AWS. Our players must earn money by playing the game but not by playing roulette or by only staying around auction and trading. I like EVE-online game model. People earn big money in EVE by playing game, and this game is really massive. It doesn`t mean we are ready to make second EVE, it`s just a good example of the game with the ability to earn money but without gambling.
AWS will never be a EU or EVE or another game clone. Just let us finish all we planned and you will understand that EU is not the only  «dream game» with the ability to earn.
3.    About PvP. AWS is survival game. Why you are ready to risk with your money every time you are going to mine, craft or hunt in EU, but don`t want to risk with your stuff during your adventure around AfterWorld? For me it`s really strange. Seems you just want to stay ingame and earn profit without any risk  ;D . But you understand that it is impossible?
Of course, there will be safe locations and some types PVP with different degree of danger. But AfterWorld is dangerous world and you must risk to get something valuable.
We`ll try to rebalance PvP to get everyone in almost equal conditions.
And one more thing. Did you ever see computer bot in lootable PVP in any game? I didn`t. PVP defends the game and the fair players from «bot drivers». We want only live players here.
I apologise for my bad english again, I hope you understand me. And thank you all who takes part in this discussion.



Hello from myself too.
I have been carefully reading ALL the discussions before the "crysis" appeared.


Firstly, what I have seen so far and it is my opinion also is that players still stay for mainly one reason.
The possibility of this game to incorporate RCE functionality. and ofc I am not refering to EU type of management the ingame economy, but something different that AWA was providing us.
Free economy! I believe that many players will want to participate on the decisions of how AWS will exploit the term RCE and provide with nice ideas that will make everyone happy, and most important for DL to keep up with AWS.
You must also understand that no player would invest >?Keuros for a game!!! with 1K euros you can play the best games existing in market for years (WoW is 13euros/month)!!! So the size of donations was mainly based on the initial statement of DL that AWA would be an RCE game! So no RCE functionality, old players leave the game!
If you take the marketing perspective there are so many games under development at this moment, based all on RCE functionality, that will turn the on-line entertainment to something different.


Second, the so well discussed PvP functionality, is something that initially was not important for AWA. AWA was mainly interesting for ppl, for the content it provided and in my opinion the very advanced crafting! Although it makes it very time consuming to craft something @ high lvl, it made it very interesting interesting at the same time!
Noone was interested in PvP, except the LoD where ppl had something to gain from PvP, and I am not talking about personal items. It was a challenge to fight for noobots and gain some from that.


To finalize, I think that all the above have been extensively discussed in this forums and that players request a step backwards that will bring them closer to what they were offered by AWA.


I am looking forward on the development of AWS and the future it is preparing for its players!


Best regards,


Sifis
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Re: AW virtual world in the future
« Reply #22 on: July 26, 2013, 02:41:18 pm »

Hello,

Alot of topic and post, but nothing change  , "more words do not make money" is a Romanian proverb.  I'm kind of tired of words .post like this i see in 2009and come in 2010 with promises of Survival, ofcourse nothing change and 2011 same promises every year. And now if i try to play my skils dont work like Pet traning,taming skils  in which I invested more theat one year playing min 5h per day,and now  i dont see anyting on the map, i need to pay if i die, and the list continue.


That's all I want to know when we start playing again afterworld even as it was in alpha not ask more like more hk,wepon,skils,armor,etc.


best regards


JBK kusky


@srry for my bad english
and still w8 the Afterworld to play again!

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Re: AW virtual world in the future
« Reply #23 on: July 26, 2013, 03:35:36 pm »
1.    Without doubt the transfer of the entire functionality of the AW Alpha World in AW Survival is our top priority. We are extremely interested in such transfer, because we understand: no features – no players – no money for us. Therefore, this work is carried out, despite the Bank`s critical lack of time.
2.    About RCE. Am I right, some of our players just want to get EU clone instead AWS? Then why not just continue to play EU? Why you need AWS if  there is such a great game EU with full RCE? And do you really think that EU is really a massive game? The truth about EU is that 90% of new players lose money and quit after a month or two. Only a small part (most experienced) players earn money from the game, but MA takes money from all. So, do you really want another casino? Are you all gamblers or traders?
Ok, it was just emotional digression.
Now, let`s talk more constructive.
If we speak about the possibility of earnings in the game, I can reassure you that this opportunity will be in AWS. There are several solutions how to get it, we will think about it and choose. But we want to avoid gambling in AWS. Our players must earn money by playing the game but not by playing roulette or by only staying around auction and trading. I like EVE-online game model. People earn big money in EVE by playing game, and this game is really massive. It doesn`t mean we are ready to make second EVE, it`s just a good example of the game with the ability to earn money but without gambling.
AWS will never be a EU or EVE or another game clone. Just let us finish all we planned and you will understand that EU is not the only  «dream game» with the ability to earn.
3.    About PvP. AWS is survival game. Why you are ready to risk with your money every time you are going to mine, craft or hunt in EU, but don`t want to risk with your stuff during your adventure around AfterWorld? For me it`s really strange. Seems you just want to stay ingame and earn profit without any risk  ;D . But you understand that it is impossible?
Of course, there will be safe locations and some types PVP with different degree of danger. But AfterWorld is dangerous world and you must risk to get something valuable.
We`ll try to rebalance PvP to get everyone in almost equal conditions.
And one more thing. Did you ever see computer bot in lootable PVP in any game? I didn`t. PVP defends the game and the fair players from «bot drivers». We want only live players here.
I apologise for my bad english again, I hope you understand me. And thank you all who takes part in this discussion.


     1)  Thanks so much.  That is very reassuring.

     2)  There is, unfortunately, some people who like the gambling aspects of EU.  But EU is still there for them.  RCE, as others have stated, is simply Real Cash Economy.  The ability to deposit and withdraw within the game system.  This gains can be gained from skill farming, trading resources, looting through PVP.  It doesn't need to be a form of casino where the house takes most of everyone's money to pay out to the chosen few.

     3)  As long as the various PVP areas are well defined, and no one is forced into areas where they have to risk more than they choose.  I see no problem.  I say that even though I personally am no fan of PVP.

     Thanks for keeping us informed and responding to our questions and concerns.  That will keep us here and bring many back.

     I have a suggestion.  There are probably some players who no longer check the forums.  If you could update the main website, and possibly send a mass e-mail to the player base, it would help to bring back even more players.
 
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Offline dale "dalewj" ofj

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Re: AW virtual world in the future
« Reply #24 on: July 26, 2013, 04:30:29 pm »
     I have a suggestion.  There are probably some players who no longer check the forums.  If you could update the main website, and possibly send a mass e-mail to the player base, it would help to bring back even more players.

Excellent idea BB
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Re: AW virtual world in the future
« Reply #25 on: July 27, 2013, 05:46:25 am »
Key things AWS needs.

1. Bring the game back to fully functional like it was in AWA with all its features/mechanics

2. Stop the secretcy about the future of the game, answer the communities questions, e.g what financial game model are you using give a description answer if there will be a withdrawal system in place. (you need to do this to bring your playerbase back)

3. Get rid of donations and implement depositsts

4. give something back to your community e.g hoffs/globals it makes you look less greedy and keeps people depositing to play.

4. designate 3 pvp areas lvl 1,2,3 theres no need for more levels.

5. bring back noobots

6. make more tutorials for new players/new citizens

7. implement a quest/ task system for endless loot everyone has and give a reward.

8. advertise, promote the game, do competitions.

9. create an ingame report abuse system where you click 1 key and it gives a dialogue box for the person to report this can go hand in hand with a bug report system e.g players stuck needing moved.

10. give more information on who the dev team is there goals, Whos doing what like let them introduce themselves as staff on here.

11. bring back ingame meet and greets and community hunts with devs helping newbies again.. (Shade & Co were the best at that)

12. Answer support cases make deposits come through automatically.

13. fix bugs and lags e.g the amount of trees in the swamp lags it as well as space mobs out and actually make it look like there not dumped there.

lastly leave avatars appearences till aws is back fully functional people leave when they join because the tutorial sucks and theres no help for newbs, focus on new hks armours clothes weapons tools etc let people craft up better.

Not sorry to say this but prioritise and communicate/ fix what needs fixing then players will come back.
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Offline Serenity "SerenityFireFly" FireFly

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Re: AW virtual world in the future
« Reply #26 on: July 27, 2013, 05:48:04 am »
p.s make trees skillable/cuttable let them dissapear also bring back cuttable flowers.

Quick suggestion to the devs, develop and test the game play your own game an hour a day a few hours a week OUT OF GOD MODE,(Start new) and you will eventually see why players leave why players are frustrated with the game, and why most find other games to go too you will also see why players think they are taken advantage of.
« Last Edit: July 27, 2013, 06:01:40 am by Serenity "SerenityFireFly" FireFly »
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Offline Cho "Thor_Force" Wolf

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Re: AW virtual world in the future
« Reply #27 on: July 27, 2013, 01:16:09 pm »
I agree with what others said!

Serenity's list of <<what to do things>> is very nice ( I think she summarized some of the most important things to do!)

In my post about RCE I was explaining what Zwarky mentioned: I don't want an EU model! I just want an opportunity of withdrawing!

And I would like to add a little few thing: If you could had cars!

Your idea of giving car after an instance in a raider area could be funny too but you can make the possibility for players to craft it ( lot of money for you and lot of fun for us :) )

This isn't that hard to code (you already put car in afterworld a long long time ago!), just bring some types of vehicles (even truck for people who wants to become transport pro!, cars for players to get throug these endless area!)

Approximatly ten types of cars/trucks could be enough for players to play hundreds of hours ( time to get the craft plans, to get the items needed to craft the cars and finally craft and use/sell it!)

Cars aren't a priority but it remains a good way of launching again the player interest for game!
You could fix it like an moderate priority :)

What do you think about it community? :)

(sorry for my english! I hope everybody understand my ideas!)
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Offline Serenity "SerenityFireFly" FireFly

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Re: AW virtual world in the future
« Reply #28 on: July 27, 2013, 01:31:28 pm »
i think cars/vehicles would work really well aslong as there craftable, other types of transport would be cool like different mounts aswell.
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Offline Sifalio "Sifis" Kritikakis

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Re: AW virtual world in the future
« Reply #29 on: July 27, 2013, 06:25:10 pm »
I will agree with crafting vehicles and a very light version of getting one through an instance.
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